Sailor Waddle Dee
Smash Journeyman
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Qbby Support Thread
Meet Qbby, Qbby can't jump very far... or very high. But Qbby has one thing on his side though... Boxes!
Qbby? Meet Qbby, Qbby can't jump very far... or very high. But Qbby has one thing on his side though... Boxes!
Yes! Qbby! (pronounced like Cube with a Y at the end) the Protagonist of the BoxBoy! series from the Nintendo eShop.

Why Though?

Why not? Smash Bros is currently lacking in representation of Nintendo's eShop franchises. with Dillon (From Dillon's Rolling Western) being an assist trophy in Smash 4. but other than that, there's really not much support for them.
And While Dillon, Mallo, Tempo or the Arcade Bunny would all also make decent choices.
I feel that Qbby has the most going for him to be a worthwhile addition to the Smash roster.
with 3 games under his metaphorical belt, the BoxBoy! series has been quite well received and Qbby is easily one of the more recognizable and charming characters among his eShop original compatriots
Moveset Potential
It's all about thinking ABOUT the box

My full moveset ideas are still a work in progress.
feel free to post your own ideas.
Qbby has no arms. no head. he is just a box with legs, that can make other boxes. But, therein lies the beauty of Qbby. such an unorthodox character is sure to bring about a fun and unique moveset. if Quadrupeds like Ivysaur can work in smash. then why not a box?

Drawing inspiration for the 3 games in the BoxBoy! series. Qbby is capable of spawning boxes from his body from in front of, behind or above him. (depending on the stage, how many boxes he can make at a time varies but smash would probably settle on a consistent number) Using these boxes Qbby could make Barriers for himself, projectiles to throw at enemies, platforms to get around. even obstacles for enemies to have to jump over.
Qbby can even use his boxes to grapple on to ledges or snake his way through tight spaces.

in BoxBoxBoy! he gains to ability to create two groups of boxes at the same time instead of just the one he could make in the first game. adding more options to what he could do with his boxes.

on top of that in the third game ByeBye BoxBoy! Qbby gains several new abilities to create special boxes. including Boxrockets that can fly into the air, Warpboxes to teleport himself around, Bomboxes that can explode and Remoteboxes that can move independently away from Qbby

Add to that the options of including some stage hazard elements from his games in his moveset (as some characters do) such as Spikies and lasers and you've got way more potential for a moveset than one would think.
Don't Box yourself in to thinking Qbby doesn't have moveset potential going for him
Just think outside the box!
Costumes
With Qbby there are really 2 ways they could go about this. they could take the typical approach and just give him some re-colours, possibly based on the (very few) colours that appear in the BoxBoy! games (Boxrocket Red, Warpbox Blue, Bombox Orange, etc etc) as well as his inverted colour scheme from the Score Attack mode

Or (similar to the Pokemon characters and their hats) they could even draw from the multitude of optional costumes players can purchase for Qbby in his games

(tell me you wouldn't love running around in smash as a Box in a cape beating up the likes of Bowser and Gannondorf)
Or, if they want to include more Alt Charcters as costumes. all it takes is a Bow and some lashes to turn Qbby into his girlfriend "The one with the hair ribbon" Qucy!
Given they even made Qucy a playable character in ByeBye BoxBoy! this could actually be a possibility
Kirby Hat
Thanks to amiibo compatability in Kirby Battle Royale and ByeBye BoxBoy! there are already 2 potential options for what Kirby's copy ability hat would look like after sucking up Qbby
In ByeBye BoxBoy! touching the Kirby amiibo to the NFC reader gives Qbby a Kirby themed costume. which could work just as well as Kirby's "hat" in smash bros when he copies Qbby

This could also work as an alternate costume for Qbby in smash.
Or, If you prefer something that is more Kirby wearing Qbby as opposed to the other way around. In Kirby Battle Royale, touching the Qbby amiibo to the reader gives Kirby a special hat for his Bomb ability. the Qbby Cap!


Amiibo

Yes, having an amiibo doesn't mean a whole lot towards being in Smash otherwise we'd be seeing the likes of Blathers (animal crossing) and Yarn Poochy (Yoshi) showing up in the game too. but it still means that the programming for a Qbby amiibo is there, and the potential for cross compatibility is there too.
Music
Most characters bring some music from their games along with them for smash. some potential music from BoxBoy could include stuff like this
Qbby's Resume
So, this is all well and good, but is Qbby a one hit wonder?
well, (if you haven't already noticed i mentioned 3 games in his moveset potential)
For his 3 short years of life, Qbby's already amassed quite the resume.
BOXBOY! - April 2015 (Debut, Playable Character)
BOXBOXBOY! - January 2016 (Playable Character)
BYE-BYE BOXBOY! - March 2017 (Playable Character)
Nintendo Badge Arcade - (Appears in all 6 BOXBOY! Badge sets)
Kirby Planet Robobot - April 2016 (Cameo)
UNIQLO app - August 20 2017 (Featured Minigame on app as part of a merchandise promotion)
Kirby Battle Royale - January 2018 (Amiibo Functionality Cameo)
Kirby Star Allies - March 2018 (Cameo)
Part Time UFO - (Cameo, Playable Costume)
Popularity and Merch
Despite not being the biggest of Nintendo Stars, Qbby has managed to get a few pieces of merchandise released over in japan including a key chain pair (alongside a box-ified version of Kirby.) A ... well a box to hold things in. and of course the aforementioned amiibo

