• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Villager Overview / Moves / Percentages / SetUps / Usage

Villager Overview / Moves / Percentages / SetUps / Usage

Game Versions
Smash 3DS, Smash Wii U
Villager Guide/Moves Overview/Notes:


[Work in Progress, Last Updated 12/9/14]


Aerials:

Neutral Aerial:9%: Villager's Nair is just plain and simple. It's useful for combos and approaches.


"Yo, Bowser! Eat my shorts!"

Forward Aerial:7% close up, 4% at mid range, 4% at long range:
&
Backward Aerial:9% close up, 5% at mid range, 5% at long range:


In this move Villager fires her/his slingshot pellet that travels slightly less than half the length of Final Destination. These are reverse sex kicks - The earlier you hit them with the move the more damage they do. The later you hit them with the move the less damage they do.


"Nice of you to turnip Kirby!"

Downward Aerial:One turnip does 8% (4% late), two turnips do 10% (5% late), and three turnips do 13% (*6%* late):
&
Upward Aerial:One turnip does 8% (4% late), two turnips do 10% (5% late), and three turnips do 13% (*6%* late):


Villager's Dair/Uair has her/him pulling turnips and holding them up or down respectively. The game will randomly determine how many turnips you will pull out from 1-3. As expected, 3 turnips do more damage and knockback than one, and in the early frames of a 3-turnip Dair, the move will SPIKE the opponent. If a turnip of any kind hits near the end of an animation it will do half the full damage.

*I have listed a late percentage of half of 13% as 6 since that's what the game will show. In reality though, Smash Brothers games save percentages to a decimal. The reason for listing the value as 6 is that the GUI in Smash won't show said percentage decimals and will round down to the lowest whole number to display.*

Tilts:


"I found the stick of truth!"

Upward Tilt:First hit does 6%, second hit does 5%: Villager's Up-Tilt (and down-tilt, but it's weaker) has a lot of kill potential as well as combo potential due to it's vertical knockback. As with any move in Smash 4, figure out which moves you want to kill with and don't use them to combo or else the knockback will stale and not be as effective.
KO PERCENTAGE: 135%


"Learn your lesson kids, don't be trippin' on weed."

Downward Tilt:13% close, 8% on the tip: Villager's D-tilt has her/him pulling a weed from the ground and tacks on 13% on hit. The hitbox on the move actually extends farther than the animation of the weed pull and is fantastic for setups. It's important to know that the close and tip knockback are slightly different, but they are very close.

Villager has a really good chain combo with D-tilt -> Short Hop -> Fast Fall -> Nair -> Repeat


"I hate the sun, and the sun hates me. The sun offends me so I in turn offend the sun."

Forward Tilt:9%: Villager's Forward-Tilt is extremely fast - she/he quickly pulls out an umbrella and smacks anyone in her/his way like nobody's business. Silt-tilt can be used to hit off approaches. It does roughly 9%.


Specials:


"omgitsbaloonfighteromghesconfirmedspreadthewordguysnojoke"

Up Special:4-7%: Villager pulls out a pair of balloon just like the Balloon Fighter from the NES classic, Balloon Trip! If you quickly tap B you will ascend, and hitting A lets you drop the balloons and go into special fall. This recovery is insane. You can literally go blastzone to blastzone with it, and opponents have to snipe both balloons to knock you out of it. If they hit you at any time, your entire Up-B is refreshed! When activated by an opponent, this move can actually deal a small amount of damage.


"ROUTINE TREE TRIMMING GONE WRONG. TONIGHT AT 8."

