ant-d
Smash Lord
80,000~ Judgment Hammers.
Go here for full explanation of the Judgment Hammer Experiment.
Links to the full data-sets are also available for further analysis.
version 1.00 / version 1.02
Raw data-sets:
80k Data-Set for version 1.00
3k Data-Set for version 1.02
(right-click -> save as)
Short story
Pseudo-Random: Generated by PRNG.
Only constraint: The next judgment cannot be equal to either Queue-A or Queue-B.
When battle initialises: Queue-A = 1 and Queue-B = 0
From then on: Queue-A = previous judgment and Queue-B = the judgment before that.
I may reverse engineer the actual code used to determine the judgment at a later time.
Go here for full explanation of the Judgment Hammer Experiment.
Links to the full data-sets are also available for further analysis.
version 1.00 / version 1.02
Raw data-sets:
80k Data-Set for version 1.00
3k Data-Set for version 1.02
(right-click -> save as)
Short story
Pseudo-Random: Generated by PRNG.
Only constraint: The next judgment cannot be equal to either Queue-A or Queue-B.
When battle initialises: Queue-A = 1 and Queue-B = 0
From then on: Queue-A = previous judgment and Queue-B = the judgment before that.
I may reverse engineer the actual code used to determine the judgment at a later time.