So yesterday, Masahiro Sakurai provided his views in regards to the Japanese gaming industry and how they should consider the approach of ensuring that their games shouldn't always be "westernized" and consider maintaining the uniqueness and fun elements within Japanese games (which is what
PLATINUM7
highlighted in my previous comment.)
This sort of reminded me of a time when Capcom and Keiji Inafune (who was head of research and development at the time before he left) attempted this with titles such as DmC: Devil May Cry, Lost Planet 3, Bionic Commando (2009), Dark Void etc.
Inafune was a vocal critic about the state of the Japanese gaming industry and how much it lagged in contrast to the west in which he even went as far as calling it
"finished." His strategy of utilising several titles above in an attempt to cater to the West did not turn out the result nor success he was hoping to achieve which was why Capcom struggled during the 2010s.
Even former Capcom senior VP Christian Svensson stated:
“Both [DmC Devil May Cry and Lost Planet 3], and some of the prior (like Bionic Commando) were driven by [Keiji] Inafune… now departed,”
“You’d have to ask him but as I recall, the logic was something along the lines of ‘doing the same thing is going to get us the same results (if we’re lucky). Let’s try something from a different perspective.’ In some cases, a Western one.”
Source
Anyways going back to Sakurai's statement, I do believe that he does raise a point as I do generally think that it is important to have a balance of understanding and acknowledging what makes the Japanese gaming industry authentic. DmC: Devil May Cry along with the titles listed above maybe examples that would fit the criteria of attempting to appease to the West as does Final Fantasy XVI (in my opinion.)
Also with what
Wario Wario Wario
stated, I do find it rather ridiculous that there are some individuals on social media that will misinterpret the context to his words and twist the narrative around to fit their agenda which conflicts (and missing the point) with what Sakurai was pointing out in the interview.