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Recent content by Twisted_Winds

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    If a mod sees this, please delete the thread (or me)

    If you're going with the barriers (And you've got an interesting idea there that's definitely worth trying) I would think about possible alternative ways to control the tilt of it. Even if it's a toggle-able option to allow a button that, when pressed, prevents rolling or spot dodging. To me...
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    If a mod sees this, please delete the thread (or me)

    If you're going to go with that L-cancelling system I would simplify it some to where you have three possible outcomes: 1) A missed L-cancel which results in default landing lag 2) A partially mistimed L-cancel which results in about 3/4 the default landing lag 3) A correct L-cancel which...
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    If a mod sees this, please delete the thread (or me)

    Variable timing on L-cancels doesn't solve the problem that L-cancelling is arbitrary. Your system requires more precision from the player in order to play optimally but it's still arbitrary compared to simply having a lower, static, amount of landing lag frames. Using the C-stick to control...
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    Rising Spirit: An HD Indie Fighting Game (Update)

    As far as reducing swaps for characters I really only see two ways to potentially reduce swaps. 1) Have all the most used animations for a given character on one page. 2) Include hit effects and other effect sprites unique to a given character on that characters most used texture page. The...
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    Rivals of Aether - Official Thread

    Game Maker Studio has built in networking features that are cross compatible with all of its exports. However, if 4nace is opting for third party networking support such as a dll then it may not support cross play. I'm not sure about the PS4 export, though, but all the exports available for...
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    Rising Spirit: An HD Indie Fighting Game (Update)

    If you use sprite_add to add individual frames then you're looking at a huge number of swaps but if you use sprite_add to add a few larger images containing a large amount of character frames and use draw_sprite_part to draw the frame you want at that point in time you can save on swaps...
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    Rising Spirit: An HD Indie Fighting Game (Update)

    Yes, you use sprite_add to add a large external image holding all your desired assets (Or load multiple large images if you have a lot of art) and then use draw_sprite_part to draw the portion you want to draw at a given point in time. I suspect this is how GM Studio handles drawing sprites...
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    Rising Spirit: An HD Indie Fighting Game (Update)

    Sorry, maybe I left out a key detail... If you use sprite_add to load art externally then your external art can, essentially, be your texture page. An example, you have a character with several animations placed onto a large sprite sheet. Lets say this sheet is 2048 x 2048. You would then load...
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    Rising Spirit: An HD Indie Fighting Game (Update)

    You can still load sprites externally if you wanted to use draw_sprite_part. It has the overhead of having to manage the texture page yourself (the external image asset) but shouldn't use any more texture pages than if you had the assets preloaded. It's definitely a lot more to manage and with...
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    Rising Spirit: An HD Indie Fighting Game (Update)

    Yeah, Game Maker Studio could use some improvements in that department. Used to be that you could load graphics externally to reduce load times but texture page swapping in Studio and how externally loaded resources are handled internally kind of throw it for a loop. There was no splash screen...
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    Rising Spirit: An HD Indie Fighting Game (Update)

    I have the freezing issues every time I boot up the game. It also takes unusually long to open up and close out. It's probably just my PC as it's not particularly great but I figured I'd point it out regardless since the rest of the game runs at 60 fps just fine.
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    Rising Spirit: An HD Indie Fighting Game (Update)

    Good to see you finally posted this here. I've downloaded and tried the latest version and I had a minor slowdown issue. When selecting a character the game would freeze a moment each time I moved to a different character for the first time. After that initial pause I could move the cursor over...
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    Rivals of Aether - Official Thread

    That's an operating system specific error. Are you using Windows XP by chance? Game Maker Studio has a tendency to not run well on Windows XP.
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    Rivals of Aether - Official Thread

    If Forsburn's smoke changes color based on the Forsburn color chosen then it's likely using shaders as well. I'm pinpointing shaders because I know 4nace is using them (GM doesn't support pixel swapping natively) and because I don't see anything going on in a scene that should be heavy. Of...
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    Rivals of Aether - Official Thread

    As a fellow GameMaker developer I want to point out that the YYC only speeds up game logic. I suspect that any playtesters who experienced slowdown on the previous build likely will still experience slowdown on the most recent build. I say this because I believe the slowdown is caused by the use...
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