~ What the **** am I doing!? ~
~ Important Things ~
Section 1 - Stats
The premise of Smash Run is to run around and collect various stat boosts for your character, used in the final match at the end of the game. There are seven types of stat boosts.
Speed - Increases walking and running speed.
Jump - Increases jump height.
Attack - Increases power of all normal attacks (), and reduces charge time for Smash attacks slightly.
Special - Increases power of all special attacks (), and reduces charge time for certain moves slightly.
Arms - Increases power of items, and increases grab range slightly.
Defense - Decreases damage and knockback taken.
All - Increases all stats. (Not shown on results screen.)
~ Section 2 - Collectibles ~
Coins - Three levels of coins can be found. Bronze, Silver, and Gold.
Bronze - Gives you a small amount of coins.
Silver - Gives you an average amount of coins.
Gold - Gives you a large amount of coins.
Customs - Special items that can be used later on your characters.
Powers - Special effects that can be equipped to your character before every match. Each power has a certain weight, and each Character has a certain weight limit. A characters weight limit will lower when Equipment is used.
There are a total of 44 different types of powers that can be collected in Smash Run. They can be found in little bags like this ~
Every power has 4 levels. For most powers, this will only add to the number of uses for that power, though some powers gain stronger effects with stronger levels. To save time and space , I will only detail the Lv. 3 and 4 variants.
Lv. 3 releases a power bomb from the Metroid series that explodes similarly to a Smart Bomb. Lv. 4 has a larger blast radius.
Lv. 3 creates an area of effect aura that deals one percent of damage per hit with no knockback. Functions exactly the same as Palutena's special, but you can move while using it. Lv. 4 has a larger area of effect
Lv. 3 sends 4 meteors from the sky dealing 15 damage per hit. Lv. 4 sends 5 meteors that deal 17 damage per hit.
Lv. 3 fires a straight beam dealing 6 damage per hit. Lv. 4 fires a larger beam dealing 7 damage per hit.
Lv. 3 creates a ring around your fighter that deals only 1 damage, but sends all foes in range flying. Lv. 4 has a larger blast radius.
Lv. 3 will send out a large bolt of lightning that deals 25 damage in any of the four taunt directions when a taunt is inputted. Can only be used on the ground. Lv. 4 sends out a larger bolt and deals 30 damage.
Lv. 3 will fire 2 homing missiles that deal 14 damage each. Lv. 4 will send 2 homing missiles that deal 17 damage each.
Lv. 3 will release 2 cyclones on either side of your character, dealing 4 damage per hit and sends your opponents skyward. Lv. 4 will release larger cyclones that deal 5 damage per hit.
Lv. 3 will summon 3 blades to spin around your character, dealing 5 damage per hit. Lv. 4 will summon larger blades that deal 6 damage per hit.
Lv. 3 raises your damage to 300%, but temporarily raises your stats, maxing out 3 random stats, boosting others lightly. Lv. 4 will fully max out 4 stats.
Lv. 3 will increase charge time for Smash attacks by about 1 second, increasing max power. Lv. 4 is barely different, only increasing the amount of uses.
Lv. 3 will increase the chance that a launched enemy will collide with another. Lv. 4 increases this chance even more.
Lv. 3 will convert damage taken to power, strengthening your next attack. The more damage taken, the more power you gain. Lv. 4 increases the damage to power ratio slightly.
Lv.3 will give your Attack and Special stats a boost based on your damage percentile. As you take damage, you will slowly gain strength. Lv. 4 increases the amount of uses.
Lv. 3 will boost the strength of punching attacks a bit. Lv. 4 increases the amount of uses.
Lv 3 will boost the strength of kicking attacks a bit. Lv. 4 increases the amount of uses.
Lv. 3 will boost the strength of head based attacks a bit. Lv. 4 increases the amount of uses.
Lv. 4 will boost the strength of body attacks a bit. Lv. 4 increases the amount of uses.
Lv. 3 will boost the strength of throws a bit. Lv. 4 increases the amount of uses.
Lv. 3 applies a reflective status to your character, reflecting all projectiles. Lv. 4 increases the amount of uses..
