- Game Versions
- Smash 3DS, Smash Wii U
Ah, Duck Hunt. The majestic dog and duck (DHD) have been, in my opinion, is very underrated. Maybe that's because I main him? But it doesn't matter, his cans are easily one of the best moves in his arsenal. DHD has trouble killing because his only realistic kill moves are U-air and his cans, therefore, knowing how and when to use his cans is great knowledge. So without further ado, let's get into it!
Data:
The can explodes on contact or over time dealing 11% damage, but it 'can' (heh) deal damage to DHD too.
You can manipulate the can by tapping b to "shoot" it a maximum of 9 times before it begins to hiss and flash, signalling that it will detonate soon.
Uses:
The can's 2 primary uses is killing and ending combos, its manoeuvrability makes it combo into anything as long as it's position is right. Say you drop a can down and your opponent jumps, just d-air them into the can. Of course this is not a true combo but it can hit after anything. My favourite kill setup with the can is d-throw > jump > can because of it's flashy style. Many of the can combo-enders
Data:
The can explodes on contact or over time dealing 11% damage, but it 'can' (heh) deal damage to DHD too.
You can manipulate the can by tapping b to "shoot" it a maximum of 9 times before it begins to hiss and flash, signalling that it will detonate soon.
Uses:
The can's 2 primary uses is killing and ending combos, its manoeuvrability makes it combo into anything as long as it's position is right. Say you drop a can down and your opponent jumps, just d-air them into the can. Of course this is not a true combo but it can hit after anything. My favourite kill setup with the can is d-throw > jump > can because of it's flashy style. Many of the can combo-enders