- Game Versions
- Smash 3DS, Smash Wii U
There’s a new kill confirm with Meta Knight.
I’m calling it “The Skippy”, as a tribute to my friend who discovered it.
F-tilt 1 > Up-B is a frame trap that kills lightweights at ~81%,
middles at ~108%, and heavies at ~120% on FD. These were tested with no DI or rage,so it may kill earlier or later in a real match. While it doesn’t true combo, It is a frame trap.
You really can’t escape from what I have tested. If you airdodge, you get landing lag. If you jump,
you still get hit. This set-up can be used Instead of F-throw or D-Throw follow-ups, which stop comboing around 90%. Along with the Dtilt > DownB kill confirm, Meta Knight has more consistent kills at high percents.
Good ways to catch someone with an Ftilt are U-Turn > Ftilt, Hip-checking with F-tilt, and just catching opponents with it because it’s fast. I hope this advances the “Meta” of this character. ;D
I’m calling it “The Skippy”, as a tribute to my friend who discovered it.
F-tilt 1 > Up-B is a frame trap that kills lightweights at ~81%,
middles at ~108%, and heavies at ~120% on FD. These were tested with no DI or rage,so it may kill earlier or later in a real match. While it doesn’t true combo, It is a frame trap.
You really can’t escape from what I have tested. If you airdodge, you get landing lag. If you jump,
you still get hit. This set-up can be used Instead of F-throw or D-Throw follow-ups, which stop comboing around 90%. Along with the Dtilt > DownB kill confirm, Meta Knight has more consistent kills at high percents.
Good ways to catch someone with an Ftilt are U-Turn > Ftilt, Hip-checking with F-tilt, and just catching opponents with it because it’s fast. I hope this advances the “Meta” of this character. ;D