Hey, uh, anybody who's into coding/modding characters into RoA or Smash...I have a bit of a thought exercise for you.
So, say I want to make this character, right? They have a slow command grab Neutral Special that's basically Thwack as a command grab...but this grab has a hard insta-KO percentage that's achieved with this method: if this character is selected at least once, the game will draw squares around each other fighter for a split-second, then calculate damage percentages based on the height and width of the hurtbox of each fighter. For Smash players, this means Pichu and Kirby will be instantly-killed the moment they get grappled while you need to put in the work to do so for Bowser & K. Rool. For you RoA players, characters like Ranno and Ori would be insta-KO'd at an earlier percentage than Etalus and Elliana.
The formula in question is as follows: [((H * W) - b) / 2] (H = Height, W = Width, b = Empty space inside the square in units)
In Smash, Kirby's hurtbox is 9 Units high and 10 Units wide (Units being one of the 100 squares in the 10x10 blocks on the Training stage), and there are 16 Units his hurtbox doesn't cover in the square drawn by the game, making him able to be instantly KO'd at 37%.
If you were to go for a better formula than what I have right now, or at least some tweaks to make the formula I have seem balanced, what would you do?