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KneeOfJustice99
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  • is it not insane to anyone else that like the single biggest video game ever is literally two entirely seperate games stapled together that don't even have functional parity and have a laundry list of asanine differences to the point where two people can own copies of the same game that aren't even remotely compatible but they are for all intents and purposes marketed as the exact same game albeit running on completely seperate codebases

    that feels absolutely wild to me
    if you were immediately teleported to like 2007 or something what would you do
    i would post a reddit ama stating that i am from 2024 just for ****s and giggles just to see what people ask and how they respond lol hopefully it wouldn't mess with time too much
    hospital fundraising idea (only works in america):
    1. become an ambulance driver
    2. drive into someone (important: make sure they're still alive)
    3. take them to hospital for the injuries they now have
    4. charge them thousands of dollars for the service
    5. if they sue just guilt trip them by explaining how vital you are to the community
    6. rinse and repeat as needed (or get more ambulances involved)
    i might have singlehandedly found a way to subsidise the entire medicine industry
    concept; demakes but for movies. oh wow you like the cgi or whatever in the new spider-man film? cool, we're making a demake that randomly reuses footage from different 70s-era spidey films while all being filmed with either period-accurate practical effects or hand-drawn stuff to the point where no way home looks like a tokusatsu. all of the same cast and locations and whatnot but we film on 35mm film reels and for some inexplicable reason all of the technology like phones is period-accurate to the mid-70s while the cars in the street are still modern.

    this will unironically be disney's big new strat in the 2030s
    it's honestly still kinda wild to me that when m2 was making the reprint archives on the 3ds they looked at power drift and thought "wow the bonus stages where you can race an f-14 tomcat are fun, let's essentially completely retool the game into sega all stars before sega all stars" and then just replaced all of the characters and music tracks with other sega stuff because why not. on top of already making the game more suitable for the stereoscopic 3d display the 3ds used. wild.

    i also can't get over how funny of a pick a dralinflore was
    KneeOfJustice99
    KneeOfJustice99
    the other thing i appreciate is that they actually went with both picks that worked for the period in which the game was released, but also went for picks that they'd done 3d classics games for. it might look weird now to see characters like galaxy lady, mr. hang-on or binsbein but they kinda make sense for the era. and besides i'm sure shenmue fans probably lost their **** seeing iconic shenmue collectable binsbein there
    Speed Weed
    Speed Weed
    I really wish we'd managed to get some more of the 3D Classics games ported over to Switch. Galaxy Force and Power Drift are super neat games that aren't reissued too often compared to others from their era, and **** like Turbo OutRun and Alien Syndrome is stuck on a Japan-only collection you can now only get physically
    KneeOfJustice99
    KneeOfJustice99
    oh hell yeah absolutely agreed. even if the 3d classics' big thing was the introduction of stereoscopic 3d (with games like the 3d-capable master system games being such a fun addition) it'd still totally be cool to see more of those titles on the switch - and the fact that games you mention are literally stuck on a japan-exclusive, physical-exclusive collection on a no-longer-supported console just sucks ass

    come to think of it it kinda sucks that sega ages (switch) petered out after 2020 honestly. would have been so cool to see some more model-series games get the m2 treatment. i've always thought it'd be cool if they did virtua fighter but added siba from megamix as a secret character (given he was originally supposed to be the series' main protag)
    number of multiversus characters who have officially endorsed a presidential candidate in the 2024 presidential election; one (and counting)
    one thing i think would be really cool would be some kinda crossover game with a single video game company but all the characters are in designs inspired by lil rubber keshi gomu gures in appearance and mostly inspired by their older art overall.

    idk. a part of me would love to go for that sort of "toyetic" style in a handheld smash title compared to the larger scale "big event" on a home console (which i still think was a hella missed opportunity for sm4sh honestly!!) but also you could totally do cool things with it just as some kind of gashapon rpg, a silly character-based puzzle game akin to something like heroes of sokoban, or even just an extended shenmue gashapon thing where you can look at the lil goobers by awkwardly moving your hand around in a 3d space. and like sure the new 2d zelda titles have a doll-like look but you could probably totally do something silly and fun with this kinda thing. i'm not even sure what

    yes this may have been inspired by my recent discovery of literally hundreds of keshi figures that were 3d scanned and uploaded to archive.org recently but look at the funny doll man he's so precious

