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Recent content by AllLifeIsButADream

  1. A

    Possiibly something new about the down-throw

    yeah other one alive. didn't think this was anything new but just making sure.
  2. A

    56K's G&W =] rate, help, advice etc

    1. Bucket more. You were so far back when he pk fire'd you would have had time to dodge his attacks. 2. Not so much judgement. Only judgement after you kill someone and you're up a life. Judgement about 3 times while they respawn. 3. As everyone said, less agression. Let them come to you...
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    Possiibly something new about the down-throw

    I have no idea whether or not this is new, and I don't even main ice-climbers i was just messing around so don't bash me if this is already known. The regular down throw does 6%. If you use the down throw, and tilt the control stick a little to the way you're throwing them, and tap the Z...
  4. A

    Hylian vs Roy_R Tournament Set.

    Little more hammers would be nice plus bacon edgeguard at low percent.
  5. A

    combo that pisses people off

    LAWLZ. An infinite is something you can't escape no matter what.
  6. A

    Omegablackmage's Mr. Game and Watch Guide

    Overall pretty good. Probably add something about the slow (fastfall) dair spike. And if you're feeling ambitious lag frames from the moves along with the rules for the judgement move and which numbers you can get.
  7. A

    what color is the best

    I'd defenitely go with cyan. As mentioned before air-dodging and your full bucket are somewhat camoflaged. Plus it's just a steezy color. getting your *** kicked by a bright 2-d character. Although I could see why changing your color depending on the stage.
  8. A

    G&W Owns Lucas/Ness recovery

    defenitely the bucket works the best. not only will you suck up pk thunder, you'll also gain energy from their bodies. bucket > up b. but you've got to be careful so as not to jump too far away from the stage to recover
  9. A

    Mindgames

    I've found G&W's fan particularly useful. If your opponent is in the air and you use the uair it will lift up your opponent. This has already been discovered obviously by someone else. Juggling with the fan is good to do at least a few times because it tends to throw most people off. Using...
  10. A

    Good Combo

    My bad, i meant dtilt out of the dthrow.
  11. A

    Good Combo

    A fairly useful combo I tend to use quite often is G&W's dair to dsmash using the c-stick. Seeing as their is little lag time with the key, you can usually do the dsmash almost instantly, sending them sideways or vertical, setting up a combo either chasing using the bair, fair, or nair. Also...
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    ROB Mainers' Friend Code Database!

    1203- 9101 – 4990 Santa Barbara, California. Send me a message if you add me so we can play. Looking forward to it.
  13. A

    New Move: Z-Walk

    Lawlz. MSC is a fun game, but it doesn't require all that much skill to be really good. SSBM and SSBB on the other hand...
  14. A

    New Move: Z-Walk

    Call me crazy, but what game is MSC?
  15. A

    New Move: Z-Walk

    Resistance is futile. Just get over the fact that you're wrong.
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