Down Special:Multiple Percents: Axe deals 14%, Tree growth will do 13-18%, and a falling Tree will do 15-25% of damage: This is a big one. (No, it's not Ridley related I swear) Villager's Down-B changes dependent on a few variables. If you haven't used the move, or if there isn't a sapling out, the Villager's Down-B makes her/him plant a sapling. If a sapling has been planted, Villager's Down-B becomes a watering can. You can walk while watering and even jump, just make sure about 60% of the water drops hit the sapling for it to grow. As the tree grows up from the ground there is a hitbox which has more knockback than it probably should (kill move, maybe). One the tree has grown, Villager's Down-B becomes an axe. this axe can be used in the air or on the ground and has a slow-ish animation. The axe can be used as a hefty kill move though, so keep it in mind if people are camping away from your tree. If you hit the Tree with the axe, a dent will be placed in the Tree. Villager's Down+B doesn't change knockback/damage-wise here as far as I can tell. If you hit a dent in the tree, the tree will fall over and will SMAAAAASH anyone in it's way. You can dent both sides of the tree without it falling over. Be warned, the tree is handled as a projectile in Smash 4 and other Villagers can pocket it and use it against you. If you are playing a singles match against another Villager you can water their tree and chop it down as well (Assuming your tree is in the same phase of growth). Fox and Falco's shines can reflect the tree as well, and since the tree is such an odd projectile the path that the tree takes to fall is simply reversed back to you (screw gravity). The Villager's tree also has the potential to be a very effective edge guarding technique. Sometimes after the tree is cut a brash will be left behind. This branch is treated as an item/projectile and can be pocketed, picked up and thrown, or whatever. If thrown the timber branch does 8%.

So here is Down-B in order:
Sapling -> Water -> Axe -> Resets if Tree dies/is cut.


"Together we ride."

Side Special:7-5% unridden, 16-12% ridden: Villager's Side-B is a Lloid rocket. If you hold B, you can ride the rocket and use it as a recovery move. This is not the best option since Villager's Up Special exceeds the range the Lloid rocket goes. While riding the Lloid rocket the more damage and knockback it will do. The longer (not the further!) you ride it the more knockback it will do as well. If you are riding the Lloid rocket, you can press A to jump off it. The game will force you off it after a while if you don't hit A. When you jump off, you go into special fall, so be careful. If you are on the rocket you can hold forward or backward to influence the speed of the Lloid rocket.

Villager's Lloid rocket is fantastic for setting up frame traps and is great for coverage. Include an example of how if somebody is hogging the ledge you can Side-B (Lloid rocket) and then jump onto the ledge to knock them off only to have them be hit by the rocket so you can follow up with bairs/fairs to the blastzone. You can also use the Lloid rocket to easily stuff approaches.

Fun stuff with the Lloid Rocket: If you Jump off the ledge and use your Side+B towards the stage, Villager will launch a floor level Lloid. Pivoting this will put Villager on the stage instantly and launch the Lloid off-stage - Great for edge guarding!


"Thanks for the beam, bro"

Neutral Special: Villager's neutral special is her/his pocket. Villager's pocket move can steal EVERY projectile in the game, this includes Pikachu's thunder, Link's Bombs, Villager's Bowling Ball and Tree among other things. Villager's pocket move grants about 30 frames of invincibility. Unlike people have speculated, Villager CAN NOT pocket anyone's final smash.

Bowser:
Fire Breath

Bowser Jr.:
Clown Cannon
Mechakoopa

Charizard:
Flamethrower
Rock Smash

Dark Pit:
Arrow

Diddy Kong:
Banana
Peanut Popgun
Rocket Barrel

Dr. Mario:
Vitamin

Duck Hunt Duo:
Trick Shot
Clay Shooting
Wild Gunman's Bullet

Falco:
Blaster

Greninja:
Hydro Pump Water
Water Shuriken

King Dedede:
Gordo
Super Dedede Jump's Star

Kirby:
Final Cutter's Beam

Link/Toon Link:
Bomb
Hero's Bow
Boomerang

Lucario:
Aura Sphere
Force Palm

Luigi:
Fireball

Mario:
Fireball
F.L.U.D.D. Water

Mega Man:
Crash Bomber
Leaf Shield
Metal Blade
Rush Coil
Jab/Megabuster Shot
FTilt
FSmash
DAir
NAir
UAir

Mr. Game & Watch:
Chef

Ness:
PK Fire
PK Thunder

Pac-Man:
Bonus Fruit
Fire Hydrant
Fire Hydrant's Water
Pac-Jump

Palutena:
Autoreticle

Peach:
Beam Sword
Bob-omb
Mr. Saturn
Turnip

Pikachu:
Thunder
Thunder Jolt

R.O.B.:
Gyro
Robo Beam

Robin:
Discarded Levin Sword
Discarded Tome
Arcfire
Elwind
Thunder
Arcthunder
Elthunder
Thoron

Rosalina & Luma:
Floaty Star Bit
Shooting Star Bit

Samus:
Bomb
Charge Shot
Missile

Sheik:
Burst Grenade
Needle Storm (1 unit)

Sonic:
Spring Jump

Villager:
Lloid Rocket Unridden
Timber Falling
Timber Piece
Dash Attack's Pot
F-Smash Bowling Ball
BAir Slingshot pellets
FAir Slingshot pellets

Wario:
Wario Bike - If taken, Wario can't spawn another!