    can't wait for the inevitable 2024 exodus of literally every long-form video essayist from youtube because nintendo music app means nintendo have a justification to go absolutely nuclear on copyright enforcement of their music resulting in able sisters singlehandedly obliterating an entire genre of content on the platform
    the british government has approached the good people of the united kingdom for suggestions on how to go about saving our nhs and amongst a vast number of suggestions including "build hs2 so we can get to hospitals quicker", "run a wetherspoons in every hospital" and "replace ambulance sirens with healthy eating advice" we also have this gem



    unfortunately, the health secretary (the right honourable member for ilford north) has personally denied that he'll be doing this to save our nhs and considers the suggestion "silly". i think this is a clear sign he is against sick people
    Random 2am musing; ask your teachers to get lava lamps.

    Might sound like a really random tidbit, but lava lamps are actually great as a form of visual stimulation for neurodiverse people, especially when talking about education. I guess it's no secret that a ton of people here are autistic; but insisting on maintaining flawless eye contact during a lesson over the course of literal hours sounds like it'd be hell for anyone.

    Inb4 "but then people won't focus on the teacher!!", people would just find themselves staring at something else (like the ceiling or a computer screen across the room) anyway, so actually just getting a lava lamp for that specific reason helps students appear more focused to external observers or whatever. Plus, again, there's a difference between "listening to someone" and "looking like you're listening to someone". (A difference that seems to be lost on people for some reason.)

    Plus, lava lamps are pretty cool for setting a less clinical mood. Let's be real, if you had a teacher that would go and set up a lava lamp in every classroom they teach in, they'd be the Cool Teacher™, right?
    i know social media is slowly in the process of swirling around the proverbial drain but like it's genuinely mindmelting to get sent something from one of those slop accounts from a friend and it's going on about how they just came across this guy pouring milk on himself in the subway that they just recorded today and it's footage from the ****ing eric andre show from like eight years ago
    One thing I think doesn't get discussed about Mario enough is actually the role he served (that is, within Nintendo) throughout the early 80s, and a little less toward the end of the decade. A lot of people think of the various appearances of his in retroactively-"canon" games like the Donkey Kong games, Wrecking Crew, and a couple of Game & Watch titles, plus games like Golf, Alleyway and Punch-Out!!, as little more than cameos; but I think it goes a little further than that.

    The idea of Mario as an "everyman" has always been popular, but I think that specifically led to him being a really good blank slate of sorts to just... slot into any role you needed. Happen to need someone to referee your boxing match, to pilot your strange Arkanoid-esque spaceship, to light and detonate bombs, to fend off eggplants in a demolition site, or to play golf with? Mario can just be sort of... slotted into those roles.

    It's interesting, because I feel like that almost gives him a feeling loosely akin to characters featured in "rubberhose" animation of the 20s up to about the 40s - malleable beyond just a couple of iconic elements, and capable of being changed and altered as needed to slot into different roles. After all, so long as he's got his iconic moustache and hat, it's Mario! And, obviously, Luigi's an easy enough Player 2 to slot in too.

    Over time - especially following the success of Super Mario Bros. - it's as though Mario himself was a little more cemented into a specific role, and by the time we get to Super Mario Bros. 3, we're seeing the end of what people think of as "cameos" mostly because Mario and his world really have a quite distinct identity of their own. That being said... it's interesting to look back at a time like this and think about what it might mean for the concept of a "videogame mascot".

    Not sure why I felt like sharing this. It just feels like a neat (albeit underdiscussed!) little element of Mario's characterisation from his early years, which... a small part of me thinks could maybe be well-suited with other characters. Like I mentioned, I think Mario's world (and his sheer popularity, at this point) really don't suit him well to the everyman role of a "stock" character in any kind of setting you might need, but it's still a neat part of his history.
    I have Ultra Primate Sphere on the brain again. Help.

    Really random game design tidbit, but I think one of the most underdiscussed elements of genuinely brilliant and intuitive game design in the entire series is something featured in almost all of the games as something most people would describe as pretty much iconic to the franchise, despite probably not consciously thinking about it unless pointed out.


    Apologies for the poor example image. It was the best I could find.

