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Recent content by Derkaa

  1. Derkaa

    Tafokints and Omni Discuss Tensions Between the Melee and Smash 4 Community

    Omni's 'critique' is a little over the top and too dismissive, I think, to be really considered a side of the debate. Tafo represents pretty much the same opinion, but does it in a much more level-headed way, I think. (For the record: I play sm4sh, but love watching competitive melee.)
  2. Derkaa

    TSM | ZeRo - Let's Talk: Bayonetta Drama

    I think this is exactly what zero was saying. He didn't say to ban her. He said he wouldn't pick her up because he wants to learn to beat her, as in learn the match up and beat her.
  3. Derkaa

    The Keef Crew: Bayonetta Players In A Nutshell

    "'Bayonetta Players in a nutshell'? Down vote!" Gold. Pure gold.
  4. Derkaa

    GimR: The Case For Legalizing "Custom Miis"

    "Make sm4sh great again!" -GimR
  5. Derkaa

    Editorial: Evo and Mii Legality

    I consider them custom moves, since you are customizing the playable moveset that three characters have, when other non-miis cannot pick and choose the moves they get to play with in non-customs tournies. All I'm saying is if it's a non-custom tournament, then all characters should be played 1111.
  6. Derkaa

    Editorial: Evo and Mii Legality

    I disagree. I think they should be legal with 1111. Why should miis get to use custom moves while others do not? Simply to make them more viable? Then where do we draw the line on who is bad enough to be able to use what customs? We can have the customs discussion all over again, but that's a...
  7. Derkaa

    [Top 5 Smash Shorts] - Week 17 | Bayonetta & Corrin Special Edition

    I feel that, but while the bayo clips are kinda hype; most of them are just barely better than ZSS combos... no style, no disrespect... :/
  8. Derkaa

    Mario vs the heavies?

    Heavies can seem to have even or advantageous match ups on a lot of characters simply because they have decent punish games when combo heavy characters (i.e. mario) over extend their strings. You just have to play the neutral well and optimize punishes and combos without over extending. Also...
  9. Derkaa

    Dthrow vs uthrow?

    For mid-weight, heavies, and fast fallers, you cannot d-throw -> u-tilt untill after 15%, for many characters it needs to be even later percents, but u-throw -> d-air -> f-air works on the majority of these characters until 15% or so and even after these guaranteed / true combo percents this can...
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