DeLux
Player that used to be Lux
- Joined
- Jun 3, 2010
- Messages
- 9,310
This is old stuff. Don't do it.
Replace the Dash Dance Desync with a DSC buffered turnaround shield drop desync
If you are Dash dance Desyncing out of a retreating run to setup a chaser the input looks like this:
Retreating run > DSC > dash dance forward > Dash Dance backwards > dash dance forward > Nana special > Chase
Replace it with the DSC buffered turnaround shield drop desync.
Sounds complicated but it's super easy when you get the timing down:
Retreating run > DSC > buffer a turnaround desync (you know you do this correctly when only nana makes a dash animation while popo simply turns around > shield drop with popo > Nana special > Chase
This option: Spaces better. Reduces tripping. Has a frame advantage in the event you decide to cancel by up to 14 frames. It's more deceptive than the obvious to read dash dance. It can be cancelled into a RID IB chaser as a mixup. It's the same result with obvious advantages.
Replace Dash Back "Kakera Desync" with SND shield drop
If you are using the dash back desync (two input dash dance desync) followed by a shield drop, the input will look like this:
Dash back > Dash forward > Shield Drop > Nana Special > Chase
Replace this with an SND shield drop:
SND > Shield Drop > Nana special > Chase
This option: Has a frame advantage of 7-22 frames. It has one less dash to worry about tripping. It also leaves popo out of dash animation so he's less vulnerable. Recently 00-0 has come up with a whole bunch of movement and retreating mixups that can be performed relatively easily.
OR if you're feeling fancy
Replace with a RIDSC Chaser
Instead replace it with the Reverse Initial Dash Shield Cancel Chaser or a Hylian Desync
(I suggest the former because I'm positive the window for input is larger than a true Hylian, but a Hylian is faster by 8 frames.)
RIDSC Input: Reverse initial Dash > DSC > Nana Special > Input both reversal and dash back at same time > Grab setup
It has an 14 frame advantage on a DBD and also has spacing Properties that help.
COMBINING DSC with IB Chasing
Run in front of your Ice block instead of behind.
DSC early, don't drop shield, and DSG.
If they jump, worse things have happened. Jumping is the fool proof way to avoid being grabbed.
If they do a grounded move, DSG grabbed
If they spot dodge the grab, if you space the IB correctly, they'll be hit by the IB, grabbed
If they grab the DSC, the IB will grab break before most throw hitboxes come out
If they roll, pivot grab punish or DSC and grab with nana when back in sync range.
This has been frame tested. The only issues to work out are the rolling scenario because every character is different.
That is all
Replace the Dash Dance Desync with a DSC buffered turnaround shield drop desync
If you are Dash dance Desyncing out of a retreating run to setup a chaser the input looks like this:
Retreating run > DSC > dash dance forward > Dash Dance backwards > dash dance forward > Nana special > Chase
Replace it with the DSC buffered turnaround shield drop desync.
Sounds complicated but it's super easy when you get the timing down:
Retreating run > DSC > buffer a turnaround desync (you know you do this correctly when only nana makes a dash animation while popo simply turns around > shield drop with popo > Nana special > Chase
This option: Spaces better. Reduces tripping. Has a frame advantage in the event you decide to cancel by up to 14 frames. It's more deceptive than the obvious to read dash dance. It can be cancelled into a RID IB chaser as a mixup. It's the same result with obvious advantages.
Replace Dash Back "Kakera Desync" with SND shield drop
If you are using the dash back desync (two input dash dance desync) followed by a shield drop, the input will look like this:
Dash back > Dash forward > Shield Drop > Nana Special > Chase
Replace this with an SND shield drop:
SND > Shield Drop > Nana special > Chase
This option: Has a frame advantage of 7-22 frames. It has one less dash to worry about tripping. It also leaves popo out of dash animation so he's less vulnerable. Recently 00-0 has come up with a whole bunch of movement and retreating mixups that can be performed relatively easily.
OR if you're feeling fancy
Replace with a RIDSC Chaser
Instead replace it with the Reverse Initial Dash Shield Cancel Chaser or a Hylian Desync
(I suggest the former because I'm positive the window for input is larger than a true Hylian, but a Hylian is faster by 8 frames.)
RIDSC Input: Reverse initial Dash > DSC > Nana Special > Input both reversal and dash back at same time > Grab setup
It has an 14 frame advantage on a DBD and also has spacing Properties that help.
COMBINING DSC with IB Chasing
Run in front of your Ice block instead of behind.
DSC early, don't drop shield, and DSG.
If they jump, worse things have happened. Jumping is the fool proof way to avoid being grabbed.
If they do a grounded move, DSG grabbed
If they spot dodge the grab, if you space the IB correctly, they'll be hit by the IB, grabbed
If they grab the DSC, the IB will grab break before most throw hitboxes come out
If they roll, pivot grab punish or DSC and grab with nana when back in sync range.
This has been frame tested. The only issues to work out are the rolling scenario because every character is different.
That is all