Rango the Mercenary
The Mercenary
I've seen some videos and saw a few things in the thread. Seems he can link his jab and DThrow into FTilt, UTilt, Uair, etc., right? Not all the time. Even buffering DThrow into Uair doesn't always combo, as I learned against a Bowser Jr. player. In fact, most of the time I get punished as Roy is when I'm going for something that should be a combo, but isn't.
I'd like to find a list of Roy's true combos, as well as roughly what percent they stop being combos. Perhaps a low %, med %, and high % category. The only other thing I can do is manage to follow certain attacks, such as FThrow, into a dash attack, but that's only because people aren't teching them properly.
Roy's combos seem to work effectively against heavies, but I've been fighting characters like Luigi and other small ones for a good part of the night. It seems, more than anything, that Roy's combos are character-specific. I can't seem to have any true consistency across the roster for combos that work.
I'd like to find a list of Roy's true combos, as well as roughly what percent they stop being combos. Perhaps a low %, med %, and high % category. The only other thing I can do is manage to follow certain attacks, such as FThrow, into a dash attack, but that's only because people aren't teching them properly.
Roy's combos seem to work effectively against heavies, but I've been fighting characters like Luigi and other small ones for a good part of the night. It seems, more than anything, that Roy's combos are character-specific. I can't seem to have any true consistency across the roster for combos that work.