- Game Versions
- Smash 3DS, Smash Wii U
First off, this guide is meant to be a joke and should not be taken seriously at all, do not do anything said in this guide
So you've picked up Little Mac because people are saying how OP KO punch is? well then this is the Guide for you!
Little Mac is commonly known for his absolute god-like air game and crap ground game. your main strategy is to use a lot of shff-ed aerials to get them off stage, Little Mac has Villager-level recovery so don't be afraid to go as far of stage as you need to. his down-air spikes at about 10% and his forward air is a 1-hit KO even on bowser
Unfortunately what keeps him from being top-tier brawl meta knight level is his absolute crap ground game. He moves so slow he makes Ganondorf look like sanic. He also has 5-year long ending lag on all of his ground moves. However when he enters the air he goes sanic fast and can fly around and can 1-hit KO scrubs.
Then there's the move that made you pick up Little Mac, KO punch, this move is god-like, it reliably screen or star KO's bowser at 0% and little Mac can act right after it if its whiffed, but that is unlikely to happen based on the fact that it's hitbox covers the entire stage
Jolt Haymaker: This move is what seperates the good litle macs from the bad ones, for some reason people think side bing off a cliff is bad, but that is the main goal, because then you can use your superior off stage game to end the stock, people who go in special fall are doing it incorrectly, what you need to do is the secret illuminati input(you have half a frame to input it correctly),the hitbox will then come out faster than the shine, do 333 percent in a single hit, and set up to win you the rest of the match.
All in all, little mac is a very extreme character with his amazing air game being balanced by his crap ground game, I have a lot of experience with Little Mac and currently have a perfect 0.00% win-loss ratio.
Again, this is a joke guide, don't take it seriously
So you've picked up Little Mac because people are saying how OP KO punch is? well then this is the Guide for you!
Little Mac is commonly known for his absolute god-like air game and crap ground game. your main strategy is to use a lot of shff-ed aerials to get them off stage, Little Mac has Villager-level recovery so don't be afraid to go as far of stage as you need to. his down-air spikes at about 10% and his forward air is a 1-hit KO even on bowser
Unfortunately what keeps him from being top-tier brawl meta knight level is his absolute crap ground game. He moves so slow he makes Ganondorf look like sanic. He also has 5-year long ending lag on all of his ground moves. However when he enters the air he goes sanic fast and can fly around and can 1-hit KO scrubs.
Then there's the move that made you pick up Little Mac, KO punch, this move is god-like, it reliably screen or star KO's bowser at 0% and little Mac can act right after it if its whiffed, but that is unlikely to happen based on the fact that it's hitbox covers the entire stage
Jolt Haymaker: This move is what seperates the good litle macs from the bad ones, for some reason people think side bing off a cliff is bad, but that is the main goal, because then you can use your superior off stage game to end the stock, people who go in special fall are doing it incorrectly, what you need to do is the secret illuminati input(you have half a frame to input it correctly),the hitbox will then come out faster than the shine, do 333 percent in a single hit, and set up to win you the rest of the match.
All in all, little mac is a very extreme character with his amazing air game being balanced by his crap ground game, I have a lot of experience with Little Mac and currently have a perfect 0.00% win-loss ratio.
Again, this is a joke guide, don't take it seriously