They're almost like a pair of fuzzy dice

Besides these there were also briefly Boxboy! themed T-Shirts and tote bags sold at Japanese clothing retailer UNIQLO

Clearly there is some love for the series.
The future of the series?
While the third title in the series ByeBye BoxBoy! was promoted as the last game in the series. recently there have been some interesting teases floating around. The official BoyBoy! Youtube channel recently uploaded a video ending with the logos of each game in the series alongside the words "To Be Continued...?"
And the series director Yasuhiro Mukae had also claimed in the past that he'd like to continue the series on the switch

Trailers for the series
If you need more convincing about what this little box is capable of. why not give the series a look. they're a great trio of puzzle games that aren't all that expensive.
here are some trailers for the games
Or, why not give the demos a try?
Fanart, Sigs, Support Items




(made by Sailor Waddle Dee) (art from Nibroc on deviantart and Drawnamu on deviantart)

(made by Golden Icarus)
Fan Movesets
Sailor Waddle Dee's Unfinished Moveset
Power: 5
Speed: 4
Jump: 3
Throw Strength: 5
Weight: 3
Range: 4
Jump Info: Single jump
Standard Attacks
A: A headbutt
Rapid A: repeated headbutts
Dash A: a tackle
Tilts
Forward Tilt
Upward Tilt
Downward Tilt
Smash Attacks
Forward Smash: Qbby performs a headbutt and as he does creates a box in front of him to add extra range/ damage/ launching power
Upward Smash: creates a tower of boxes from above him (4 boxes high) for high launch and moderate damage
Donward Smash:
Aerials
Neutral A:
Forward A
Backward A
Upward A
Downward A
Grabs
Grab: Qbby creates a line of 2 boxes in front of him if it connects with the opponent Qbby will “snake” to them and keep them held using the sticky substance from some levels of Boxboy
Pummel: Knees the opponent in the stomach
Forward: Quickly creates a forward trail of boxes that push the opponent away
Backward:
Upward:
Downward:
Special Moves
Neutral B: Box Creation – Qbby crouches down and closes his eyes. While holding down the B button the player can create a trail of boxes in any direction just like in Box Boy (maximum of 4) after the player lets go of B Qbby will stand back up. Pressing B again will make the boxes vanhish. Pressing any direction plus B will make Qbby throw the boxes and they will remain in place until the player creates new boxes. These boxes can be used as projectiles when thrown. Can be used as platforms once thrown or can be used as a shield to protect Qbby from attacks in the direction the boxes are covering. If a hook shape is created Qbby can also use this to grapple onto ledges for recovery
Upward B: Boxrocket - Qbby summons 2 Boxrockets to lift him into the air. Players under the Boxrockets receive heavy damage from the flames. While players above receive moderate launch.
Side B:
Downward B: BomBox: Qbby sets an explosive box which will explode after a few seconds.
Final Smash: Big Box – Qbby creates a giant box made out of several smaller boxes like he does after completing a world in Boxboy. Once the box is 5x5 in size he launches it into the air and moments later it comes falling down acting similar to Snorlax.
Dodges
Sidestep Dodge:
Forward Roll: Warpbox (Forward) – Quickly creates a bluewarp box trail 2 boxes forward and warps to the location of the second box
Backward Roll: Warpbox (Backward) – Quickly creates a blue warpbox trail 2 boxes backward and warps to the location of the second box
Aerial Dodge:
Taunts
Up:
Down:
Side:
Entrance Animation: Qbby drops from the sky as a box before opening his eyes and jumping to his feet. Just like at the start of Boxboy
Winning Animations
1: The Dance Qbby performs after completing a stage
2
3
Losing Animation/Clap: Nods his head/body in acceptance of the winner.
Power: 5
Speed: 4
Jump: 3
Throw Strength: 5
Weight: 3
Range: 4
Jump Info: Single jump
Standard Attacks
A: A headbutt
Rapid A: repeated headbutts
Dash A: a tackle
Tilts
Forward Tilt
Upward Tilt
Downward Tilt
Smash Attacks
Forward Smash: Qbby performs a headbutt and as he does creates a box in front of him to add extra range/ damage/ launching power
Upward Smash: creates a tower of boxes from above him (4 boxes high) for high launch and moderate damage
Donward Smash:
Aerials
Neutral A:
Forward A
Backward A
Upward A
Downward A
Grabs
Grab: Qbby creates a line of 2 boxes in front of him if it connects with the opponent Qbby will “snake” to them and keep them held using the sticky substance from some levels of Boxboy
Pummel: Knees the opponent in the stomach
Forward: Quickly creates a forward trail of boxes that push the opponent away
