- Game Versions
- Smash 3DS, Smash Wii U
Mii Fighters
Make your own fighter from your imagination!
Table of Contents
1. Overview
So you wanna main a Mii Fighter? Mii Fighters are a new custom type character(s) introduced in smash 4 that you can make using your Miis. Each fighter has its own fighting style and power, but all are fairly viable.
Note that according to a rule from APEX, I will only discuss 1111, 2222, and 3333 custom slot Miis. I will also list what is the most preferred build for each Mii that isn't under one of these sets, but I wont go into very much detail.
TO DO: Finish Gunner and Swordfighter sections
Fine tune Mii Brawler section
Collect more information
Add in Pictures
2. Mii Sizes and What They Do
3. Mii Outfits
Gender Differences Between Outfits
4a. Overview.
Mii Brawler is the most powerful out of the 3 Mii Fighters. Taking the moves from the A/B tier fighters, Mii Brawler can easily compete for the #1 spot in the tier lists. Having the ground speed of Captain Falcon, the fastest air speed, a small hitbox, and lots of combo and kill moves, Mii Brawler is an amazing fighter.
The best size and height: Short/thin
4c. Combos and ATs
Mii Brawler has a good amount of combos and reliable strings. Here are a couple.
Dthrow > shFair > Dthrow > shFair > Repeat until they can jump away/your at the edge, then end in a damage move of your choice. Might not work on some characters with fast jabs. Combo string can net you a good amount of %
4d. Strategy
5. Mii Gunner
5a. Overview
5b. Moveset
5c. Combos and ATs
5d. Strategy
6. Mii Swordfighter
6a. Overview
6b. Moveset
6c. Combos And ATs
6d. Strategy
7. Credits
Exate for Quotes on Mii Height/Weight analysis and differences between gender outfits.
Make your own fighter from your imagination!
Table of Contents
1. Overview
2. Mii Sizes and what they do
3. Mii Outfits
4. Mii Brawler
2. Mii Sizes and what they do
3. Mii Outfits
4. Mii Brawler
4a. Overview
4b. Moveset
4c. Combos and ATs
4d. Strategy
5. Mii Gunner4b. Moveset
4c. Combos and ATs
4d. Strategy
5a. Overview
5b. Moveset
5c. Combos and ATs
5d. Strategy
6. Mii Swordfighter5b. Moveset
5c. Combos and ATs
5d. Strategy
6a. Overview
6b. Moveset
6c. Combos and ATs
6d. Strategy
7. Credits6b. Moveset
6c. Combos and ATs
6d. Strategy
1. Overview
So you wanna main a Mii Fighter? Mii Fighters are a new custom type character(s) introduced in smash 4 that you can make using your Miis. Each fighter has its own fighting style and power, but all are fairly viable.
Note that according to a rule from APEX, I will only discuss 1111, 2222, and 3333 custom slot Miis. I will also list what is the most preferred build for each Mii that isn't under one of these sets, but I wont go into very much detail.
TO DO: Finish Gunner and Swordfighter sections
Fine tune Mii Brawler section
Collect more information
Add in Pictures
2. Mii Sizes and What They Do
A quick note, is that Moveset data will be using a Shot/Thin Mii for its base damage/knockback. Larger miis can do more damage/KO sooner but lose combo potential.
3. Mii Outfits
Gender Differences Between Outfits
4. Mii Brawler
4a. Overview.
Mii Brawler is the most powerful out of the 3 Mii Fighters. Taking the moves from the A/B tier fighters, Mii Brawler can easily compete for the #1 spot in the tier lists. Having the ground speed of Captain Falcon, the fastest air speed, a small hitbox, and lots of combo and kill moves, Mii Brawler is an amazing fighter.
