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The ORIGINAL Super Tuff Pink Puff

The ORIGINAL Super Tuff Pink Puff

F Air is usefull against some recovery (Villager) and guard (shulk) and great mind game (multiple hit).

D Air + footstool ; tricky spike tip ; short hop at the edge for edge guarding ; multiple D Air...

U Throw can double KO with good timing with explosion item.

Inhale need to be mastered. With timing (and sometimes short hop) you can swallow Link dash attack and other smash. You have to know what you can do. Sometimes you have to don't release you opponent when you jump off the stage (diagonal or vertical) and sometimes you have to exhale him. You don't have to always kirbyciding ! Most of the time it's just a trick for landing a surprising spike with cutter, footstooling, down air. You need to know how to short hop reverse inhale for surprise.

Hammer is a punishing tool (no damage if you are at high percent) and need great timing. If you let the hammer go with the perfect timing... Against character using guard, bait, you just have to be patient and land it. Using short hop stone for breaking a shield after abusing crouching could be funny.

Final cutter... An other tool for gimp in many ways. On the edge with good spacing ; if you opponent try to edgeguard you and is up to you, and back to the edge if he jump for a spike. many manay ways to land a spike.

Stone is a tricky move very effective against some recovery. If you succeed to land hit on a weak shield, easy ko for you. Usefull baiting tool.

Kirby is a GIMP MACHINE
Combos and pics would make this perfect, other than that, nice job!
meda9871
meda9871
Completely forgot about adding in combos so thank you for the recommendation. Sorry for taking so long, was getting all the customs and getting more information on Doubles and matchups. I'm currently seeing if I can save up for my own capture card for pictures or may need to get help.
Very solid guide for anyone picking up Kirby. One thing that I'd mention is if the Vulcan Jab is shielded and , the final hit has enough range to smack the player once they feel safe enough to get out of shield. Definitely good for mind games.
meda9871
meda9871
Added and thank you for the recommendation. Sorry for taking so long, was getting all the customs and getting more information on Doubles and matchups.
Pics would be nice.
Also would add back throw to b air for easy 21%
meda9871
meda9871
Added and thank you for the recommendation! I am now currently trying to find a way to add pictures
This is a really really solid look at Kirby.
I hadn't considered jab finish as an edgeguard but I may integrate that.
meda9871
meda9871
Thank you! Currently trying to work on character match-ups and get pictures of the moves.
Very helpful overall.
meda9871
meda9871
Thank you! Still working on it so it should be finished soon!
you should really add in some tips/combos and i don't mind that the neutral B is not complete because it doesn't mater as much
meda9871
meda9871
Added, thank you for the recommendation! I may look at Neutral B at a later date for each character.
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