- Game Versions
- Smash 3DS, Smash Wii U
R.O.B is one of the more overlooked charecters in the smash bros universe, yet he is very good if you know how to use him. This is a beginners/intermidiate guide to turn your Robotic operating Buddy into the terminator.
Pros
Has a move that can reflect projectiles
Up and Side smashes KO early
Very reliable recovery, can go from one end of FD to the other
Tilts are faster and do more damage
Cons
Heavy
Prone to Juggling
Slow up b could leave him prone to spiking
Moves
Neutural b- Fires a laser, the range is based on the charge, it goes across the stage and does 17 % at full charge, goes about halfway across the stage and does 11% at mid-charge, and at no charge it goes right in front of R.O.B and does 7%
Side b- R.O.B spins, reflecting all projectiles, some notable ones: villager's tree, villager's bowling ball, samus's charge shot, does 11%, good way to approach players spamming projectiles.
Up b- Uses his Robo Burner and goes up, can go from one edge of FD to another, somewhat slow, could be prone to spiking
Down b- shoots a top, can be charged, the top does 11% on impact, you can throw it at the opponent to do 7%, it does 2% if the opponent touches it, can be used to punish rolls
Pummel- Hits the opponent, 3% per hit
Up throw- goes up and slams his opponent into the ground, Ko's reliably at 150%
D throw- uses burners on to the opponent, launches them up, can be comboed
S throw-throws the opponent to the side
B throw- throws the opponent to the opposite side
Up smash- Uses his Robo-burner, KOs reliably at 85% charged, 119% uncharged
Side smash- Fires a laser, KOs reliably at 88% charged, 141% uncharged
Down smash- Spins around, Kos reliably at 114% charged, 166% uncharged
Up air- spins his arms vertically, does 10%, KOs reliably at 135%
Side air- swings his arm, does 7%
Back air- uses his roboburner, does 12%, Kos reliably at 134%
Down air- does 11%, can meteor smash if hit with at the very beggining
Neutural air - does 8%
Tilts
Up tilt- raises his arms, 3% a hit
Down tilt- hits the ground 5% a hit
Basic Combos
Down throw into Up air into Back air
Down throw into Up air into forward air (easier)
Forward throw into dash attack into Robobeam
Forward throw into dash attack into forward smash( you have to be closer to the opponent)
Forward or Back air(whichever gets them off stage) into down b (Meteor smash)
Pros
Has a move that can reflect projectiles
Up and Side smashes KO early
Very reliable recovery, can go from one end of FD to the other
Tilts are faster and do more damage
Cons
Heavy
Prone to Juggling
Slow up b could leave him prone to spiking
Moves
Neutural b- Fires a laser, the range is based on the charge, it goes across the stage and does 17 % at full charge, goes about halfway across the stage and does 11% at mid-charge, and at no charge it goes right in front of R.O.B and does 7%
Side b- R.O.B spins, reflecting all projectiles, some notable ones: villager's tree, villager's bowling ball, samus's charge shot, does 11%, good way to approach players spamming projectiles.
Up b- Uses his Robo Burner and goes up, can go from one edge of FD to another, somewhat slow, could be prone to spiking
Down b- shoots a top, can be charged, the top does 11% on impact, you can throw it at the opponent to do 7%, it does 2% if the opponent touches it, can be used to punish rolls
Pummel- Hits the opponent, 3% per hit
Up throw- goes up and slams his opponent into the ground, Ko's reliably at 150%
D throw- uses burners on to the opponent, launches them up, can be comboed
S throw-throws the opponent to the side
B throw- throws the opponent to the opposite side
Up smash- Uses his Robo-burner, KOs reliably at 85% charged, 119% uncharged
Side smash- Fires a laser, KOs reliably at 88% charged, 141% uncharged
Down smash- Spins around, Kos reliably at 114% charged, 166% uncharged
Up air- spins his arms vertically, does 10%, KOs reliably at 135%
Side air- swings his arm, does 7%
Back air- uses his roboburner, does 12%, Kos reliably at 134%
Down air- does 11%, can meteor smash if hit with at the very beggining
Neutural air - does 8%
Tilts
Up tilt- raises his arms, 3% a hit
Down tilt- hits the ground 5% a hit
Basic Combos
Down throw into Up air into Back air
Down throw into Up air into forward air (easier)
Forward throw into dash attack into Robobeam
Forward throw into dash attack into forward smash( you have to be closer to the opponent)
Forward or Back air(whichever gets them off stage) into down b (Meteor smash)