• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Resource icon

the Prince of Altea

Marth- he's top tier, quick, is a good choice for rookies, and has a great move set, but it's hard to get really good at him. For Starters, here's a list of Pros and Cons:
Pros:
Fast
spaces like nobody's business
quick 4-hit combo with the dancing blade without much vulnerability if you input the right combo or cancel mid-move.
Great Throws and combos.
good spike with dair if tipped
Fair and Nair are fast and combo easily
D-tilt edgeguards well
Smashes are fairly strong if tippered.
Counter is great when timed properly- which is hard to do
High jumps
Fast dash makes for great dash dances into dash attacks.
mindgames like a boss
Combos are easy and hard to run from.
Tippers- hurt like all hell if you land em.
dtilt shield pokes
u-throw puts opponents in a vulnerable spot
d-throw gives combo opportunities
Dolphin Slash's sweetspot is right at the beginning of the move so get right above the opponent when you use it.
Dancing Blade's got a meteor smash if the second hit is up.
U-smash has a pretty large area, covering a large area around Marth's legs and his entire sword. As usual, greatest damage is at the tip of the blade.

Cons
Counter is easily punished with grabs so use it unfrequently
Dolphin slash has bad horizontal reach and easily punished so a substandard recovery.
light weight
susceptible to projectiles
he cant rack up damage without tipping.
Bad matchups vs top tiers characters
Dsmash is laggy
Dancing blade has lag depending on input

Marth's worst matchup is vs sheik, and he doesn't do well vs space animals, Ganondorf, and Young Link, but is excellent vs most others. Versus Sheik, the trick is to shield against her needles and use marth's quick dodges to capitalize on Sheik's vulnerabilities, like after smashes and her side special. Space animals are easy to deal with, as Marth's chain throwing abilities are excellent and he can easily close distance. Against Ganondorf, use speedy combos like Dancing Blade and Marth's dodges to capitalize on Ganondorf's slow speed and laggy attacks. Young Link is really just a clone of Link, so watch out for bombs and try to get close where projectiles are less useful. General strategies for Marth are: Dominate the air, keep the opponent overconfident, use Marth's speed to dizzy opponents. Marth's play style requires a lot of smarts and strategy, as well as deception. to quote Sun Tzu; "All warfare is deception". Keep that in mind as you use Marth.
Here's a scenario: Marth vs Falcon, Final Destination. marth is at 20%, Falcon at 10%. marth is standing at the center of the stage, Falcon is in the air up and left of Marth. Marth jumps up, Falcon uses the knee, but Marth pulls out a quick counter. Falcon DI's and lands at the left edge of the stage. Falcon runs towards Marth, who maintains center. Instead of using a dash attack, which would leave Falcon open, Falcon dodges backwards to avoid Marth's improperly timed f-smash. Falcon knocks Marth into the air with raptor boost: Here Falcon has a choice: use Falcon Dive, or an aerial. Falcon, impatient to get the stock, decides to go with a n-air. This is mistimed, as Marth midair jumps and uses Dolphin Slash directly above Falcon to get the greatest damage. Falcon DI's, runs to where Marth has landed, and grabs him, up throwing him and following with up air. Marth Takes the u-air, but when Falcon goes for the Knee again, a quick Counter sends him flying. Marth dashes forward, but dodges behind Falcon, back throws him, and follows it up with a Ken Combo for the KO.

Combos
U-throw to u-air
f-throw to uncharged f-smash (only on low percentages)
Fair to fair, tilts, throws.
Dtilt to fair, ditilt.
Ken Combo- most famous marth combo-fair string-dair


these are just a few ways to improve your skills as Marth.
Shoutouts to @dude it's raining for the advice.
Author
Sauron_The_Great
Views
481
First release
Last update
Rating
1.38 star(s) 16 ratings

More resources from Sauron_The_Great

Latest updates

  1. new updates to a crappy guide

    added some combos, a scenario, and some tips for basic strategy. Hope this makes it better.

Latest reviews

A beginner's guide to marth should (in my opinion) focus on one big point: get your opponent above you.

There actually aren't that many totally bad things about this guide, but please de-emphasize Dancing Blade, it has a lot of vulnerability.

You should mention the following:
TIPPERS! At one point you say tipper is a bad thing. No! Tipper is one of the reasons Marth is so good. You should talk about how even though Marth doesn't have a projectile, every one of his moves is like a mini projectile in that he can hit his opponent from outside of their range, and on top of that, it's his sweetspot.
Dtilt can shield poke and is good for threatening your opponent's coming at you.
Upthrow is really good coz it puts opponent above you.
Downthrow is really good coz it knocks your opponent around.
You might want to mention that the sweetspot of Dolphin slash is right at the start of the attack, so it should be used right on top of your opponent.
Dsmash has a lot of lag.

The premise of your matchup section is kinda unfounded. It is true that Marth's worst matchups are top-tiers, but that's redundant b/c of course the top tiers are everybody's worse matchups. You should instead provide tips for dealing with each matchup, rather than repeating info you already mentioned earlier in the guide.

Your combo section could use a little work. Ftilt typically doesn't combo b/c the sourspot isn't strong enuff and the sweetspot sends them too far away. You might be able to get a dash attack in, but that would be more of a lucky hit than a combo. You should include:
1. Fair -> Fair, Tilts, Grab, etc
2. Uair -> Fair, Tilts, Grab, etc
3. Dtilt -> Fair, Tilts, Grab, etc
I dunno, I never really describe specific followups, so I dunno what beginners want. I personally would advise beginners to have 2 types of combos: damaging ones and finishing ones. But do note that melee doesn't really have very many combos (compared to the N64 version). But maybe beginners are more concerned with what they can pull off against other beginners. Your choice, just make sure to revise/expand it.


Also, when ppl give you criticism, please stop acting as if ppl expect you to be mango or m2k. That response is redundant.
Standard attack combo? Ftilt dash attack?
This offers nothing, and the only insight you gave has misinformation
This guide could be more detailed and list more then just a few simple things marth can do and maybe be a bit more organized
Rly?
(Fellow Marth Main btw) Info is okay... but this guide is not organized and it's just too broad. I wouldn't just use your experiences like Boomy said. Infact, if you don't have the experience , you shouldn't make a guide.
D
Really unprofessionaly made.
I always felt Marth was pretty decent against Ganondorf...almost anyone with a sword is...to me at least....
Sauron_The_Great
Sauron_The_Great
ganondorf has better reach in some cases- like f-smash and spike
Really really bad. You need to play and learn A LOT more. Don't focus on sharing your experience, because as of right now, you have none.
Sauron_The_Great
Sauron_The_Great
Okay, i have had about four years marth experience and ive won every match ive played with him in the last 3 years using the basic tips.
Basic, some misinformation, broad as ****.
Sauron_The_Great
Sauron_The_Great
Fair Enough, my friend
Top Bottom