Lv. 3 will apply temporary Super Armor to your character. Lv. 4 will increase the amount of uses.
Lv. 3 will grant you invincibility for about 3 seconds. Lv. 4 increases the amount of uses.
Lv. 3 will fully recharge your shield and prevent it from shrinking by any means for a short time. Lv. 4 increases the amount of uses.
Lv. 3 heals a large amount of damage. Lv.4 heals LESS damage, but has more uses.
Lv. 3 will constantly heal damage over time (From 300%, healed to 180%). Lv. 4 will heal more damage (From 300%, healed to 150%).
Both Lv. 3 and 4 will heal you when your shield is struck. Healing is based on the power of the attack.
After a long start-up, Lv. 3 will warp you to a random location on the map. Lv. 4 has more uses. If any damage is taken during start-up, it will be cancelled.
Lv. 3 will give you two extra midair jumps (4 jumps total). Lv. 4 will increase the amount of uses.
Lv. 3 will increase your jump height considerably. Lv. 4 increases the altitude.
Lv. 3 will allow you to perform a very fast ground pound of sorts when you press down in midair. Lv. 4 increases power.
Lv. 3 will produce a damaging aura, reminiscent of the Metroid series, when dashing, and will also increase dash speed. Lv. 4 increases damage and speed further.
Lv. 3 generates a Beam Sword to use. Lv. 4 increases uses.
Lv. 3 generates a Ray gun to use. Lv. 4 increases uses.
Lv. 3 generates a single Bob-omb to use. Lv. 4 increases uses.
Lv. 3 applies a Back Shield to your character. Lv. 4 increases uses.
Lv. 3 applies a Super Leaf to your character. Lv. 4 increases uses.
Lv. 3 applies a Rocket Belt to your character. Lv. 4 increases uses.
Lv. 3 gives you a Hammer to use. Lv. 4 increases uses.
Lv. 3 gives you a Smart Bomb for use. Lv.4 increases uses.
(Colors not co-operating D:<)
Lv. 3 gives you an Ore Club for use. Lv. 4 increases uses.
Lv. 3 gives you a Super Scope for use. Lv. 4 increases uses.
Lv. 3 gives you a Boomerang to use. Lv. 4 increases uses.
Lv. 3 randomly reassigns your 3 of your stats. Lv. 4 increases uses and reassigns 4 stats.
Lv. 3 activates one random power. Lv. 4 increases uses.
You can't eat that, Kirby!
Every power has 4 levels. For most powers, this will only add to the number of uses for that power, though some powers gain stronger effects with stronger levels. To save time and space , I will only detail the Lv. 3 and 4 variants.
Lv. 3 releases a power bomb from the Metroid series that explodes similarly to a Smart Bomb. Lv. 4 has a larger blast radius.
Lv. 3 creates an area of effect aura that deals one percent of damage per hit with no knockback. Functions exactly the same as Palutena's special, but you can move while using it. Lv. 4 has a larger area of effect
Lv. 3 sends 4 meteors from the sky dealing 15 damage per hit. Lv. 4 sends 5 meteors that deal 17 damage per hit.
Lv. 3 fires a straight beam dealing 6 damage per hit. Lv. 4 fires a larger beam dealing 7 damage per hit.
Lv. 3 creates a ring around your fighter that deals only 1 damage, but sends all foes in range flying. Lv. 4 has a larger blast radius.
Lv. 3 will send out a large bolt of lightning that deals 25 damage in any of the four taunt directions when a taunt is inputted. Can only be used on the ground. Lv. 4 sends out a larger bolt and deals 30 damage.
Lv. 3 will fire 2 homing missiles that deal 14 damage each. Lv. 4 will send 2 homing missiles that deal 17 damage each.
Lv. 3 will release 2 cyclones on either side of your character, dealing 4 damage per hit and sends your opponents skyward. Lv. 4 will release larger cyclones that deal 5 damage per hit.
Lv. 3 will summon 3 blades to spin around your character, dealing 5 damage per hit. Lv. 4 will summon larger blades that deal 6 damage per hit.
Lv. 3 raises your damage to 300%, but temporarily raises your stats, maxing out 3 random stats, boosting others lightly. Lv. 4 will fully max out 4 stats.
