- Game Versions
- Smash 3DS, Smash Wii U
Let's start off with properties of GnW
Properties
GnW is the second lightest character in the roster, boasting a pitiful 75 weight value. Jigglypuff weighs 68 (though GnW feels lighter if you've ever played the two) and Bowser is the heaviest at 128. This is important because GnW will be 'outgunned' by virtually every character in the game, which means you are going to have to follow the strategies I am about to mention in the latter section.
Oil Panic: This is the strongest move in the game in terms of damage and knock back if used correctly. Check out SerasAulcard's awesome guide for what GnW can absorb. This has potential to be a OHKO.
GG Fox, GG...
Judge: Unlike Brawl, you can consecutively get the same number. This means you can get a couple 9's in a row. Judging a 9 is also a potential OHKO move.
Oh here comes DDD, big tongue wobblin', flying through the air like a big dumb goblin!
Manhole: GnW's Dtilt has gained the interesting property of a windbox over the hitbox of the move. This will act somewhat like GnW's uair in the sense it will project items and players in the air and behind GnW if timed correctly. It can even deflect Pacman's Key and Link's Bombs!
Dat stank worse than Betty White's box...
Upsmash: GnW's upsmash is one of, if not the best upsmashes in the game. This is because when you first use it, you become invincible. Not just superarmor, invincible. That's awesome
I love it when you call be Big Daddy!
Strategies & Tactics
Since GnW is very frail, it is best to preform 'hit and run' tactics. You want to run in and deal damage (without getting hit yourself) and keep opponents at bay when at a distance. You want stage control, and you have most potential for it when you are in the air. GnW's aerials are all amazing. Here are some tactics.
12 Angry Steaks: Using the move chef, when your opponent tries to recover or grab the ledge, edge guard with chef. The arch the steaks, fish, and pork make is excellent for denying recoveries because it flinches them. Be warned, if the player grabs the ledge the can roll behind you and hit you with a smash, killing you. This is because chef has terrible startup and ending lag. I tend to stop the move after 5-9 steaks. Never do more than ~12 in a row or you risk being punished. Each steak deals 4%.
Slippin' Jimmies: GnW's dash attack is great for keeping people in the air and keeping them on the defensive. The dash attack can be used before or after every GnW combo and makes a nice finishing touch. Don't abuse the attack, because people will catch on and punish you. It does 10%.
Grab Game: GnW has some of the best throws in the game, with his dthrow being the best in the game due to combo potential. almost every GnW combo starts with a grab. This is because you can immediately follow up with almost any attack, whereas most of the cast does not grant this or does not grant it to this level of guarantee. His throws are generally better than 70% of the cast.
Aerial Combatant: GnW has control of himself and the other player to an extent when in the air. This is important because most threats (Little Mac, Marth, etc.) are not as versatile or deadly as GnW in the air.
Circus Clown: GnW's uair is nice for juggling and making the opponent's time inconvenient. More importantly, the first hit will deal damage and the second hit of the uair can kill almost the whole roster at 130%-150% when in the air.
Combos
Intense combos for the intense GnW player. Keep in mind not all of these are the easiest to land (such as the Handsome Jack)
Mijo: "You spilled the salsa, mijo!"
Dthrow > Short Hop/Jump (depends on percent) > Oil Panic
The Classic: "And you... shall... atone!"
Dthrow > Judge (works only on low percents, can get it on mid percents if used on heavy weight)
Up, up, and away: "I never knew penguins could fly... or dinosaurs"
Dthrow > uair x2 > dair (if above them)
'Nam: "Back in 'Nam..."
Dthrow > Up special > dair
Rio Grande: "South of the Rio Grande..."
fthrow or bthrow, whichever faces the ledge > wait for them to grab the ledge > right before they grab it use Oil Panic
Handsome Jack: "I am going to kill every last one of these things!"
Dthrow > nair > fsmash to the face
Crazy Handful of Nothing: "Are ya feelin' lucky? Well, are ya?"
Whenever they are experiencing ending lag, go for a judge if you are feeling confident, this is in no way a combo, but something that can at best get you a free KO or at worst give you 12% recoil damage. Be careful of the startup and ending lag!
The Tibby Flapps: "But wait, there's more!"
Upsmash > Judge (use at low percents, similar to The Classic)
The Swedish Fish: "Somethings fishy 'bout this..."
throw (any) > up special > bair
Matchups
GnW loves some opponents and loves to hate others.
GnW has a notably easy time against: Robin, Bowser, Donkey Kong, DDD, Megaman, Samus, Ness, Lucario, ROB, Mario, Luigi, Zelda, Charizard, and Pikachu.
GnW has a notably hard time against: Captain Falcon, Link, Toon Link, Bowser Jr, ZSS, Ike, Sonic, and Shulk.
