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What better options would you consider out of dthrow?IMO there are way better options out of Roy's Dthrow then throwing out a Blazer that most likely won't connect, Fthrow has some pretty good options too.
I would only use Blazer OoS tbh.
Yep, figured out I could edit it right after I posted it. If only I could delete my post under itEh... It all depends on DI and percents. If your opponent DIs to escape the Up-B, follow them with an aerial. Sometimes it won't even combo and your opponent will air-dodge. Condition them to do this and charge an F-Smash to hit them. If they air-dodge and DI behind you, it can sometimes be easy to react to this. You should honestly only use this option as a mix-up, though. It's nice to catch people off-guard with it when you've been using other combos. Also, you can edit your post. c:
Dthrow>Jab>DED is my go to option at low %'s, Dthrow>Uptilt or Dthrow>Jab>Ftilt are ok options too, It basically depends on what character you are fighting.What better options would you consider out of dthrow?
This. Also worth mentioning are Dthrow>Uair if you know they're going to try to jump away from the Utilt or Jab. Fthrow has its uses too, though the only good follow up I know of (if they don't tech) is DED. Really haven't messed with Bthrow so if anyone knows anything about that that'd be appreciated.Dthrow>Jab>DED is my go to option at low %'s, Dthrow>Uptilt or Dthrow>Jab>Ftilt are ok options too, It basically depends on what character you are fighting.
Can you go into a little more detail about this? I find myself whiffing or getting punished. I don't know if I'm just mechanically too slow or what. Also I like throwing a blazer out first, I think I probably have a 70% success rating with it, then often it'll be an air doge the next time which can be punished with a neutral air. Every once and awhile you'll get someone that air dodges early or late and lands right in front of you for an fsmash.IMO there are way better options out of Roy's Dthrow then throwing out a Blazer that most likely won't connect, Fthrow has some pretty good options too.
I would only use Blazer OoS tbh.
Holy crap really? Everything I've read/heard until this post endorses dthrow over everything else. What you're saying makes a lot of sense though. Is it just fthrow to fair? This is going to take some muscle memory remapping...Dthrow is generally speaking inferior to fthrow. Fthrow will always guarantee you at least 20 percent until kill percents. Dthrow is only good in certain matchups imo.
To answer your question, Dthrow will true combo into blazer at low percents, and at kill percents if they don't DI in (some characters wont die to it though as the blastzone is just too high). If they DI in, dthrow is useless. Fortunately, if you think they'll DI in, you can mix them up with Fthrow, as if they DI in from Fthrow you can get a forward air or something at really high percents and possibly kill them.
Also, this should be clarified. Dthrow into blazer will also work as a 50/50 mixup. While it won't register as a combo on the combo counter, up B will catch a lot of characters around 115 unless they airdodge. That is to say, it beats trying to attack on the way down and it beats trying to jump out. If they air dodge, and you know they're gonna airdodge, then you can bait it and punish with a fair or something. Note that the percent at which it will eat their double jump is generally pretty small. It's around that 115-120 area give or take though.
This works great if you condition them at lower percents to expect a d-throw, up-b. I don't usually like to use up-b in low-to-mid percents, but rather save it for higher percents when the kill potential is higher and the move is fresh.I use dthrow at kill percents to scare people into air dodging and punish the air dodge with a blazer
Yeah, it's true. Dthrow is only even usable against light weights to be honest. All of Roy's throws are affected by weight. Just try and dthrow into blazer a heavy guy at like 70+. It will always be airdodgeable. Fthrow is far safer, far more guaranteed, and arguably puts you in a more favorable position to keep pressure on your opponent.Holy crap really? Everything I've read/heard until this post endorses dthrow over everything else. What you're saying makes a lot of sense though. Is it just fthrow to fair? This is going to take some muscle memory remapping...
Because it's easier and 30 quick damage, while doing all that might get you good damage as well, it's harder to pull off.Regardless if it will always hit or not it just seems like a very bad combo to me. You'll just retsart to neutral, whereas when you do dthrow > jab > ftilt/side b, or fthrow > nair/DED, you'll get good damage AND stage positioning.
At later percents it doesn't even work.
I don't understand why people seem to love this combo so much.