Lv. 3 will increase charge time for Smash attacks by about 1 second, increasing max power. Lv. 4 is barely different, only increasing the amount of uses.
Lv. 3 will increase the chance that a launched enemy will collide with another. Lv. 4 increases this chance even more.
Lv. 3 will convert damage taken to power, strengthening your next attack. The more damage taken, the more power you gain. Lv. 4 increases the damage to power ratio slightly.
Lv.3 will give your Attack and Special stats a boost based on your damage percentile. As you take damage, you will slowly gain strength. Lv. 4 increases the amount of uses.
Lv. 3 will boost the strength of punching attacks a bit. Lv. 4 increases the amount of uses.
Lv 3 will boost the strength of kicking attacks a bit. Lv. 4 increases the amount of uses.
Lv. 3 will boost the strength of head based attacks a bit. Lv. 4 increases the amount of uses.
Lv. 4 will boost the strength of body attacks a bit. Lv. 4 increases the amount of uses.
Lv. 3 will boost the strength of throws a bit. Lv. 4 increases the amount of uses.
Lv. 3 applies a reflective status to your character, reflecting all projectiles. Lv. 4 increases the amount of uses..
Lv. 3 will apply temporary Super Armor to your character. Lv. 4 will increase the amount of uses.
Lv. 3 will grant you invincibility for about 3 seconds. Lv. 4 increases the amount of uses.
Lv. 3 will fully recharge your shield and prevent it from shrinking by any means for a short time. Lv. 4 increases the amount of uses.
Lv. 3 heals a large amount of damage. Lv.4 heals LESS damage, but has more uses.
Lv. 3 will constantly heal damage over time (From 300%, healed to 180%). Lv. 4 will heal more damage (From 300%, healed to 150%).
Both Lv. 3 and 4 will heal you when your shield is struck. Healing is based on the power of the attack.
After a long start-up, Lv. 3 will warp you to a random location on the map. Lv. 4 has more uses. If any damage is taken during start-up, it will be cancelled.
Lv. 3 will give you two extra midair jumps (4 jumps total). Lv. 4 will increase the amount of uses.
Lv. 3 will increase your jump height considerably. Lv. 4 increases the altitude.
Lv. 3 will allow you to perform a very fast ground pound of sorts when you press down in midair. Lv. 4 increases power.
Lv. 3 will produce a damaging aura, reminiscent of the Metroid series, when dashing, and will also increase dash speed. Lv. 4 increases damage and speed further.
Lv. 3 generates a Beam Sword to use. Lv. 4 increases uses.
Lv. 3 generates a Ray gun to use. Lv. 4 increases uses.
Lv. 3 generates a single Bob-omb to use. Lv. 4 increases uses.
Lv. 3 applies a Back Shield to your character. Lv. 4 increases uses.
Lv. 3 applies a Super Leaf to your character. Lv. 4 increases uses.
Lv. 3 applies a Rocket Belt to your character. Lv. 4 increases uses.
Lv. 3 gives you a Hammer to use. Lv. 4 increases uses.
Lv. 3 gives you a Smart Bomb for use. Lv.4 increases uses.
(Colors not co-operating D:<)
Lv. 3 gives you an Ore Club for use. Lv. 4 increases uses.
Lv. 3 gives you a Super Scope for use. Lv. 4 increases uses.
Lv. 3 gives you a Boomerang to use. Lv. 4 increases uses.
Lv. 3 randomly reassigns your 3 of your stats. Lv. 4 increases uses and reassigns 4 stats.
Lv. 3 activates one random power. Lv. 4 increases uses.
Step 1: Apply "Random" Power to your character.
Step 2: Go into test mode.
Step 3: Spam Random powers.
Step 4: Hilarity ensues.
(Real tips coming soon!)
Step 2: Go into test mode.
Step 3: Spam Random powers.
Step 4: Hilarity ensues.
(Real tips coming soon!)
This is unfinished for now. I will update this gradually, when I get time! ^w^
UPDATE: (11/4/2014) Finished descriptions for powers.
- Applicable Games
- Smash 3DS