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So does that effectively mean that combos will be at least three frames tighter than they were in 3.02? That would really suck especially considering how Lucas basically lost all his shield pressure abilities and his range on lots of his moves as well as increased lag on them.The hitlag modifier on Down Special release was changed from 0.4 to 1. This adds 3 more frames of hitlag which will significantly change the timing from 3.02.
Yes, all Magnet followups will be 3 frames tighter than in 3.02.So does that effectively mean that combos will be at least three frames tighter than they were in 3.02? That would really suck especially considering how Lucas basically lost all his shield pressure abilities and his range on lots of his moves as well as increased lag on them.
I'm assuming this is accurate, but don't opponents still take hit lag while in shield? I seem to remember looking at some shield advantage calculations a while ago which accounted for the hitlag modifier on electric attacks when determining how long the opponent would be stuck in shield. Is that not the case, or does it just not apply in this situation?Magnet is -3 worse vs shield because of the hitlag, but the hitstun advantage on a hit opponent is unchanged as Neon said.
Electric hitlag does not take place when hitting a shield, at least not in Project M or Melee. Can't speak for Brawl.I'm assuming this is accurate, but don't opponents still take hit lag while in shield? I seem to remember looking at some shield advantage calculations a while ago which accounted for the hitlag modifier on electric attacks when determining how long the opponent would be stuck in shield. Is that not the case, or does it just not apply in this situation?
Says the man with the pic of a character still able to wave dash out of down-b without probs!Hi guys, sorry I realize how frustrating it is to adjust muscle memory like this.
We didn't do this just to annoy you -- we globally normalized most hitlag modifiers back to 1x. Lucas's Magnet used a lower multiplier in v2-3.02 which made magnet have a single frame (!) of hitlag instead of four. When you pepper an opponent or their shield with a couple magnet hits now you have to mentally adjust for it having the proper hitlag; if you whiff then you won't notice any difference because there isn't any hitlag to throw you off, but if you connect you'll notice this slightly delayed timing. You'll get used to it after a few sessions, hang in there.
Oops Startron got me first.
this also makes it insanly harder to combo at all with the magnet seeing as for some reason they launch faster than you can wavedash backwards nowOkay so I am kinda of a noob in the community but main Lucas. From what I am trying to understand it takes a little but longer to use the magnet to wavesdash to follow up combo?
I somehow didn't see your post yesterday, but this explains a lot.In 3.02 Lucas' down-b had a 0.4x hitlag modifier, this is what made it so the opponent and Lucas only experienced one frame of hitlag. However, shields, in 3.02 and 3.5, always experience 1.0x hitlag. So in 3.02 Lucas would receive 1 frame of hitlag, while a shielding opponent received 5 frames. This is one of the reasons this, and so many other moves, have had their hitlag normalized. This also explains why 3.5 Lucas has the same advantage/follow-up window vs a successful hit with down-b, but worse advantage vs shield.
....What?is djc from air from a down b no more when you magnet on some when then djc to a fair for example.
ok let me try and explain that better. You approach from the air with a magnet, if it hits them it sends them backward but if your quick enough, you double jump cancel in a forward air for example, there was almost no hit lag in 3.2 but in 3.5 i can't do it.....What?
How exactly do you practice? Do i just have to try to move faster..?To practice the new magnet timing, turn on the hitbox display. You can still jump on the frame after the release hitbox disappears, so being able to see the hitbox timings makes it easier. Also, I don't think it is the case that combos are any more difficult sine the opponent also takes increased hitlag. Magnet should be functionally the same even though the timings will now be different.