Not bad... Well, let's start from the beginning. Try to outspace the nair, or at least so that he won't be able to grab you right out of it. Bair has more range, so you can try to space with that. After the dthrow, you can definitely jump out or something before he hits you with the dash attack that sets up for the spike. If not, maybe time a reflector as you land to counter him. If you get hit by the dash attack, as I said before, you can try to jump, shine, or jumpshine out of the way before he spikes you.
Ike's counter is pretty slow, if you aren't outpredicted you can hit him before he has a chance to react to the move you're throwing out. Also, it doesn't counter grabs >_> so if he's used to you approaching with an attack, approach with a dashgrab or something. Idk, in general, use grabs more against coutner-happy opponents, and eventually they'll use it less.
What do you mean about using your recovery to stop him, exactly? Like, what are you trying to stop him from doing? And Wolf's neutral air isn't really the best of moves, so don't worry if you can't use it well. Find an alternative move, bair usually works since it has a hitbox in front of it as well.