This guide features a complete list of all Luigi technologies and techniques that are viable in a competitive setting, as well as a separate section offering advice on specific nuances of various situations that Luigi might find himself in.
Topics tackled by this guide include (Light = Done, Orange = WIP, Darkened = To-Do):
Basics
Actions
Damage: 3%
Frames: 15, active on frame 2.
Damage: 2%
Frames: 18, active on frame 2.
Damage: 5%
Frames: 30, active on frame 4. (IASA 23)
Damage: 10%
Frames: 27, active on frames 4 through 8.
Damage: 9%
Frames: 31, active on frames 5 through 7.
Damage: 9%
Frames: 20, active on frames 4 through 12.
Damage: 12%
Frames: 63, active on frames 4, 10, 22, 29, and 37.
Damage: 13% (Uncharged), 17% (Full charge)
Frames: 41, active on frames 12 and 13.
Damage: 17% (Uncharged), 23% (Full charge)
Frames: 28, active on frames 9 through 11.
Damage: 17% (Uncharged, Hit 1), 17% (Uncharged, Hit 2), 23% (Fully charged, Hit 1), 23% (Fully charged, Hit 2)
Frames: 22, active on frames 5 through 6 and 14 through 15.
Damage: 15% (Clean), 8% (Late)
Frames: 14, active on frames 3 through 31.
Damage: 12%
Frames: , active on frames 7 through 10.
Damage: 11%
Frames: , active on frames 6 through 11.
Damage: 13%
Frames: , active on frames 5 through 7.
Damage: 16%
Frames: , active on frames 10 through 24.
Damage: 6%
Frames: , active on frame 17.
Damage: 5% (Uncharged), 26% (Full charge)
Frames: Active 4 frames after release.
Damage: 25%
Frames: Active 4 frames after release.
Damage: 1%
Frames: , active on frames 5 through 23. Invincible from frames 5 through 8, grabs ledge from frame 27 onwards.
Damage: 25% (Grounded), 20% (Aerial)
Frames: 1, active only on frame 5 of the Up-B animation.
Damage: 8% (Hit 1), 12% (Grounded, Hit 2), 9% (Aerial, Hit 2); 18%
Frames: , active on frames 6 through 29, and on frame 43.
Damage: 6% (Lying on face), 6% (Lying on back)
Frames: 49, active on frames 19-20, 25-26 (Face) and 20-21, 24-25 (Back).
Damage: 1%
Frames: 69, active on frame 45.
Frames: 30, active on frames 7 and 8.
Frames: 50, active on frames 11 and 12.
Topics tackled by this guide include (Light = Done, Orange = WIP, Darkened = To-Do):
- Introduction:
- The Modern Luigi
- On Jank
- Basics:
- Attacks, Frame data
- Recovering
- Cyclone mechanics
- Wavedashing/Wavelanding
- Ledgedashing
- Pragmatics:
- No Impact Landing
- Invisible Ceiling Glitch
- Traction/Friction
- Edge-cancel
- Out of Shield options
- Advanced tech:
- Vududashing
- Platform-cancel
- Momentum-cancel
- Match-Ups:
- Top tier (Fox, Falco, Marth, Sheik)
- High tier (Peach, Jigglypuff, Cpt. Falcon)
- Mid tier (ICs, Samus, Pikachu, Luigi, Yoshi)
- Low tier (Dr. Mario, Ganondorf, Young Link)
- Conclusion:
- Luigi in the present meta
- Players to watch
- Luigi Communities
Basics
Actions
Damage: 3%
Frames: 15, active on frame 2.
Damage: 2%
Frames: 18, active on frame 2.
Damage: 5%
Frames: 30, active on frame 4. (IASA 23)
Frames: 27, active on frames 4 through 8.
Damage: 9%
Frames: 31, active on frames 5 through 7.
Damage: 9%
Frames: 20, active on frames 4 through 12.
Damage: 12%
Frames: 63, active on frames 4, 10, 22, 29, and 37.
Frames: 41, active on frames 12 and 13.
Damage: 17% (Uncharged), 23% (Full charge)
Frames: 28, active on frames 9 through 11.
Damage: 17% (Uncharged, Hit 1), 17% (Uncharged, Hit 2), 23% (Fully charged, Hit 1), 23% (Fully charged, Hit 2)
Frames: 22, active on frames 5 through 6 and 14 through 15.
Damage: 15% (Clean), 8% (Late)
Frames: 14, active on frames 3 through 31.
Damage: 12%
Frames: , active on frames 7 through 10.
Damage: 11%
Frames: , active on frames 6 through 11.
Damage: 13%
Frames: , active on frames 5 through 7.
Damage: 16%
Frames: , active on frames 10 through 24.
Damage: 6%
Frames: , active on frame 17.
Damage: 5% (Uncharged), 26% (Full charge)
Frames: Active 4 frames after release.
Damage: 25%
Frames: Active 4 frames after release.
Damage: 1%
Frames: , active on frames 5 through 23. Invincible from frames 5 through 8, grabs ledge from frame 27 onwards.
Damage: 25% (Grounded), 20% (Aerial)
Frames: 1, active only on frame 5 of the Up-B animation.
Frames: , active on frames 6 through 29, and on frame 43.
Damage: 6% (Lying on face), 6% (Lying on back)
Frames: 49, active on frames 19-20, 25-26 (Face) and 20-21, 24-25 (Back).
Damage: 8% (<100), 10% (>100%)
Frames (<100%): 55, active on frames 24 through 36, invincible from frames 1 through 20.
Frames (>100%): 69, active on frames 40 through 44, invincible on frames 1 through 36.
Frames (<100%): 55, active on frames 24 through 36, invincible from frames 1 through 20.
Frames (>100%): 69, active on frames 40 through 44, invincible on frames 1 through 36.
Damage: 1%
Frames: 69, active on frame 45.
Damage: 3%
Frames: ?
Frames: ?
Damage: 8%
Frames: ?
Frames: ?
Damage: 10%
Frames: ?
Frames: ?
Damage: 7%
Frames: ?
Frames: ?
Damage: 7%
Frames: ?
Frames: ?
Frames: 30, active on frames 7 and 8.
Frames: 50, active on frames 11 and 12.
Frames: 48, invincible on frames 4 through 29.
Frames: 25, invincible on frames 2 through 14.
Frames: 31, invincible on frames 4 through 19.