Backward:
Upward:
Downward:
Special Moves
Neutral B: Box Creation – Qbby crouches down and closes his eyes. While holding down the B button the player can create a trail of boxes in any direction just like in Box Boy (maximum of 4) after the player lets go of B Qbby will stand back up. Pressing B again will make the boxes vanhish. Pressing any direction plus B will make Qbby throw the boxes and they will remain in place until the player creates new boxes. These boxes can be used as projectiles when thrown. Can be used as platforms once thrown or can be used as a shield to protect Qbby from attacks in the direction the boxes are covering. If a hook shape is created Qbby can also use this to grapple onto ledges for recovery
Upward B: Boxrocket - Qbby summons 2 Boxrockets to lift him into the air. Players under the Boxrockets receive heavy damage from the flames. While players above receive moderate launch.
Side B:
Downward B: BomBox: Qbby sets an explosive box which will explode after a few seconds.
Final Smash: Big Box – Qbby creates a giant box made out of several smaller boxes like he does after completing a world in Boxboy. Once the box is 5x5 in size he launches it into the air and moments later it comes falling down acting similar to Snorlax.
Dodges
Sidestep Dodge:
Forward Roll: Warpbox (Forward) – Quickly creates a bluewarp box trail 2 boxes forward and warps to the location of the second box
Backward Roll: Warpbox (Backward) – Quickly creates a blue warpbox trail 2 boxes backward and warps to the location of the second box
Aerial Dodge:
Taunts
Up:
Down:
Side:
Entrance Animation: Qbby drops from the sky as a box before opening his eyes and jumping to his feet. Just like at the start of Boxboy
Winning Animations
1: The Dance Qbby performs after completing a stage
2
3
Losing Animation/Clap: Nods his head/body in acceptance of the winner.
totokekedile's moveset ideas
Qbby
Neutral B - Launch Box: Creates a box on the side that he's facing, then pushes it forward as a projectile. Disappears after a distance. Based on his basic box creating and pushing ability.
Side B - Follow Box: Similar to Pac-Man's Side B, Power Pellet. He gets four boxes that he can spawn, each one attached to the last. Shortly after the fourth box is created, he reabsorbs them by following the chain he created. After absorbing the last box, his momentum continues to send him in that direction. Also like Pac-Man, this slows his decent when used in midair. Based on his ability to follow a chain of boxes like this in his games.
Down B - Drop Box: Creates three boxes beneath him, then drops them similar to Pac-Man's Fire Hydrant. If BoxBoy is close enough to the ground that the boxes hit the ground when being made, they continue to be made such that their creation pushes BoxBoy into the air. Where he would normally drop them, he simply lets go and gets pushed into the air a short distance, hitting anyone in his path. The blocks stay on the ground for a short while. Based on his simple box creation ability.
Up B - Rocket Box: He gets four boxes to create in a chain, just like with his Side B. Instead of reabsorbing them, however, they change into the rocket boxes from Bye-ByeBoxBoy and he is carried into the air with them. After a short distance, Qbby detaches from the boxes and they continue up off the screen without him.
Qbby
Neutral B - Launch Box: Creates a box on the side that he's facing, then pushes it forward as a projectile. Disappears after a distance. Based on his basic box creating and pushing ability.
Side B - Follow Box: Similar to Pac-Man's Side B, Power Pellet. He gets four boxes that he can spawn, each one attached to the last. Shortly after the fourth box is created, he reabsorbs them by following the chain he created. After absorbing the last box, his momentum continues to send him in that direction. Also like Pac-Man, this slows his decent when used in midair. Based on his ability to follow a chain of boxes like this in his games.
Down B - Drop Box: Creates three boxes beneath him, then drops them similar to Pac-Man's Fire Hydrant. If BoxBoy is close enough to the ground that the boxes hit the ground when being made, they continue to be made such that their creation pushes BoxBoy into the air. Where he would normally drop them, he simply lets go and gets pushed into the air a short distance, hitting anyone in his path. The blocks stay on the ground for a short while. Based on his simple box creation ability.