The best size and height: Short/thin
Pros
-Very fast
-Great specials
-Small Hitbox
-Great combo moves
-Amazing recovery
-Easy to hit Kill Moves
Cons
-Poor range
-Smashes have noticeable lag
-Lightish weight
-Mediocre Grab Range
-Small Perfect Pivot
4b. Movesets-Very fast
-Great specials
-Small Hitbox
-Great combo moves
-Amazing recovery
-Easy to hit Kill Moves
Cons
-Poor range
-Smashes have noticeable lag
-Lightish weight
-Mediocre Grab Range
-Small Perfect Pivot
Jab -
Damage: 2%-3%, 2%, 0%-1% (Rapid Jab), 2%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Forward Tilt -
Damage: 7% (middle), 8% (High), 7% (Low)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 182%
Up Tilt -
Damage: 5%-6%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 184%
Down Tilt -
Damage: 7-8%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 190%
Forward Smash -
Damage: 17%. 24% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 88%, 53% (Fully Charged)
KO's Mario at the edge of FD at 58%, 36%(Fully Charged)
Down Smash -
Damage: 12%, 17% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 139%, 101% (Fully Charged)
KO's Mario at the edge of FD at 104%, 71% (Fully Charged)
Up Smash -
Damage: 13-14%, 18%(Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 118%, 80%(Fully Charged)
Dash Attack-
Damage: 10%-11%, 5%(Sour spot)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 194%
Damage: 2%-3%, 2%, 0%-1% (Rapid Jab), 2%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Forward Tilt -
Damage: 7% (middle), 8% (High), 7% (Low)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 182%
Up Tilt -
Damage: 5%-6%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 184%
Down Tilt -
Damage: 7-8%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 190%
Forward Smash -
Damage: 17%. 24% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 88%, 53% (Fully Charged)
KO's Mario at the edge of FD at 58%, 36%(Fully Charged)
Down Smash -
Damage: 12%, 17% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 139%, 101% (Fully Charged)
KO's Mario at the edge of FD at 104%, 71% (Fully Charged)
Up Smash -
Damage: 13-14%, 18%(Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 118%, 80%(Fully Charged)
Dash Attack-
Damage: 10%-11%, 5%(Sour spot)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 194%
Neutral Air -
Damage: 9-10%, 4% (Sour spot)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 175%
KO's Mario at the edge of FD at 135%
Forward Air -
Damage: 3%, 5%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 185%
Back Air -
Damage: 11-12%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 160%
KO's Mario at the edge of FD at 123%
Up Air -
Damage: 8-9%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at >200%
Down Air -
Damage: 12-13%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 130%
Damage: 9-10%, 4% (Sour spot)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 175%
KO's Mario at the edge of FD at 135%
Forward Air -
Damage: 3%, 5%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 185%
Back Air -
Damage: 11-12%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 160%
KO's Mario at the edge of FD at 123%
Up Air -
Damage: 8-9%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at >200%
Down Air -
Damage: 12-13%
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 130%
Pummel -
Damage: 3-4%
Frame Data
First hit on frame:
End frame:
Forward Throw -
Damage: 8%-9%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 185%
Back Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Up Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Down Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Damage: 3-4%
Frame Data
First hit on frame:
End frame:
Forward Throw -
Damage: 8%-9%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at 185%
Back Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Up Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Down Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at >200%
KO's Mario at the edge of FD at >200%
Neutral B 1 - Shot Put
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 2 - Ultimate Uppercut
Damage: 7%, 21% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 85%
Neutral B 3 - Exploding Side Kick
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 1 - Onslaught
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 2 - Burning Dropkick
Damage: 12-13%, 17% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 140%, 98% (Fully Charged)
KO's Mario at the edge of FD at 127%, 66% (Fully Charged)
Side B 3 - Headache Maker
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 1 - Head-On Assault
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 2 - Feint Kick
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 3 - Foot Flurry
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 1 - Soaring Axe Kick
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 2 - Helicopter Kick
Damage: 15-18%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 112%
KO's Mario at the edge of FD at 78%
Up B 3 - Piston Punch
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 2 - Ultimate Uppercut
Damage: 7%, 21% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at 85%
Neutral B 3 - Exploding Side Kick
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 1 - Onslaught
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 2 - Burning Dropkick
Damage: 12-13%, 17% (Fully Charged)
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 140%, 98% (Fully Charged)
KO's Mario at the edge of FD at 127%, 66% (Fully Charged)
Side B 3 - Headache Maker
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 1 - Head-On Assault
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 2 - Feint Kick
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 3 - Foot Flurry
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 1 - Soaring Axe Kick
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 2 - Helicopter Kick
Damage: 15-18%
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at 112%
KO's Mario at the edge of FD at 78%
Up B 3 - Piston Punch
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the top of FD at
4c. Combos and ATs
Mii Brawler has a good amount of combos and reliable strings. Here are a couple.
Dthrow > shFair > Dthrow > shFair > Repeat until they can jump away/your at the edge, then end in a damage move of your choice. Might not work on some characters with fast jabs. Combo string can net you a good amount of %
4d. Strategy
5. Mii Gunner
5a. Overview
5b. Moveset
Jab -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Dash Attack-
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Dash Attack-
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Pummel -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
5c. Combos and ATs
5d. Strategy
6. Mii Swordfighter
6a. Overview
6b. Moveset
Jab -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Dash Attack-
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Tilt -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Smash -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Dash Attack-
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Air -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Pummel -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Forward Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Back Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down Throw -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Neutral B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Side B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Down B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 1 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 2 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
Up B 3 -
Damage:
Frame Data
First hit on frame:
End frame:
KO's Mario at the center of FD at
KO's Mario at the edge of FD at
6c. Combos And ATs
6d. Strategy
7. Credits
Exate for Quotes on Mii Height/Weight analysis and differences between gender outfits.