Your presentation was clinical, and your rhetoric was quite entertaining; however, would editing the game itself to cater to more balanced and "fair" play truly be against the principles of competition? For instance, the development of the 20XX Tournament Edition. This mod has been developed for the reason of eliminating the elements of third parties (stage changes/interferences) from the game to create a more fair environment for competitive play. There have also been mod's that have been used to buff certain characters who are "low on the tier list" or to simply improve the short comings of the cast as a whole. Many modern games use these same mechanics in their patches to create a more balance PvP environment. I stand by the fact that so much of the improvements we have seen in Smash have been due to their static engines and physics, but does that mean we shouldn't strive to create games that are imbalanced, or merely sit on our hands when we have the tools to make a game more balanced?
However, this doesn't mean a new game cannot develop from the previous un-patched game. This kind of phenomena is more apparent in the manifestation of Project:M (aka "community patched Brawl").