Lavani
Indigo Destiny
- Joined
- Oct 24, 2014
- Messages
- 7,256
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- Customs...I guess. Not really enthusiastic about this since Greninja's customs aren't that great for the most part, but I'll get to Shadow Dash, Shifting Shuriken, and Exploding Attack eventually at the very least.
Disclaimer: Data that hasn't been pulled straight from the data dump may be a frame off. For the most part this only applies to FAFs and dodges/rolls. Data unfortunately wasn't collected with the best of cameras, though multiple recordings were used in an attempt to ensure accuracy.
Terminology:
Active: The frame hitboxes are active on. Essentially, when the action does whatever it's supposed to do.
FAF: "First Actionable Frame". The first frame you can perform another action on.
Damage: Base damage dealt by the hitbox. Attacks deal x1.05 damage when fresh outside of training.
Angle: Launch angle of the attack.
BKB: Base knockback.
KBG: Knockback growth.
Landing Lag: Frames in which you are unable to act if landing during an attack.
Autocancel: The window during an attack where you can land without landing lag. For example, fair has an autocancel of <13 40>, meaning landing before frame 13 or after frame 40 will result in an "autocancel" and no landing lag.
Invincible: Immune to damage and knockback. On-hit effects such as bombs exploding or hitboxes vanishing still occur.
Intangible: Unable to be hit at all. Attacks pass harmlessly through without on-hit effects occurring.
Color coding:
Active frames, First Actionable Frame (FAF), invincibility/intangibility, landing lag, autocancel
Lastly, if anything seems off or could look better, please say so! I want this to be both accurate and accessible, and your feedback helps!
Misc data
Soft landing: 2f
Hard landing: 4f
Jump squat: 4f
Max walk speed: 1.43 (#4)
Max run speed: 2.08 (#6)
Max air speed: 1.18 (#6)
Max fall speed: 1.85 (#3)
Max fastfall speed: 2.96 (#4)
Weight value: 94 (#28)
Jab1 | 3-6f | 22f | 2% | 60°, 70°, 80° | 30 | 30 | Next jab: 8f
Jab2 | 3-4f | 22f | 1.6% | 60°, 70°, 90° | 30 | 50 | Next jab: 12f
Jab3 | 5-9f | 36f | 3.5% | 361° | 60 | 100
RapidJabLoop | 2f + every 4f after | | 1%? | | | | Min 14f (4 hits)
RapidJab | 4-5f | 36f | 2% | 45° | 60 | 120
Ftilt | 10-12f | 33f | 6.5% | 361° | 15 | 112 | Can be angled up or down. Same damage/knockback.
Utilt | 9-12f | 33f | 4.5% | 80°, 90°, 92° | 60 | 100
Dtilt | 5-6f | 27f | 7% | 70° | 60 | 40
Fsmash | 13-15f | 50f | 14% | 361° | 30 | 99 | Charge window on frame 8, blind spot along Greninja's arm
Usmash | 12-21f | 52f | | | | | Charge window on frame 9
| 12-17f | | 5% | 366° | 30 | 120 | Sweetspot hit 1 (above Greninja)
| 18f | | 14% | 90° | 30 | 103 | Sweetspot hit 2
| 18-20f | | 11% | 44° | 30 | 100 | Sourspot (sides)
| 21f | | 10% | 40° | 30 | 98 | Sourspot (weak hit)
Dsmash | 16-18f | 55f | 13%, 11% | 361° | 32 | 90 | Charge window on frame 5
Dash Attack | 9-12f | 33f | 7% | 60° | 100 | 40
Nair | 12-16f | 65f | 11%, 6% | 60° | 30 | 95 | 12f | <10 40> | 12-13f strong hit, 14-16f weak hit
Fair | 16-17f | 55f | 14% | 45° | 30 | 84 | 18f | <13 40> | Blind spot on Greninja's arm/hand
Bair | | 45f | | | | | 16f | <4 35>
| 5f | | 3% | 30°, 30°, 365° | 0, 100, 130 | 130, 130, 100 | | | Kick 1
| 8f | | 2.5% | 35°, 40°, 365° | 0, 105, 140 | 140, 105, 100 | | | Kick 2
| 13-16f | | 4% | 361° | 60 | 120 | | | Kick 3
Uair | 7-17f | 40f | | | | | 16f | <3 35>
| | | [1.3%]x4 | 366° | 45 | 100
| | | 1.3% | 85° | 100 | 10
| | | 3% | 75° | 40 | 168
Dair | 17-45f | 57f | 8% | 270°(17-19f), 60°(20-45f) | 60 | 100 | 33f | <3 53>
Grab | 14-15f | 29f
Dash Grab | 9-10f | 38f
Pivot Grab | 15-16f | 37f
Grab Actions
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Damage
|
Angle
|
BKB
|
KBG
Pummel | 2%
Fthrow | 5% | 50° | 70 | 45
Bthrow | 8% | 140° | 55 | 60
Uthrow | 5% | 93° | 60 | 120
Dthrow | 6% | 65° | 65 | 50
Water Shuriken (uncharged)| 25f throw | 51f | 3% | 361° | 60 | 100 | 0-39f charge > 3-10% damage
Water Shuriken (full charge) | 65f throw | 91f | | | | |
| 1-29f | | .7%[x5] | 21° | 100 | 50WBG | Initial hits
| 30f | | 9% | 60° | 40 | 122 | Final hit
Shadow Sneak | 12-21f ; 27-28f | 67f | 10%/12% | 48° | 60 | 102/101 | Intangible ; damage/KBG values: flip kick/back kick
Hydro Pump | 19-32, 24-37, 29-42, 34-47f | | 2%[x4] | 65 | 100 | 58°(windbox) | 32f landing lag
Substitute (counter stance) | 8-19f ; 8-30f | 65f | | | | |
Substitute (up) | 0-37f; 40-55f | ? | 14% | 90° | 60 | 100 | 42f landing lag
Substitute (up-diagonal) | 0-37f; 40-55f | ? | 13% | 60° | 60 | 100 | 42f landing lag
Substitute (neutral/side) | 0-37f ; 40-55f | ? | 11% | 361° | 60 | 100 | 42f landing lag
Substitute (down-diagonal) | 0-37f; 40-55f | ? | 13% | 361° | 60 | 100 | 42f landing lag
Substitute (down) | 0-37f ; 40-55f | ? | 14% | 45°/270° | 60 | 100 | grounded°/air°; 42f landing lag
Forward Roll | 4-16f | 30f |
Back Roll | 4-16f | 33f |
Spot Dodge | 2-17f | 26f |
Air Dodge | 2-26f | 32f | 36?>
Climb | 1-31f | | 33f
Attack | 1-19f | 22f | 56f
Roll | 1-29f | | 50f
Jump | 1-12f | | 13f
Down Taunt | 30-73f | 80f | 0.5% | 90° | 70 | 100 | Causes hitstun+launches grounded opponents, acts as a windbox against airborne opponents. Hits repeatedly in 3 frame intervals.
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