Wii Fit Trainer:
Header's Ball
Sun Salutation

Yoshi:
Egg Throw

Zelda:
Phantom Slash

Zero Suit Samus:
Paralyzer

Smash Attacks:

Up-Smash:11-15%: Villager's Up-Smash is a bunch of fireworks that hit six times and deal 11-15%. The move itself is disjointed making running Up-Smashes/DACUSes great. The hitbox is similar to Roy's Up-Smash from Project: M/Melee and pulls opponents into the center before launching them. This move can be used as a kill move, so save it for the right opportunity. If somebody jumps from a ledge, the move is disjointed high enough that with moderate timing the opponent will always be hit by it. Villager's Up-Smash goes though stage platforms, such as battlefield's, by the way.
KO PERCENTAGE: 128% (uncharged)
KO PERCENTAGE: 96% (charged)

Down-Smash:6-8%: Villager's Down-Smash is a very long animation where she/he digs characters into the ground with a shovel. The shovel hit's the ground in front of him then the back of him. The front hit deals 9% and the back deals 8%. If hit by the shovel, the opponent is stuck in the ground for a small period of time - they CAN mash out of this. This is easily punishable but if used as a read could have potential. This move combos into Forward-Smash (bowling ball).


"STRIIIIIIKE!"

Forward-Smash:15-21%: Villager's Forward smash involves her/him dropping a bowling ball that deals 15-21%. This bowling ball is handled as a projectile and is a great way to finish opponents who are recovering low. Be sure to use it sparingly so the knockback doesn't stale. Be careful that other opponents don't reflect or pocket this move!!
KO PERCENTAGE: 95% (uncharged)
KO PERCENTAGE: 60% (charged)

Grab / Throws:


"Hey! It's catch and release ONLY!"

Grab: Villager has a very odd grab unlike anyone else's. If the opponent is to close, they will not be grabbed; they have to be at a very specific spot. The Villager can not grab aerial opponents, similar to how the Links couldn't in previous Smash iterations. Be careful with grabs, Villager's has some end lag on it if you miss!

Up Throw:10%: Villager has very fast throws! Up-throw is one of them and you can use it to set up combos at lower percents.
KO PERCENTAGE: 225%

Forward Throw:9%: See Down throw, you can do similar things with Forward throw. This throw is not as powerful as the others, and has very poor knockback scaling. It may be great for combo ability.

Back Throw:11%: Useful as a killing throw at higher percents.
KO PERCENTAGE: 165%

Down Throw:4%: Great combo throw for the Villager. A great set up for this to get some extra damage is to set up a lloid rocket, run in and cancel your dash with your shield, grab them and let the lloid rocket hit them, then forward throw and follow up.

Pummel:3%: As with most characters, Villager's pummel deals 3%. It is a little slower than other characters like Pikachu.

It's worth noting that Villager's pivot grab is fantastic, and Villager players should take advantage of that whenever they can.

Other information:


"Run, Villager, Run!"

Dash Attack:10% before drop, 6% after drop, 0% while airborne:
Villager's Dash Attack has a lot of end lag on it, so don't use it over and over. It's a good approach option to say the least, and the pot that the villager drops is handled by the game as a projectile. The pot sends the opponent a decent distance away from you, perfect for follow ups. Villager's dash attack could be useful for edge guarding, especially against characters such as Ness. Every now and then about 50% of the time the pot will bounce off the ground.

Walljump/Wallhop:
I don't even know why Sakurai let Villager have this seeing as her/his recovery is insane, but it's in there. Villager has a wall jump just like Mario and Pac-Man.


