- Game Versions
- Smash 3DS, Smash Wii U
INTRO
Hi! My name is Cocho. I wanted to write a little about myself and summarize this guide along with the video.
Before you ask, I'm not a pro but I did want to share what I've learned about Mewtwo over the past few days.
The video will focus more on setups, uses, combos, techniques, and those type of things. Things that are more general.
The written guide will be more technical, showing damages being dealt, kill percentages, and so on.
I will most likely be editing this every now & then, if there's any errors or suggestions, please let me know! Thank you! :D
Before you ask, I'm not a pro but I did want to share what I've learned about Mewtwo over the past few days.
The video will focus more on setups, uses, combos, techniques, and those type of things. Things that are more general.
The written guide will be more technical, showing damages being dealt, kill percentages, and so on.
I will most likely be editing this every now & then, if there's any errors or suggestions, please let me know! Thank you! :D
F-Tilt
Deals 9-10%
U-Tilt
Deals 4-6%
D-Tilt
Deals 4-5%
True combo into Up-Smash
Deals 9-10%
U-Tilt
Deals 4-6%
D-Tilt
Deals 4-5%
True combo into Up-Smash
Fair
Deals 13%
Kill Percent: 135%
Bair
Deals 9%, 11%, or 13%
Kill Percent: 133%-175%
Closer to tail = More Damage/Knockback
Uair
Deals 7%, 9%, or 11%
Closer to tail = More Damage/Knockback
Landing/Fast-Falling Uair > Follow up w/ tilt or aerial.
Dair
Deals 14%-15%
Spikes if hit near epicenter, sides are still a strong hit.
After a ledge trump, stay on stage & prevent them from getting on them with bairs, if they choose to regrab ledge then you can dair.
Deals 13%
Kill Percent: 135%
Bair
Deals 9%, 11%, or 13%
Kill Percent: 133%-175%
Closer to tail = More Damage/Knockback
Uair
Deals 7%, 9%, or 11%
Closer to tail = More Damage/Knockback
Landing/Fast-Falling Uair > Follow up w/ tilt or aerial.
Dair
Deals 14%-15%
Spikes if hit near epicenter, sides are still a strong hit.
After a ledge trump, stay on stage & prevent them from getting on them with bairs, if they choose to regrab ledge then you can dair.
Down-B - Disable
Deals 1%
Single jab > Disable
Single Jab > Grab
Side-B - Confusion
Deals 9%
In air, aids recovery
Neutral-B:
Deals 2%-27%
Deals 1%
Single jab > Disable
Single Jab > Grab
Side-B - Confusion
Deals 9%
In air, aids recovery
Neutral-B:
Deals 2%-27%
U-Smash
Kill Percent: ~103%
D-Tilt > U-Smash True Combo until 30% on Robin's weight or more.
F-Smash
Deals 19% or 15%
Kill Percent: ~83% (Sweetspotted)
D-Smash
Kill Percent: ~100%
Kill Percent: ~103%
D-Tilt > U-Smash True Combo until 30% on Robin's weight or more.
F-Smash
Deals 19% or 15%
Kill Percent: ~83% (Sweetspotted)
D-Smash
Kill Percent: ~100%
A single jab will setup for the grab if you opponent fails to DI correctly, and if they're weight/damage doesn't pop them up too much.
F-Throw
Deals 10%
Not a kill throw
D-Throw
Deals 9%
Not a kill throw
Sets up for a follow up of really anything, nothing is guaranteed. Analyze what your opponent does after you D-Throw them.
BackThrow
Deals 10%
Kill Percentage from ledge: 112%
Up throw
Deals 12%
Kill Percentage: 133%
Do not stale this grab, only use it to kill.
F-Throw
Deals 10%
Not a kill throw
D-Throw
Deals 9%
Not a kill throw
Sets up for a follow up of really anything, nothing is guaranteed. Analyze what your opponent does after you D-Throw them.
BackThrow
Deals 10%
Kill Percentage from ledge: 112%
Up throw
Deals 12%
Kill Percentage: 133%
Do not stale this grab, only use it to kill.
Dash Attack
10%-6%
Early hit for more damage.
At low percents, sets up for U-Smash, tilts, or aerials.
10%-6%
Early hit for more damage.
At low percents, sets up for U-Smash, tilts, or aerials.