    The "spinning intro" that the SMB games use to introduce their stages are actually one of the best design elements in the entire series because they actually fulfil several really useful functions in terms of game design... such as;
    • At its best, it shows at a glance what the stage looks like - giving a view of particular "lines", obstacles, or hazards to consider before even playing the game (which might be difficult to see when the camera moves behind your monkey.)
      • This is especially useful when you consider the series' arcade roots! Within mere seconds, you can have a good understanding of the stage and its hazards without having to be walked through it.
    • It also implies very clearly that the stage is "seperate" to the background, implying and reinforcing the control scheme of the game even before you engage in the very first tutorial level.
    • And, beyond that, it immediately gives you the implication of no "hidden information", which immediately showcases to the player at little more than a glance that this game is a pure test of skill (and cements that with reinforcement.)
    Obviously there's some stages that don't work great with this kind of thing; SMB2's Switch Inferno level is, beyond just being awful from a design and gameplay standpoint, really not helped with this, and I think the stylised choice of how Banana Mania did this entire showcase (like picrel!) by darkening the screen and putting giant words over the stages really didn't help the concept.

    Idk, I think it's interesting to be able to look more critically at things you usually wouldn't notice, and occasionally peeling back the layers of decisions that seem so basic can lend a neat little glance at the developers' intentions.

    tl;dr i like it when the primate sphere do spinny
    I sometimes find myself "uncovering" little tidbits about something I already found cool, and it just sends me down a strange little spiral of conceptualising some of the potential behind it. A good example of this is the concept of DS Download Play - I've spoken about it here before now, but I've always found it to be one of the most fascinating (and underdiscussed!) little parts of Nintendo's history.

    But... I didn't know before today (or at least, forgot) that it was also used as a method of showcasing demos with the use of specialised DS kiosks. The idea behind that was to allow you to bring your DS to a game store, and then check out the demos on your own hardware, without having to use a dedicated system that the store itself would upkeep (beyond the kiosk.) That's so damn cool.

    I've said it before, and I'll say it again; I'm genuinely kind of shocked that the Download Play concept hasn't been explored more, especially in the smartphone market. (Maybe there's some sort of patent preventing it?) After all, a lot of the initial limitations that existed for Download Play really aren't that much of an issue nowadays - such as the DS only having 4MB of RAM compared to a lot of modern Android devices having 8GB - and, more prominently, the (relative) issue of ubiquity.

    Then again, with a lot of smaller-scale handhelds like the Playdate or some of the Retroid-adjacents fairly recently coming to prominence, it springs to mind as a potential avenue for exploration in those kinds of markets.
    Wario Wario Wario
    Wario Wario Wario
    I was about to mention the Nintendo Channel demos, that was so cool at the time. I remember playing Ivy the Kiwi on that.
    MBRedboy31
    MBRedboy31
    On a side note, it was endlessly frustrating when multiplayer handheld games didn't have Download Play.

    I'm glad that's just not an issue anymore with the Switch's single screen multiplayer. It's not the best kind of multiplayer, but it's much better than having games where I honestly have absolutely no idea what the multiplayer is like. (Have you ever played or even seen footage of the multiplayer mode of Drawn to Life Spongebob Squarepants Edition? I haven't either, and I 100%'ed the main game.)

    On another sidenote, I'm still salty that I could never truly 100% MySims Racing DS because you need multi card play to get some of the cosmetics. It has download play but for only one of the tracks, and you don't even get the item for doing that. (It's too late now to get 100% if you want to go for it now since the online multiplayer server is long dead and that has its own unlocks, BTW.)

    Also, the absolute dumbest multi-card requirement I've ever seen is Kirby Super Star Ultra only letting you play Spring Breeze with download play, even though player 2's DS is just exclusively used as a controller and they're required to look over your shoulder at your screen to see anything. What the heck, HAL.

    Games like Mario Party DS where the entire multiplayer supported download play were the true MVP's, then!!
    Wario Wario Wario
    Wario Wario Wario
    I apologise for my lapse in judgement

    The game is actually called Ivy the Kiwi? From the Creator of Sonic.

