Crenando
Smash Cadet
I'm not sure if this is a known thing or not, but here I go...
I was ******* around in training mode, testing the limits of DThrow-NAir and its followups when I happened upon the possibility of using the fast falling UAir afterwards. Basically, it goes as follows:
DThrow - NAir (read DI a bit in order to ensure that you hit with Dedede's front half) - Fast fall UAir - Grab - DThrow - NAir (read the DI) - FAir (potentially not possible, depending on DI)
It works on Heavyweights (tested on Link) between 8 and 22%, though I found it easiest at 15%. 8-10% is extremely unreliable. Middleweights can work a few % lower, lightweights a few below that. The most damage I've ever observed it deal was 51%, taking most characters just a few good hits away from a kill right at the start of a match. I can post a video demonstration later if anyone wants one.
I was ******* around in training mode, testing the limits of DThrow-NAir and its followups when I happened upon the possibility of using the fast falling UAir afterwards. Basically, it goes as follows:
DThrow - NAir (read DI a bit in order to ensure that you hit with Dedede's front half) - Fast fall UAir - Grab - DThrow - NAir (read the DI) - FAir (potentially not possible, depending on DI)
It works on Heavyweights (tested on Link) between 8 and 22%, though I found it easiest at 15%. 8-10% is extremely unreliable. Middleweights can work a few % lower, lightweights a few below that. The most damage I've ever observed it deal was 51%, taking most characters just a few good hits away from a kill right at the start of a match. I can post a video demonstration later if anyone wants one.