"Fight Compilation of the Month - Image courtesy of WORLDSTARHIPHOP"

Jab Combo:3% each punch:
Villager's jab combo is nothing special. The Villager just rapidly punches over and over with each hit doing 3%. The move does not 'hold' opponents in like other character's jabs like Captain Falcons and does not have a finishing move. The only use for Villager's jab would probably be a jab reset at best.

TKOs: Villager has three "one hit kill moves".... let me explain.
If you lloid rocket into the edge of a stage, there is a chance a glitch will occur that multiplies your knockback, creating an insane KO. (This may have been patched out)
If you are playing doubles/teams with another Villager, you can pocket each other's Trees or bowling balls since the game handles both as projectiles. The bowling ball alone does about 21% damage and when pocketed, the damage is multiplied by roughly 2 and the knockback a little over 1.5. This racks the damage up to 41% and can be used as a one hit kill.

Final Smash: Dream Home. Tom Nook and his kids trap any opponent(s) in front of Villager and start building a house around them and then finish the house, only for it to explode, blowing away Tom and the Nooklings and knocking the Villager down while the enemies inside the house take a lot of damage and knockback.

-CUSTOM MOVES-:
Normal:
Neutral: Pocket
Side: Lloid Rocket
Up: Balloon Trip
Down: Timber

Custom 1:
Neutral: Pocket
Side: Liftoff Lloid
Up: Extreme Balloon Jump
Down: Timber Counter

Custom 2:
Neutral: Pocket Plus
Side: Pushy Lloid
Up: Balloon High Jump
Down: Super Timber

Taunts:
Up: Faces the camera and cheers three times.
Side: The Shrunk Funk Shuffle from Animal Crossing New Leaf.
Down: Bends down and pokes the ground with a stick.




Palette Swaps:
The Villager has 8 palette swaps, 4 male and 4 female. All palette swaps are possible to get randomly at the start of the game in various versions of Animal Crossing.





...and that's about it for now. Check back on the guide often for more Villager information!
Author
Myougi
Views
4,411
First release
Last update
Rating
4.63 star(s) 30 ratings

Latest updates

  1. 12/9/14 Update

    Small grammar update/little additions.
  2. Smash 4 1.04 Patch Buffs/Nerfs

    The guide has accounted for Smash 4's 1.04 patch that brings the Villager a few various buffs...
  3. 11/2/14 Update

    Changed 11/2/14: Edited Guide Image Added Update Date Added Percentages of all moves Added Kill...

Latest reviews

Great Guide! The only critique I have is if you could please give a list of combos you can perform with Villager. Otherwise flawless!
Okay an as overview, but missing a lot of details for set-ups, approaches, edgeguarding, follow-ups, etc. and some misinformation (or lacking) information on some moves, such as f-tilt and Jab.
In what villager can pocket section, I believe he can pocket a rival villager's fruit. (from felling a tree)
I love villager and this helped a lot, thanks!
I really love it ! i well use this info for the future thanks man!
Great review, both humorous and educational! I love the pocket shenanigans!
its so amazing ..
thats help me alot,
now i got power lols
Chandalas @-@
Pretty good guide. I'll try some of this stuff. You may want to add however, that occasionally, rather than a piece of wood falling from the tree, a piece of fruit will fall instead. It's usually smaller than other food items, but it does heal you. I don't know if it heals opponents though, seeing as I always grab it before the opponent does. I've seem a peach, and a golden thing. (It was either and orange, or perhaps it was a perfect peach! I imagine the later would heal more than the peach I saw.). Otherwise, great review! I learned a lot!
Awesome guide, I can see you've spent a lot of time on this. It might be worth adding, that like the Wario bike, when villager pockets the wii fit trainer's football, and rob's gyro the cannot spawn another one until villager gives it back or dies. I also believe that the little stars generated by yoshi's down special can be stored. Also, when villager throws yoshi bombs back, they will follow what ever trajectory Yoshi originally threw them in. Keep up the good work friend :)
good guide, but you really didn't go into detail about the moves or when or where to use them, you also didn't go too much into his playstyle and function. good guide nonetheless
Myougi
Myougi
Can you give me some examples of where I could have gone more into detail, and what I could have added? I want to improve the guide as much as possible.
Top Bottom