Rune: "Okay, what stage will I not regret the most?"
Rune: *Picks Yoshi's Island*
Rune: "I have my doubts"
Vyse: "This is Diddy Kong we're talking about"
http://www.youtube.com/watch?v=-2MD9TGknNE
I have more matches to upload, but I said before that I'd upload this one.
The video suffers from NL syndrome. As in, I'm playing against an opponent that doesn't really know what to do, thus I think I'm good at this game.
But really, I'm not.
*Btw, this is nothing against you NinjaLink, but I'm sure you know that*
As I play Diddy, I'm reminded of my Melee main, Falco, and what is known as 'Auto-pilot'. The thing with Diddy is, it's hard to resist the temptation of simply chaining glide tosses together without really thinking about it.
Against alot of players, this is great. Many many people have no idea how to handle banana play, and this works in our advantage. Players tend to get overwhelmed, they lose control of the match, and it becomes this nightmarish situation where Diddy has complete control, and there's crap all that they can do about it aside from getting the odd hit in.
However, once you play a patient player, or a player that figures you out, you're going to get owned if you stay in 'auto-pilot'.
I realised this from a recent meet I went to. My friend Sirias is, in my opinion, an incredible player. He was able to read me like an open book.
His Ike bested my Diddy TWICE. Twice I lost to an Ike! I couldn't believe what was happening. I was playing particularly well that day, made my crew mate 'Accelerate' go through a roster of characters until finally he had to fall back onto his ROB to 'only just' beat me.
Then here comes Sirias, who's opinion of himself does not do justice to his ability to play, and beats me twice with Ike.
Now I mean no offence to Ike mains, but you can see what I mean.
After those matches, I took a good, long few moments to figure out where I had went wrong, and Sirias was the one to tell me that I was too predictable. So the dilemma arises, am I simply too predictable? Perhaps I am. In this regard, Falco in Melee is played by some in a similar manner. Throwing out pressure combos, hoping to crack the opponent, instead of reading the opponent, and forcing them into a situation to make your advantage.
So then arises the issues of 'Reactive' and 'Proactive' play.
As I understand it, reactive play is reading the opponent, and reacting to put yourself into advantageous positions. It is almost the complete opposite of Diddy's trademark pressure play. However, it is not without merit, as you'll understand that being able to react in such a way as to play a very safe game will be beneficial, provided that you are able to outplay the opponent.
I can play like this with characters like Marth, who is exceptionally good when played with a 'reactive' play style.
However, I believe that the best kind of Diddy Kong (And best kind of player) will play 'Proactively'. The proactive player will seek to create these advantageous situations themselves, and these types of players, are those like Azen and M2K.
Proactive Diddy's will use their bananas, amongst other things, to force the opponent into a position that is good for you and bad for them. And, naturally, we all try to play like this. All the Diddy's here play like this (I think). And this is where 'auto-piloting' fits into place.
Pro-active play is smart play. Alot of the time I'm like 'whee, my bananas are like, hitting you and stuff, combo combo combo, I win!' and half the time I'm not really thinking about it as much as I should.
So I guess my point is this:
'Smart banana play is good banana play, don't just glide toss those bananas because you can, and hope for the best'
But then, I'm sure alot of you will say that you knew this already. I just really felt like posting my own conclusions somewhere after that last meet. I'm always the first to say 'I might be wrong, and I probably am' so if you have a different opinion, I want to hear it. My knowledge of reactive and proactive play are courtesy of Mookie's 'Playing to Learn' thread.
And anyway, if you do know this, it doesn't hurt to be reminded
Rune: *Picks Yoshi's Island*
Rune: "I have my doubts"
Vyse: "This is Diddy Kong we're talking about"
http://www.youtube.com/watch?v=-2MD9TGknNE
I have more matches to upload, but I said before that I'd upload this one.
The video suffers from NL syndrome. As in, I'm playing against an opponent that doesn't really know what to do, thus I think I'm good at this game.
But really, I'm not.
*Btw, this is nothing against you NinjaLink, but I'm sure you know that*
As I play Diddy, I'm reminded of my Melee main, Falco, and what is known as 'Auto-pilot'. The thing with Diddy is, it's hard to resist the temptation of simply chaining glide tosses together without really thinking about it.
Against alot of players, this is great. Many many people have no idea how to handle banana play, and this works in our advantage. Players tend to get overwhelmed, they lose control of the match, and it becomes this nightmarish situation where Diddy has complete control, and there's crap all that they can do about it aside from getting the odd hit in.
However, once you play a patient player, or a player that figures you out, you're going to get owned if you stay in 'auto-pilot'.
I realised this from a recent meet I went to. My friend Sirias is, in my opinion, an incredible player. He was able to read me like an open book.
His Ike bested my Diddy TWICE. Twice I lost to an Ike! I couldn't believe what was happening. I was playing particularly well that day, made my crew mate 'Accelerate' go through a roster of characters until finally he had to fall back onto his ROB to 'only just' beat me.
Then here comes Sirias, who's opinion of himself does not do justice to his ability to play, and beats me twice with Ike.
Now I mean no offence to Ike mains, but you can see what I mean.
After those matches, I took a good, long few moments to figure out where I had went wrong, and Sirias was the one to tell me that I was too predictable. So the dilemma arises, am I simply too predictable? Perhaps I am. In this regard, Falco in Melee is played by some in a similar manner. Throwing out pressure combos, hoping to crack the opponent, instead of reading the opponent, and forcing them into a situation to make your advantage.
So then arises the issues of 'Reactive' and 'Proactive' play.
As I understand it, reactive play is reading the opponent, and reacting to put yourself into advantageous positions. It is almost the complete opposite of Diddy's trademark pressure play. However, it is not without merit, as you'll understand that being able to react in such a way as to play a very safe game will be beneficial, provided that you are able to outplay the opponent.
I can play like this with characters like Marth, who is exceptionally good when played with a 'reactive' play style.
However, I believe that the best kind of Diddy Kong (And best kind of player) will play 'Proactively'. The proactive player will seek to create these advantageous situations themselves, and these types of players, are those like Azen and M2K.
Proactive Diddy's will use their bananas, amongst other things, to force the opponent into a position that is good for you and bad for them. And, naturally, we all try to play like this. All the Diddy's here play like this (I think). And this is where 'auto-piloting' fits into place.
Pro-active play is smart play. Alot of the time I'm like 'whee, my bananas are like, hitting you and stuff, combo combo combo, I win!' and half the time I'm not really thinking about it as much as I should.
So I guess my point is this:
'Smart banana play is good banana play, don't just glide toss those bananas because you can, and hope for the best'
But then, I'm sure alot of you will say that you knew this already. I just really felt like posting my own conclusions somewhere after that last meet. I'm always the first to say 'I might be wrong, and I probably am' so if you have a different opinion, I want to hear it. My knowledge of reactive and proactive play are courtesy of Mookie's 'Playing to Learn' thread.
And anyway, if you do know this, it doesn't hurt to be reminded