1234ping4321
Smash Rookie
- Joined
- May 9, 2012
- Messages
- 3
How To Do It
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Well I'm sure we're all aware of that little shockwave that happens after Ganondorf hits the ground with a D/B (Down B, of course), but I thought, one day, "what if I could make that happen instantaneously?" And what do ya know?! I did it, and it was ALMOST instantaneous. It's also quite effective if you can time it right, but it's only so useful in certain situations (which I will go over later).
Okay, here we go, I'm gonna tell you exactly how to do this, it's very simple. Are you ready for this? Drumroll please! *drumroll* Jump and D/B... Okay, it's not THAT simple Your timing has to be very precise when timing the button press, and you have to be slick, but it's probably easier to do it with a (dare I say it ) "Wiimote"...
Aaaaanyway, let's go over this. So Ganondorf has a small delay before jumping, which leaves JUST a big enough time gap to execute this move. Right after you press jump and right before you leave the ground, you must press D/B. The time gap in which you need to do this is very small, mind you, it's probably less than quarter of a second. Just like I said before, your timing has to be very precise. Ganondorf shouldn't even make that constipation-grunt like sound, and you shouldn't even see a trail of that purple cloud from his foot. You should only see the shockwave...
Now there we have it. That's how you do an ALMOST instantaneous shockwave. And there are a few ways to use it effectively, but that requires a lot of skill. Let's go over how to make it effective in its initial use, shall we?
Making It Work
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- Wait for a landing: This move is very good for for the time when your apponent just reaches the ground.
- Recovering land: If your apponent rolls back up the edge of which they are hanging on, this can give you an even higher advantage than when he/she is on the edge (I'll explain why in the next section).
- Light Characters: If you're using Ganondorf, facing a lightweight like Pikachu can probably be a pain in the &%#. Using a shockwave when you have the oppurtunity can quickly give you the upper hand
After using the shockwave successfully, you have a few other options.
Making It Work... Even MORE
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- U/B: I made this technique specifically for the purpose of using U/B right after sending the apponent into the air. It works great if you have the skill, if I do say so myself
- Air F/B: Now this is harder to do, and a little more risky, in the case that you pass one of the utmost edges of the stage. But if you really want to make the whole combo look like a friggin' massacre, this is the way to go. (SIDE NOTE: Using F/B in the delayed jump timeframe is also useful, as it eliminates the lag at the end of the normal F/B)
- Whatever you please: Ya don't need to listen to me, you can do whatever you want!
Thanks!
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Thanks for reading the thread! I hope to hear good feedback for any users at all. If you find any more good ways to apply this technique, please make a reply!
~ 1234ping4321 ~