    I will try to avoid any further harm in future.
    shoutout to the super monkey ball skyboxes for being really cool and like. not exactly "abstract" but still really weird. kind of unfitting for an actual game's world of some kind but really fitting for the gameplay and the general feel and all coming together to just give everything a strange sensation of "right" that doesn't quite work. idk. it's neat.



    really liking this one (clock tower factory from smb2). whole ass medieval city in the background. why? idk. just move your monkey around. lol
    YeppersPeppers
    YeppersPeppers
    One of my favourite franchises with some of my favourite environment design and skyboxes in gaming. Clock Tower Factory is very very good. I'm also super partial to the overall atmosphere and vibe of Inside a Whale.
    KneeOfJustice99
    KneeOfJustice99
    oh gosh i can't believe i forgot this one, inside a whale is sooo fun and weird and bizarre but fresh at the same time? it's another one of those skyboxes that implies so much is going on beyond just what you're playing with an entire ecosystem existing beyond what you're doing and it's so fun
    MBRedboy31
    MBRedboy31
    This doesn’t entirely relate to your post, but I think it’s funny that both of these two particular levels have drastically different vibes in the remake due to how different the music is.
    I found MartianSnake MartianSnake 's challenge pretty interesting, but decided to take it up to eleven with a 102-spot wheel to pick from. Here's the wheel, if you want it. My results ended up being... Data East, Sun Corporation, and Taito. With that in mind;

    Data EastSunsoftTaito
    Karnov
    Karnov
    Hebe & Friends
    Hebereke
    Bub / Bob
    Bubble Bobble
    Makoto Mizoguchi
    Fighter's History
    Jason Frudnick
    Blaster Master Zero
    Invader
    Space Invaders
    Hiromi Mita
    Windjammers
    Tesse
    Waku Waku 7
    Brad Kilstein
    Psychic Force
    Blade / Striker
    Bad Dudes
    Aero
    Aero the Acro-Bat
    Sonic Blast Man
    Sonic Blast Man
    The World
    Magical Drop
    Albert
    Albert Odyssey
    Kyōka Katagiri
    Gunslinger Stratos
    Chelnov
    Atomic Runner Chelnov
    Yakopoo
    Trip World
    Belser Creature
    Darius

    I tried to get a decent variety of characters from all kinds of sources and genres (with some minor choices like having a dedicated fighting game character in each one), but the nature of these companies meant a lot of my choices trended to the older side of things.
    In hindsight, probably the funniest thing about watching footage from The Jeremy Kyle Show nowadays isn't actually the content of the show, but actually the fact that Jeremy entirely unironically does the Hannibal Buress bit of awkwardly hovering around the set after bringing his guests in

    There's never enough chairs after he's brought his guests in (and better yet, they keep changing the number of chairs as needed, but still never bring enough for him to be sat down too), so after bringing in the second guest to spice things up, he sort of just shambles around the set, sometimes sitting down on the steps going up to his stage, and occasionally shuffling up the stairs to hide amongst the audience like a bored child

    I have to imagine it was intended as making Kyle seem "seperate" to the guests as a "mediator" (or, more likely, a class signifier), but looking at older episodes nowadays as cameramen try and scramble to zoom in or out or pivot to wherever he's wandered off to at any given moment is pretty funny

    Funnier than the working class being exploited for television at least
    you ever have that thing where it's late at night and you remember a mistake you made

    i am now thinking about that time several years ago when i attempted to cook an omelette but forgot to omelette the eggs so i just ended up with like eight fried eggs and the kitchen was literally uninhabitable for days because the air was like 80% egg
    they should totally bring back the subgenre of games in which you're a sphere or ball of some kind and need to get around while taking into account your momentum. apparently people call it "marble games" but some of them aren't really marbles (such as a monkey ball or a kirby.)

    super metroid ball when? nintendo are cowards
    Did you know? It's possible to stack your Mario & Wario cartridge on top of the cartridge for Mario the Plumber 3 in order to play a combined experience with extra content, Mario the Plumber 3 and Wario!

    Additionally, did you know that George Michael composed some of the music for Mario the Plumber 3, including the tracks used in Festival Day World, Lava Pit World, and Landing Pad World? It's for this reason that those tracks were replaced in the Mario Origins collection.
    it's kinda wild to me to think that nuclear reactors, probably one of the most complicated machines we've ever built, are in essence steam engines. like it's almost like it kind of comes full circle in a weird way, in that steam engines were one of the earliest forays into industrialisation we ever did and yet it's still with us. idk. it's pretty cool.
    this is probably a really stupid question but like. do you think anyone would actually mind if they cut mario from the next mario kart? like you always hear people like "yeah i want this new character" or "god i'm so glad i can play this character" but i have literally never heard anyone say "i can't wait to play as mario in the standard kart with the standard tyres and the standard glider!!"
    fogbadge
    fogbadge
    i feel like there's a joke about our new PM in there somewhere
    MartianSnake
    MartianSnake
    Believe it or not I've seen a YouTuber give this take before

