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Recent content by polarity

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    Infinites(A.K.A. low-risk high-reward combos) should be limited

    Unpatched SF4 Fei, SSF4 Fei (Juri only I think?), NG Ibuki, 2I Hugo. ST Akuma has a block infinite too. CvS2 Kim has an infinite but of course that isn't technically "Street Fighter" (but really it is).
  2. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    Evidence from the history of fighting games, whose community leaders and tournament organisers are the same people who lead the MvC3 community and run MvC3 tournaments, is more evidence than you've provided, which is nothing at all.
  3. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    Quit moving the goalposts. You're the one who claimed that the MvC3 community would ban infinites and now, when we find you have no evidence and that there's plenty of evidence to the contrary, you cry "they're different games!"
  4. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    They were games that enjoyed a long tournament life (so the "metagame" had time to develop), and suffered from abusable strategies that "overcentralized" the game heavily, yet those strategies were not banned or addressed in any way. Except this has never been a factor in banning anything else...
  5. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    Those were the two main games in the USA up until SF4 came out too, what now? Saying some words is not evidence.
  6. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    Since you clearly know nothing about the game, why are you trying to act like you understand its community? What's your basis for this when there's absolutely no precedent? Plenty of games have enjoyed a long tournament life, especially in Japan where greater player density means older games...
  7. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    MvC2 Iron Man infinite was just as easy, probably easier in fact than any of the infinites in MvC3 and was not banned in the ~9 year period from its discovery to now. Of course there's plenty of other MvC2 infinites too. You seem to have trouble grasping the difference between a game being...
  8. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    The 20 year history of the fighting game scene where the only things banned have been characters that render winning with any other character an impossible task (Akuma), or bugs that render the game literally unplayable? The fact that you'd compare something like the Captain America infinite to...
  9. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    No, they wouldn't, because the fighting game community historically does not like litigating and adding rules on top of what exists in the game. Why? Because it's a slippery slope to turning into the rules mess that Brawl has.
  10. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    If the mire of outside-of-game rules makes it a pain in the *** to just focus on playing the game as it actually exists, that absolutely affects competition.
  11. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    You don't seem to know a lot about that since there isn't a single successful competitive game that takes such a ridiculously heavy-handed, litigative approach to making the game fair. I can't even imagine how many people this stupid idea would turn off from playing the game competitively. I'm...
  12. P

    Infinites(A.K.A. low-risk high-reward combos) should be limited

    I can't believe anyone would want to add to the ridiculous rules mire this game already suffers from.
  13. P

    Why our current CP/Ban System doesnt work / make any sense

    Akuma has been banned since 1994. You won't find him included in many tier lists because he's just not considered a part of the game. If someone asks me the ST top tier I say "Balrog, Vega, O.Sagat and Dhalsim". It doesn't even cross my mind to say Akuma. This tier list for example doesn't...
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    Why our current CP/Ban System doesnt work / make any sense

    That's an HDR tierlist. And furthermore its from EventHubs, a scrub site that should not be taken as an authority on anything. Ignore any tier list that doesn't cite its sources.
  15. P

    Why our current CP/Ban System doesnt work / make any sense

    ITT a bunch of people who've never played ST competitively, if at all, argue about the nature of a character in that game so they can justify their opinions on banning MK by appealing to some arbitrary philosophy made up by David Sirlin rather than actually making their own argument. Btw ST...
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