Up B - Rocket Box: He gets four boxes to create in a chain, just like with his Side B. Instead of reabsorbing them, however, they change into the rocket boxes from Bye-ByeBoxBoy and he is carried into the air with them. After a short distance, Qbby detaches from the boxes and they continue up off the screen without him.
Drawcia's Moveset
Specials:
Neutral: Box Throw.
Qbby creates boxes to throw at his enemy. Can hold to create more boxes, and you can shift them into different shapes.
Side: Remote Box.
Qbby makes a singular Remote Box to control and hit the enemy. Press the special button to disintegrate.
Up: Rocket Boxes.
Qbby creates his rocket boxes to fly him up to the stage. Little horizontal movement, but a good vertical recovery. After a few seconds, they turn gray and fall back down.
Down: Gravitational Arrows.
A space of gravitational arrows form around Qbby, making anyone who gets near slower and heavier.
Smashes:
Forward Smash: Three boxes in front of him. Retracted once move finishes.
Up Smash: Three boxes above him. Retracted once move finishes.
Down Smash: Two boxes on each side of him. Retracted once move finishes.
Grabs:
Forward throw: Qbby quickly makes two boxes forward, launching his enemy forward.
Back throw: Qbby throws a bomb boxes behind him, launching his enemy backward.
Down throw: Qbby jumps above he enemy and begins pelting them with the diamond-coins.
Up throw: Qbby throws the enemy up, and a laser hits the enemy.
Tilts:
Forward Tilt: One box forward. Retracted once move finishes.
Up Tilt: One box up. Retracted once move finishes.
Down tilt: One box on both sides of him. Retracted once move finishes.
Dash Attack: Qbby runs, and summons those black blob enemies in front of him.
Final Smash:
Qbby jumps up into the air and begins to form a gigantic block. He throws it down onto the stage, and upon impact, it begins separating into smaller (but still larger than average) blocks. Those blocks then begin separating into the regular blocks upon impact to the ground, and when those impact, they break into pieces and stop bouncing around.
Specials:
Neutral: Box Throw.
Qbby creates boxes to throw at his enemy. Can hold to create more boxes, and you can shift them into different shapes.
Side: Remote Box.
Qbby makes a singular Remote Box to control and hit the enemy. Press the special button to disintegrate.
Up: Rocket Boxes.
Qbby creates his rocket boxes to fly him up to the stage. Little horizontal movement, but a good vertical recovery. After a few seconds, they turn gray and fall back down.
Down: Gravitational Arrows.
A space of gravitational arrows form around Qbby, making anyone who gets near slower and heavier.
Smashes:
Forward Smash: Three boxes in front of him. Retracted once move finishes.
Up Smash: Three boxes above him. Retracted once move finishes.
Down Smash: Two boxes on each side of him. Retracted once move finishes.
Grabs:
Forward throw: Qbby quickly makes two boxes forward, launching his enemy forward.
Back throw: Qbby throws a bomb boxes behind him, launching his enemy backward.
Down throw: Qbby jumps above he enemy and begins pelting them with the diamond-coins.
Up throw: Qbby throws the enemy up, and a laser hits the enemy.
Tilts:
Forward Tilt: One box forward. Retracted once move finishes.
Up Tilt: One box up. Retracted once move finishes.
Down tilt: One box on both sides of him. Retracted once move finishes.
Dash Attack: Qbby runs, and summons those black blob enemies in front of him.
Final Smash:
Qbby jumps up into the air and begins to form a gigantic block. He throws it down onto the stage, and upon impact, it begins separating into smaller (but still larger than average) blocks. Those blocks then begin separating into the regular blocks upon impact to the ground, and when those impact, they break into pieces and stop bouncing around.
Supporters
Sailor Waddle Dee
oddball, fogbadge, WhiteEaglePL, waddledeeonredyoshi, MERPIS, pikadrewuniverse, ryuu seika, GoodGrief741, Drawcia, YouSeemFRAZZLED, totokekedile, Ghirahilda, D-Man9293, KokiriKory, Mr.J, Auroxeon [sbvpXVII], a smart guy, Koopaul, smileMasky, Organization XIII, Sheng Long, smash puffle, Spirit Toons, MrElectroG64, SEGAGameBoy, SkullKidKing, mybodyisridley, Dixie Kong, Vingag, Zabadoo, GreatKnightEcho, Penroze
Sailor Waddle Dee
oddball, fogbadge, WhiteEaglePL, waddledeeonredyoshi, MERPIS, pikadrewuniverse, ryuu seika, GoodGrief741, Drawcia, YouSeemFRAZZLED, totokekedile, Ghirahilda, D-Man9293, KokiriKory, Mr.J, Auroxeon [sbvpXVII], a smart guy, Koopaul, smileMasky, Organization XIII, Sheng Long, smash puffle, Spirit Toons, MrElectroG64, SEGAGameBoy, SkullKidKing, mybodyisridley, Dixie Kong, Vingag, Zabadoo, GreatKnightEcho, Penroze

Just look at him dance.
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