    Also yes there are indeed people who love mario the character and love playing as him (me I'm people)
    Apparently, when Luke was revealed as a DLC fighter for Street Fighter V, Nakayama (or at least his Twitter account) deliberately took the opportunity to confirm that this Luke was not, in fact, a returning character. See, one of the three original Capcom Fighting All-Stars: CODE HOLDER characters - Rook - was actually also named Luke... and was also blonde.

    There was a problem fetching the tweet
    There was a problem fetching the tweet

    In the process, they apparently confirmed that a Capcom Fighting All-Stars board not only still exists, but that a full cabinet exists somewhere at Capcom. See, the pictures in these Tweets were apparently not from some sort of Capcom promotional image vault - but they were just taken before posting.

    ...look, I know the location tests said the game sucked ass or whatever but for the love of god please just release the ROM or something
    Imagine working for some company or organisation or whatever and you're in an office with three other people, and they introduce themselves as like "Steve", "Chris" and "Michael", and while you're not on particularly good terms with any of them because Chris is weirdly self-centred, Steve keeps stealing your lunch, and Michael does a pretty **** job at running the place, it pays well enough that you're fine working there.

    Then you arrive next week and suddenly Steve is called Chris, Chris is called Michael, and Michael is called Steve. No real reason for it, but then they keep changing for no reason and it kind of gets confusing when you're trying to handle office business, so you decide to call them "Narcissist", "Glutton", and "Incompetent" and pretty much everyone's fine with that, but you still need to try and make sure their name is correct for documents and even passive discussion depending on who you're talking to.



    Pic related
    I appreciate that despite AI apparently being in the cultual zeitgeist for close to two years by this point, and despite all of the evolutions that the technology has made over time, it still hasn't made a better greentext than the bottomless pit supervisor
    Fun fact: one of London's most iconic landmarks of the past 100 years, the Post Office Tower, didn't exist until 1993.



    Despite it being built in 1964 and opened to the public in 1965, and featuring a souvenir shop, viewing galleries, and a highly-rated restaurant, it was in fact a criminal offence to disclose the location of the building - to the point where a journalist, Duncan Campbell, was tried in court for revealing the tower's existence, and to the point where if a typical Londoner were asked for directions to the tower, they could theoretically be tried and sentenced.

    The reason for this is a quirk of the Official Secrets Act 1911, which states that it is an offence to disclose the location of important communication centres to prevent espionage, sabotage, or terrorism. However, the Post Office Tower was for decades an essential central point of London's communication systems for radio and television, meaning it came under the perview of the Act.

    In 1993, the MP Kate Hoey used the tower as an example of the protection of frivolous secrets under the Act in Parliament, which led to the tower being "revealed" to the public for the "first" time... which I imagine must have been a shock to the people who've eaten in the tower's restaurant for close to thirty years prior.
    Random thought, but I'm a little surprised that (from what I can tell) F-Zero 99 is one of the only modern projects that springs to mind that uses a sort of simulation of Mode 7 graphics. (Though, it obviously wouldn't work exactly like it did on the SNES.) Considering how various elements of older consoles have been explored in different indie spaces and whatnot before now, I'd have thought Mode 7 - a pretty substantial SNES selling point - might get similar treatment.

    I suppose, to a certain extent, Mode 7's been superceded by true 3D with voxel graphics for a similar "retro" look, but I think there's still potential in it. Then again, it's kind of interesting that (from the top of my head) I can't even think of games that mirror the Final Fantasy gimmick from IV, V and VI where there's travelling/airship sections that use the technology.

    Maybe the issue is that it wouldn't work as well with widescreens, or that making it pixel-perfect would be quite difficult with modern engines? I mean, it occurs to me that there's a lot of workarounds you could use from modern engines in regards to sprites and hitboxes in a 3D space, so it seems like it'd be less hassle getting the actual process to work than on older hardware... but I'm just spitballing, obviously.

    I might be completely wrong here, and maybe there's an entire Mode 7 indie recreation community out there I'm just not aware of. I'd honestly just have thought it'd get a little more use nowadays.
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