Sorry for my equally (not chronically true but hey) late reply.
That's disappointing, but it does make me curious that some damage changes from Melee -> Brawl (usually +/-1 DMG) offsets it by adding increments of 10 KBG. However, this only occurs if the KBG was originally 100. But messing with this in Melee proved that this was not a 'proper' compensation method; launch speed growth increased much more.
And no leaf-kun, I have no IM client. I have become a hermit that lurks forums and occasionally annoys people on Facebook.
I assume you're still working on Project M, yes? Hopefully my interest in it will rekindle once this Tool Link character is finally implemented.
obv