Knee Smasher
Smash Ace
Making a clear mistake when playing a fighting game, such as missing what by all rights should be a guaranteed punish is something that inevitably happens all the time, even among the best of players. However, it has recently occurred to me that Charizard really excels, and may in fact even be the #1 character when it comes to doing things that shouldn't work, yet nonetheless somehow works anyway, even against very skilled players. Below are four extremely common things even the best of players I've fought against have done against my Charizard, even though they shouldn't:
1. Successfully shielding Flare Blitz, and then attempting to punish the move with a dash grab, or any other kind of attack that does not connect successfully.
2. Successfully shielding the first hit of Rock Smash, and then letting go of shield, most commonly in an attempt to perform a shieldgrab, before all of Rock Smash's hitboxes end, resulting in what would normally lead to Charizard being punished ending up as the opponent taking damage, knockback, and ending up in a disadvantageous situation while Charizard emerges unharmed.
3. Failing to recover against a Flamethrower edgeguard, most likely due to not mashing Up B enough. To my knowledge, there are only five characters that can possibly, in any situation, be actually gimped by a Flamethrower edgeguard: ROB (Flamethrower can prevent him from reaching the ledge with Up B until his fuel runs out), Diddy Kong (Flamethrower can destroy his jetpack), Villager (pop their balloons), Robin (if he or she runs out of energy for Elwind) and Yoshi (flinch him out of the end of his second jump/Egg Toss). Yet in spite of that, countless players I've fought, even the best of such, fail to recover against a Flamethrower edgeguard with just about every other character. Captain Falcon players are particularly prone to this for some reasons.
4. The exact opposite of #3. Rather than not mashing Up B quickly enough when being edgeguarded by Flamethrower, they mash Up B a bit too much, resulting in them failing to sweetspot the ledge and going up too high, exposing them to a Fsmash or Dsmash. Below are two videos of this mistake being made (the Charizard's opponents make this mistake twice in both videos, losing a stock each time!):
1. Successfully shielding Flare Blitz, and then attempting to punish the move with a dash grab, or any other kind of attack that does not connect successfully.
2. Successfully shielding the first hit of Rock Smash, and then letting go of shield, most commonly in an attempt to perform a shieldgrab, before all of Rock Smash's hitboxes end, resulting in what would normally lead to Charizard being punished ending up as the opponent taking damage, knockback, and ending up in a disadvantageous situation while Charizard emerges unharmed.
3. Failing to recover against a Flamethrower edgeguard, most likely due to not mashing Up B enough. To my knowledge, there are only five characters that can possibly, in any situation, be actually gimped by a Flamethrower edgeguard: ROB (Flamethrower can prevent him from reaching the ledge with Up B until his fuel runs out), Diddy Kong (Flamethrower can destroy his jetpack), Villager (pop their balloons), Robin (if he or she runs out of energy for Elwind) and Yoshi (flinch him out of the end of his second jump/Egg Toss). Yet in spite of that, countless players I've fought, even the best of such, fail to recover against a Flamethrower edgeguard with just about every other character. Captain Falcon players are particularly prone to this for some reasons.
4. The exact opposite of #3. Rather than not mashing Up B quickly enough when being edgeguarded by Flamethrower, they mash Up B a bit too much, resulting in them failing to sweetspot the ledge and going up too high, exposing them to a Fsmash or Dsmash. Below are two videos of this mistake being made (the Charizard's opponents make this mistake twice in both videos, losing a stock each time!):
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