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Recent content by Jotun873

  1. Jotun873

    Official Competitive Character Impressions 2.0

    I am really surprised you didnt mention :ultyoshi: for bad recovery as his is very dependant on momentum and having his second jump...
  2. Jotun873

    Social The Coney Island Disco Palace, A.K.A Bowser's Social thread!

    I feel pathetic for asking this but any tips for killing as bowser? Sometimes my opponents live until ~130 because i cant land side b. I know his Fsmash is good but its sooo laggy. Any tips on killing earlier as bowser? Or is ~130 the right kill range?
  3. Jotun873

    Official Competitive Character Impressions 2.0

    Its a character most pros have been placing in bottom five. While people say the game is reasonably balanced there are still a few standouts such as marth #3 (lucina) and little mac. Add this to normal smash history where low tier meant you had almost no winnable MUs and its much more...
  4. Jotun873

    Official Competitive Character Impressions 2.0

    This definately feels like hoping little mac gets his aerials fixed. The plant is definately designed to be good on the ground, problem is a bunch of his ground moves lack sufficient rewards or have no range. Dtilt is an example of this, his Dtilt cant even get past his giant hurtbox people...
  5. Jotun873

    Official Competitive Character Impressions 2.0

    Shoutout for pacman side special as an excellent recovery (with super armor) and Ganondorf side special which can be a tech chase or an easy 20% if not teched
  6. Jotun873

    Meta SSBU Stagelist Discussion

    I would love to see someone organize a tourney with a hazardless stagelist like: Smashville, battlefield and town and city as starters Then lylat, castle seige, PS1, unova, kalos and FD as counterpicks. Obviously it is catered to small stages but most lists cater towards big stages, so why...
  7. Jotun873

    Official Competitive Character Impressions 2.0

    I dont think they jumped ship because cloud is harder to play, rather they jumped over to ike because he is similar enough for much better results. Climhazzard w/o limit is probably the worst recovery in the game that can be called a recovery, his safest kill moves are all tied to limit, iirc...
  8. Jotun873

    Official Competitive Character Impressions 2.0

    I have not seen any metaknight talk yet. He seems pretty solid in this game but i have yet to see any pros play him at all. What do you guys think about MetaKnight?
  9. Jotun873

    Social Radiant Hero of Legend: Ike Thread

    What should i do OoS as ike? I generally try grab as its one of his faster options since his OoS game generally sucks, problem is grab isnt always in range or even safe.
  10. Jotun873

    Official Competitive Character Impressions 2.0

    Well mario and Dr.Mario are sitting at a fun frame 3 OoS punish with their upspecial. And i just gotta mention bowser having his grounded up special at frame 6 and having a hitbox from all sides even if it isnt super rewarding
  11. Jotun873

    Official Competitive Character Impressions 2.0

    Its four. The "semi" directions you see are his normal angles. He is automatically angled up if backwards and down if forewards. So still four.
  12. Jotun873

    Official Competitive Character Impressions 2.0

    Still doesnt make his up special good. His side special IS a huge benefit to him i will agree but simply saying "play smart" and "mix it up" are things you should be doing as everyone. The primary point here is that his up special is pretty limited and bad due to the 4 directions as opposed to...
  13. Jotun873

    Official Competitive Character Impressions 2.0

    Ridley has wings and a pretty trash recovery. Nearly every isnt the same as every either. I am not defending joker as a glass cannon but rather taking a "dont judge till hes out" stance. Some characters play way different in game than they do on paper.
  14. Jotun873

    Official Competitive Character Impressions 2.0

    Source? You dont have to be light to be a glass cannon either. Chrom is considered a glass cannon due to his horrible recovery but is still sitting somewhere in the mid weights
  15. Jotun873

    Official Competitive Character Impressions 2.0

    Bowser has a solid oos with frame 6 fortress, his recovery at least covers a solid distance now even if it is easy to gimp, his Fair is a pretty safe zoning tool and his command grab itself is frsme 6. Bowser is probably one of the top superheavies but he still suffers from typical weaknesses...
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