KirbyKaze, as a Sheik main, tell me how PAL dthrow would affect her match-up ratios with the "viable characters."
As you may or may not know, I am the preliminary developer of the wip Melee "balance patch" SD Remix. At first there were no plans to change the top echelon at all. However, Sheik stands out as the bane of most of the lower portion of the cast, with the chainthrow being overkill.
Of course, when one is tweaking a game that has had established strategies for over a decade, topics like this become difficult to discuss, and it leads to other questions regarding similar problems (such as Ganondorf's dthrow), and players will undoubtedly ask, for the sake of consistency, where one draws the line from one chaingrab to the next? What sets one apart from another when considering removal? Is it simply the characters it affects? Is it the character that possesses it?
I am not sure if you are interested in discussing the intricacies of this topic, but I do earnestly wish to hear your opinions on the subject even if you have no taste for a fanmade game hack.
Thank you for your time.
obv