Now here is where a lot of people will get offended...
On For Glory, you will encounter the usual tryhards such as: The "Fire Emblem ****," Little Mac, Captain Falcon, Link, and Ness. I will explain these characters for they are the most common.
Lucina/Marth:
They are going to be a pain because they will counter spam or try to gimp you off the stage at all costs. When I see a Lucina/Marth I roll my eyes because of the connotation that these two have (being tryhards). They are weak to grabs and the "12 Angry Steaks"
Ike:
Not as annoying as the former two, Ike will deal a ton of damage by either using legitimate combos or camping you out with a charged side B. Do NOT let him touch you, and deal with him as you would the former two. They can KO early.
Little Mac:
Also extremely annoying to play against. They will be limited to the ground and their spammy punches. Not that bad when you have grabs and edge guarding down to a science. They can KO you early. When you are on the edge and they go for a Jolt Haymaker, a dtilt windbox can net you a free KO on them.
Captain Falcon:
He will outspeed you and usually try to hit you with his special attacks. Incredibly annoying when his Raptor Boost hits because it can KO you at about 120%. Hit and Run, well placed grabs, and a strong reading game makes him less of a threat.
Link:
Some players will do anything to win. This includes the infamous "Arrow, Boomerang, Bomb." I personally have no mercy on the people who spam these attacks, and will in turn burn them with Chef mercilessly. I recommend you do the same. If they play a respectable game however, you should also respect that. Grab, grab, grab.
Ness:
Incredibly easy to go up against. Avoid his grabs, try to get some of your own in. Oil Panic is your best friend with a bucket full of his neutral special and a PK Fire turning into a OHKO. Do not get locked into his PK Fire.
In For Glory, it is a jungle of bull****, spam, and tryhards. Be better than that.
Here are the weights of the cast.
Rank/Character/Weight
1/Bowser/128
2/Donkey Kong/122
3/King Dedede/119
4-5/Bowser Jr./115
4-5/Charizard/115
6/Ganondorf/112
7/Samus/108
8-9/Wario/107
8-9/Ike/107
10/R.O.B./106
11-13/Link/104
11-13/Captain Falcon/104 That fast? With that weight?
14-15/Shulk/102
14-15/Mega Man/102
n/a/Mii Fighter/(heaviest)102
n/a/Mii Fighter/(default)100
16/Lucario/99
17-18/Mario/98
17-18/Dr. Mario/98
19-20/Luigi/97
19-20/Villager/97
n/a/Mii Fighter/(lightest)97
21-23/Pit/96
21-23/Dark Pit/96
21-23/Wii Fit Trainer/96
24-26/Robin/95
24-26/Sonic/95
24-26/Pac-Man/95
27-28/Greninja/94
27-28/Ness/94
29-30/Toon Link/93
29-30/Diddy Kong/93
31-32/Palutena/91
31-32/Duck Hunt/91
33-34/Marth/90
33-34/Lucina/90
35/Peach/89
36-37/Zelda/85
36-37/Sheik/85
38-39/Falco/82
38-39/Little Mac/82
40/Zero Suit Samus/81
41/Meta Knight/80 Oh how kings fall...
42-44/Fox/79
42-44/Pikachu/79
42-44/Olimar/79
45/Rosalina/78 Does she stuff herself with bricks??
46/Kirby/77
47/Mr. Game & Watch/75
48/Jigglypuff/68
GnW can easily combo all the heavy weights, and can rack up damage to mid and light weights where a smash attack will be sending them to kingdom come.
Tips
Don't rely on judge, use it sparingly or when you know it will hit.
At high percents, play conservatively.
Love when your opponent is at a low percent, its combo time.
You should not have to spam to win. *cough* Link *cough*
Understand that when you play a lightweight, your basically playing a different game.
Remember, on for Glory most people are cheap, don't let it discourage you.
Final Note
I might update this more over time, however the most important thing about Game and Watch is...
Have fun, he is an extremely fun character to play as, takes skill (and patience), and is overall more enjoyable due to his challenging nature.
Great Video for Combos!
https://www.youtube.com/watch?v=pZWhLNl7kM4
"His Uair will not kill at 130-150% because they'll only get hit by the first hit, not the second one."
It will kill on the second hit, you might need to work on your accuracy with the move
The matchups are pretty accurate from my experience. They will differ from person to person.
I did mention some approaches, such as the slippin jimmies
He is frail, dont get hit (easier said than done but not that hard for experienced players)
I mention his edge guarding with chef and how he can follow up with up B or aerials
Character weights are 100% accurate at the current version of the game
idgaf if your a "true" gnw player, stop flamming me cause I gave your guide a poor rating
p.s. my guide blows yours out of the water, umad? u jelly?
im not gonna reply to any of your stuff now so gg