Legit
Smash Apprentice
These buffs. :D
From the PM site:
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Aerials
-Neutral Aerial
--All hitbox sizes increased from 3 to 4
Grabs
-Standing Grab, Dash Grab, Turnaround Grab
--Animations redone or polished, now easier to see her grabbing arm.
--Dash Grab can now grab opponents with low crouch if well timed.
Throws
-Up Throw
--Angle increased from 82 to 85.
--Cooldown -3 (weight dependent)
-Down Throw
--Angle increased from 60 to 65.
Specials
-Neutral Special (Paralyzer)
--Charged laser speed decreased from 2.1 to 1.5.
--No longer reverse hits
-Side Special (Plasma Whip)
--Now unclankable
--Removed double hit on shield.
-Down Special (Flip Jump)
--Only able to be used once per air-state. Refreshes on ledge-grab, and tether-reel to the ledge. Does NOT refresh on forced tether-hop due to edgehogging.
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Nair: Thank you Jesus, we don't have to be practically inside of our opponent for it to hit anymore.
Grab: Can grab low crouch characters now with good timing? Does this mean grabbing them as they are crouching now works?
Throws: Less lag on our uthrow and better angle on dthrow. Our throws aren't garbage anymore!
Paralyzer: Nerfed? Okay.... I'm not sure what "No longer reverse hits" means. It wasn't very useful anyway, now I have even less of a reason to use it.
Side B: Unclankable! But no more double hit on shield.... Worth?
Down B: No longer refreshes when we get hit. Unfortunate nerf, but I think a lot of us saw it coming.
Overall I think the buffs far outweigh the nerfs, and I'm actually really excited to find out what she's capable of now! Downloading the beta now. What do you all think?
From the PM site:
------------------------------------------------------------------------------
Aerials
-Neutral Aerial
--All hitbox sizes increased from 3 to 4
Grabs
-Standing Grab, Dash Grab, Turnaround Grab
--Animations redone or polished, now easier to see her grabbing arm.
--Dash Grab can now grab opponents with low crouch if well timed.
Throws
-Up Throw
--Angle increased from 82 to 85.
--Cooldown -3 (weight dependent)
-Down Throw
--Angle increased from 60 to 65.
Specials
-Neutral Special (Paralyzer)
--Charged laser speed decreased from 2.1 to 1.5.
--No longer reverse hits
-Side Special (Plasma Whip)
--Now unclankable
--Removed double hit on shield.
-Down Special (Flip Jump)
--Only able to be used once per air-state. Refreshes on ledge-grab, and tether-reel to the ledge. Does NOT refresh on forced tether-hop due to edgehogging.
----------------------------------------------------------------------------------
Nair: Thank you Jesus, we don't have to be practically inside of our opponent for it to hit anymore.
Grab: Can grab low crouch characters now with good timing? Does this mean grabbing them as they are crouching now works?
Throws: Less lag on our uthrow and better angle on dthrow. Our throws aren't garbage anymore!
Paralyzer: Nerfed? Okay.... I'm not sure what "No longer reverse hits" means. It wasn't very useful anyway, now I have even less of a reason to use it.
Side B: Unclankable! But no more double hit on shield.... Worth?
Down B: No longer refreshes when we get hit. Unfortunate nerf, but I think a lot of us saw it coming.
Overall I think the buffs far outweigh the nerfs, and I'm actually really excited to find out what she's capable of now! Downloading the beta now. What do you all think?