saviorslegacy
My avater is not a Sheik avatar.
So I recently browsed y'alls list of tech and stuff. When I finished I was ashamed of you all. You guys have "Over B tech chasing down" but not DK's footstool or jab lock.
So I spent about 15 minutes and found this (I would experiment more but I am no longer home.... I am at friend of my dads house.) While they are talking and getting ready I decided to go ahead and post my findings.
Skull Bash (or whatever it is called)> attack the foe with a quick attack> jump above them right before they jump release form being in the ground> Dair> FF> jab lock one or twice> force a get up> Skull Bash when they're invincibility frames end> repeat
Yes I know what you are saying "THEY CAN TECH THIS!"
So do this:
After they hit the ground and you see a tech you can either perform a Skull Bash (this is blind guessing that they will tech), or you can footstool them on the ground and do the little DI out and Skull Bash thing (which isn't that hard mind you).
So now you are like "pfffft... tech roll."
Well... you can guess blindly in which way they will roll and try to Skull Bash them to continue the combo.
More than likely that wont happen so just try and punish with whatever you can (like his Giant Punch).
Now I forgot to test it but there might be a way to remove all of this teching nonsense, a footstool.
(This is assuming that Nair jab locks or DK can get to the ground very fast after the footstool.)
Skull Bash> jump over the person right when they break and footstool
(Now there are three possible ways for you to continue from here.)
#1 footstool> FF Nair> start the jab lock
#2 footstool. FF> start the jab lock
#3 (#3 is just like #2, but with more info) Now ehn you footstool they fall at a steady pace to the ground while you are above them. Now you can fast fall. The idea is to footstool high enough in the air so that you can fastfall to make up for the distance difference and reach the ground at the same time they do
(In other words I am saying that you will have to footstool at an exact area to combo)
The rest of this combo is the same as the other one. Once they are on the ground you can jab lock> force a get up> Skull Bash> repeat
I am not sure but I think a foe can shorten or change the time in the ground. If this is the case then we need to see how long it takes for them to release when they are hitting buttons really fast.
ps I just have to say this!
We need to call this the DK (if you pronouce DK it is d*ck) combo!
So I spent about 15 minutes and found this (I would experiment more but I am no longer home.... I am at friend of my dads house.) While they are talking and getting ready I decided to go ahead and post my findings.
Skull Bash (or whatever it is called)> attack the foe with a quick attack> jump above them right before they jump release form being in the ground> Dair> FF> jab lock one or twice> force a get up> Skull Bash when they're invincibility frames end> repeat
Yes I know what you are saying "THEY CAN TECH THIS!"
So do this:
After they hit the ground and you see a tech you can either perform a Skull Bash (this is blind guessing that they will tech), or you can footstool them on the ground and do the little DI out and Skull Bash thing (which isn't that hard mind you).
So now you are like "pfffft... tech roll."
Well... you can guess blindly in which way they will roll and try to Skull Bash them to continue the combo.
More than likely that wont happen so just try and punish with whatever you can (like his Giant Punch).
Now I forgot to test it but there might be a way to remove all of this teching nonsense, a footstool.
(This is assuming that Nair jab locks or DK can get to the ground very fast after the footstool.)
Skull Bash> jump over the person right when they break and footstool
(Now there are three possible ways for you to continue from here.)
#1 footstool> FF Nair> start the jab lock
#2 footstool. FF> start the jab lock
#3 (#3 is just like #2, but with more info) Now ehn you footstool they fall at a steady pace to the ground while you are above them. Now you can fast fall. The idea is to footstool high enough in the air so that you can fastfall to make up for the distance difference and reach the ground at the same time they do
(In other words I am saying that you will have to footstool at an exact area to combo)
The rest of this combo is the same as the other one. Once they are on the ground you can jab lock> force a get up> Skull Bash> repeat
I am not sure but I think a foe can shorten or change the time in the ground. If this is the case then we need to see how long it takes for them to release when they are hitting buttons really fast.
ps I just have to say this!
We need to call this the DK (if you pronouce DK it is d*ck) combo!