Judo777
Smash Master
- Joined
- Sep 9, 2008
- Messages
- 3,627
Ok sheiks i figured i'd give a hand in trying to liven up this place a little bit. So i know this kind of thing has been discussed before but i'll give you my opinion on the idea.
Ok what i am getting out is chain jacketing if you guys don't know what that is you can look it up on a different thread but its essentially using the chain at the height between the respective heights for a sh-chain and grounded chain to make the chain adapt the properties of the last hit box you used.
Problems with the chain jacket are as follows. Firstly when you jacket a move the chain becomes that move an it gets all that moves properties like damage and knock back. It also loses its properties of tanscendant priority which is kind of important for that move. I'll tell you why that is so important in a sec.
Firstly i would wonder what move you should chain jacket i thought for the most useful results i would always try fsmash. It gives the chain a hitbox really far out and its sheiks strongest move bar tipper upsmash and vanish (which the damage hitbox cant be jacketed). The problem with fsmash is that its a grounded move so if someone had any knowledge about the chain jacket they can aimply attack the tip of the chain and clank with the fsmash hitbox and end the chain.
So then I moved on to aerials because aerials cant be clanked with. The issue now arises that sheiks aerials arent that useful to jacket. Nair for some reason wont ever give me the strong hit box and uair's hitbox is in a bad position to be useful. bair would be great if it didnt force people behind u which is where u want to keep people away from seeing as thats ur vulnerable side also bairs chain is way to inactive to be used for anything but the bair which can also be hard to land if they are in certain spots on the chain.
Fair is a different story (and i honestly think it might be worth learning.) If u get the normal hitbox its ok it sends people back out does like 7% and the chain acts fairly normal only a little less active. Every now and then i have jacketed a special fair with 3 hitboxes one of which was backwards and the third hitbox send them back into to get hit into the other 2 fair hit boxes so they would essentially combo. It's definitely worth looking at but i have only had it happen 3 times and i can't figure out why.
But anyway now to my main point. Holy crap jacketing dair is actually pretty good and ill tell you why. Dair's hitbox is huge and it a great spot. When u jacket dair the chain acts just like a sh-chain with more hitboxes of the chain having the electric property but everytime u move the chain it put a dair hitbox out that encompaseses ur entire body. It does 10% and its knockback is fairly weak so it doesnt send people out of the chain until much higher percents. also the direction it sends them is ideal for guarding the ledge. The reason its good is because you get to take something that is alwready great (sh-chain) and add an unclankable hitbox that deals 10% and covers ur whole body. If a certain character had trouble with u keeping them out using the chain (ledge guarding or not) before, now they will have even more trouble. If it could be done consistently i can see it being useful.
Thoughts? opinions?
Ok what i am getting out is chain jacketing if you guys don't know what that is you can look it up on a different thread but its essentially using the chain at the height between the respective heights for a sh-chain and grounded chain to make the chain adapt the properties of the last hit box you used.
Problems with the chain jacket are as follows. Firstly when you jacket a move the chain becomes that move an it gets all that moves properties like damage and knock back. It also loses its properties of tanscendant priority which is kind of important for that move. I'll tell you why that is so important in a sec.
Firstly i would wonder what move you should chain jacket i thought for the most useful results i would always try fsmash. It gives the chain a hitbox really far out and its sheiks strongest move bar tipper upsmash and vanish (which the damage hitbox cant be jacketed). The problem with fsmash is that its a grounded move so if someone had any knowledge about the chain jacket they can aimply attack the tip of the chain and clank with the fsmash hitbox and end the chain.
So then I moved on to aerials because aerials cant be clanked with. The issue now arises that sheiks aerials arent that useful to jacket. Nair for some reason wont ever give me the strong hit box and uair's hitbox is in a bad position to be useful. bair would be great if it didnt force people behind u which is where u want to keep people away from seeing as thats ur vulnerable side also bairs chain is way to inactive to be used for anything but the bair which can also be hard to land if they are in certain spots on the chain.
Fair is a different story (and i honestly think it might be worth learning.) If u get the normal hitbox its ok it sends people back out does like 7% and the chain acts fairly normal only a little less active. Every now and then i have jacketed a special fair with 3 hitboxes one of which was backwards and the third hitbox send them back into to get hit into the other 2 fair hit boxes so they would essentially combo. It's definitely worth looking at but i have only had it happen 3 times and i can't figure out why.
But anyway now to my main point. Holy crap jacketing dair is actually pretty good and ill tell you why. Dair's hitbox is huge and it a great spot. When u jacket dair the chain acts just like a sh-chain with more hitboxes of the chain having the electric property but everytime u move the chain it put a dair hitbox out that encompaseses ur entire body. It does 10% and its knockback is fairly weak so it doesnt send people out of the chain until much higher percents. also the direction it sends them is ideal for guarding the ledge. The reason its good is because you get to take something that is alwready great (sh-chain) and add an unclankable hitbox that deals 10% and covers ur whole body. If a certain character had trouble with u keeping them out using the chain (ledge guarding or not) before, now they will have even more trouble. If it could be done consistently i can see it being useful.
Thoughts? opinions?