• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Smashboards

DrCoeloCephalo
DrCoeloCephalo
Why wouldn't they deny it when it was already proven that it isn't a glitch? Sakurai made that clear.
Wario Wario Wario
Wario Wario Wario
I'm pretty sure he just said he noticed wavedashing, not that it wasn't a glitch. If anything the wording of "noticed" as opposed to "implemented" proves it's a glitch. Most players call it a "physics exploit" - which is just a fancy word for well... glitch.
DrCoeloCephalo
DrCoeloCephalo
No it's not because nothing in the game is malfunctioning or anything for the wavedash to trigger for it to qualify as a glitch. The proper term is an exploit.

They DID implement because they left it there after noticing it. So no.

An exploit is just using things that are functioning perfectly as they were intended to, not using broken or unintended coding like a glitch does.

Phoenix Douchebag
Phoenix Douchebag
My only guess is because Melee fans don't like the idea of admitting that all the supposed Speed of the game isn't caused naturally in most cases, instead reliying on "exploits" to make it more visually appearing (the Wavedash is only the most well known of these, but there are like dozens of "Exploits" in Melee), which is not really done that much in other Smash games
DrCoeloCephalo
DrCoeloCephalo
I don't get why non-Melee fans find it so hard to admit wavedashing isn't a glitch. It is undeniably not a glitch, that doesn't make it any more or less of a valid competitive technique.
Wario Wario Wario
Wario Wario Wario
Melee had only slightly more than a year to be finished. It could've been a time cutting measure to keep it, not an intentional choice - and even if it was an intentional choice to keep it, that changes NOTHING about its glitch-osity. Speed up in Space Invaders, a vital feature of the game but still clearly a glitch. Fog in Resident Evil, a vital feature of the game but still clearly a glitch.

Also, I think the Smash community is literally the only place where ANYONE makes a distinction between "glitch" and "exploit", at least in practice.
DrCoeloCephalo
DrCoeloCephalo
Until you have concrete proof of that, that's just a theory and speculation and nothing else.

Features and glitches are not the same. The video makes that clear.

The people that made the game say otherwise too unless you claim daddy Sakurai is lying.

Not even. In YKW2, there is a save data transfer feature that duplicates any and all rare monsters. This isn't a glitch. It's an intentionally programmed feature that is EXPLOITable in order to mass produce rare and hard to obtain monsters like Pandanoko, which is a good thing anyway. So you're wrong there as well.
Wario Wario Wario
Wario Wario Wario
Dude, "Daddy Sakurai"? I don't wanna deal with Sakurai worshippers today... anyway, yeah. Sakurai lies. He's lied, he's changed his mind, he's not the perfect human being you idolists claim him to be.

You can literally Google "Melee 13 months" and you'll get all the proof you need.

I cannot find any proof of this Yo-Kai Watch 2 "feature" (assuming that's what your talking about) even EXISTING. Anyway, the word "exploit" in the context of a video game means, according to Dictionary.com, "the use of a bug or flaw in game design to a player’s advantage or to the disadvantage of other players." See that? bug or flaw.
DrCoeloCephalo
DrCoeloCephalo
I say "daddy Sakurai" ironically because I have little respect for him myself regardless of the rest of the fandom. Can't say I disagree with that idea of him being a liar.

The time constraints still don't prove concretely it was left because of that. All you can do is theorize unless they say otherwise.

Well, it still exists and I would know because I played the game and have exploited it with the help of friends that also played the game. Helped me get Gargaros that way.

Well then it doesn't apply then since anyone can use it to their own advantage nor is it a bug or flaw since the game is doing as it was intentionally programmed.
Wario Wario Wario
Wario Wario Wario
If you're talking so much about theorising, do you have proof the Yo-Kai Watch 2 "feature" is intended? an interview with Ken Motomura? a deep dive into the code? give me links to facts, not your own or others' opinions. Either way, if it is programmed, that's less a feature and more just terrible, counterintuitive game design.
DrCoeloCephalo
DrCoeloCephalo
All I can really tell you is to play the game yourself, unfortunately since I'd have to edit the links and wiki information myself just to provide that fact since it remained undocumented. Still there regardless. It really ISN'T because again, things like Pandanoko justified it on top of a number of other things about the game that don't make it counterintuitive in the slightest and actually GOOD and helpful game design but all of them were fixed and improved in the sequel so it became redundant anyway.
Wario Wario Wario
Wario Wario Wario
...

"I'd have to edit the links and wiki information myself just to provide that fact since it remained undocumented"

That is the most petty way of admitting you're wrong in history. I'm not asking for why the glitch is good, I'm asking for why it's intentional.
DrCoeloCephalo
DrCoeloCephalo
NVM. Found a Reddit post. So there. Not wrong. You are.

I only ever learned about it because a friend of mine did it and used the feature to get me a legally cloned Gargaros. It's intentional because it acts as a special Psychic Specters bonus and exploit.
Wario Wario Wario
Wario Wario Wario
Yeah, uh... that says nothing about it being intentional. The closest thing is a comment about the save data transfer feature, not the cloning "feature".
DrCoeloCephalo
DrCoeloCephalo
You say that whilst providing no proof yourself it isn't intentional. The page for this feature still exists on the official Nintendo website and you're free to try to report it as a glitch and see if anything comes of it. Probably won't tho.
Wario Wario Wario
Wario Wario Wario
That has literally nothing to do with my previous comment. Anyway, there is no page on Nintendo.com or .co.uk that references wavedashing in the context of Smash. The closest is the game bio for Brawlout, which wasn't written by Nintendo and isn't a Smash game.
DrCoeloCephalo
DrCoeloCephalo
Yes it kinda does since it at least gives a window to ask the devs directly like the video above made notes but if you're just going to claim they can lie just as easily then there's no point.
Wario Wario Wario
Wario Wario Wario
You do know the Nintendo devs don't answer questions on the site, right? Just support teams, no different from the 80s Nintendo Game Counsellors. unless you're talking about the Ask Sakurai segment on the old Smash site... in which case we're just back where we began: he only said he noticed wavedashing, not that it was intentional.
DrCoeloCephalo
DrCoeloCephalo
Yet he intentionally left it in. Plus, the video even gives proof he used it himself and even gave tips on how to use it way before it became more common knowledge but you'll probably just accuse it of lying to fit your narrative. He himself says it was a technique to the game. Ironic you claim other people are so unwilling to admit to something yet here you are being unwilling to admit to anything even when evidence is given to you. I'd say that makes you a hypocrite.
ZephyrZ
ZephyrZ
Exploit: An unintended consequence of a code working the way it was meant to.

Glitch: A code not working the way it was meant to.

Wavedashing was a natural consequence of Melee's wonky physic's engine, so not a glitch. I'm not a Melee player so I have no horse in this race but I could still tell you that.
Top Bottom