Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yes it is that is why it is used a lot in high level play. A lot of characters Don't even have an aerial that is even safe on shield.Correct me if I'm wrong, but I believe a well spaced FF Nair is safe on block and a good setup for other attacks
I prefer using Flip Jump than standard jumps to recover a horizontal distance or jump over my enemy. It's also a good way to edgeguard because it can negate second jumps (which annihilates Yoshi and Ness). I also think you should be in the air more often, since she plays a very nice air game. Your KO with Boost Kick is nice, and it's my favorite method of killing people. I usually bury people with Flip Jump before I do that so I can line up the kick with the opponent.I came here to pose this same question. So ill just join the party. I have been wondering the same thing. I find myself trying to close the gap quickly by doing the forward + A knee lunge. I like to close the gap quickly, but I'm thinking this move will be punishable if my opponent catches on. I'm not sure how to approach either, but I have been trying different methods to always keep the opponent guessing. Looking for more feedback.
Here is a video of my making a comeback after making a silly mistake (I'm kinda noobie). You can see I use that knee move a lot..
So I see a lot of people just rushing in with dash attack but that is easy to punish. Don't do that unless you can time it to catch them right before they tech from a fall.What have you guys found as the best way to approach with ZSS? It's the one part of my game I feel is really off, so I'd love to hear what your thoughts are on how to approach.
Question (s) -So I see a lot of people just rushing in with dash attack but that is easy to punish. Don't do that unless you can time it to catch them right before they tech from a fall.
In the Air:
On the ground:
- I've had a lot of success with a rush to short hop paralyzer - followed up with d-tilt or fsmash
- also the short hop nair is a great approach (if you can time it) and occasionally a zair in for a mix up.
- Dash To opponent, immediately back roll and then grab
- If you read their shield I had some luck dashing/rolling past and pivot grabbing.
What I've recently noticed (by recent I mean yesterday) that the hit from zair does two things. It messes with your opponent's spacing and it makes your opponent's recovery hard. If you time it right you can take their jump when you hit them and that's all she wrote. I did that to a little Mac off stage and he sank like a rock... like a really heavy rock. I never used zair much, so really what I can is that it mess with people's spacing and it takes your jump away if hit right.Question (s) -
What options does Zair cover that Nair does not?
What are the pros/cons of covering that option with Zair?
Where might I find this video I'd love to get some more ideas on how to step up my gameplay.I made about 35 minutes worth of video discussing these subjects lol
Question (s) -
What options does Zair cover that Nair does not?
What are the pros/cons of covering that option with Zair?
The hitbox stays pretty long so you can throw it out shortly before fastfalling. Do it late enough so the hitbox stays until you land but early enough to use the whole hitbox duration.When using SHFF Nair, do you prefer throwing out the Nair earlier so the whip animation is more stretched out (does it help?) or prefer waiting until well after the fast fall so the animation just comes out before landing.
Is one more effective than the other? Looking for some thoughts on this, haven't had too much success with the SHFF Nairs and looking to be more effective with it.
Short hop, when you are shortly before the point where you can fast fall do the nair, then fast fall. The whole thing is pretty fast.how exactly are you doing this short hop , fast fall, nair?
are you short hopping, then fast falling, then nair? when i try to do that i fall too fast to get a nair out. or are you doing short hop, nair, then fast fall?
Pretty much your last part. All they need to do is space for a moment and the shield will be back up.Well I'm kinda wondering now how well we can murder peoples shields with continuous harass from SH FF RETREATING Nairs on Shield Couple with SH instant Zairs, I literally just thought of this now and am curious how fast we can get the zair out if we do it immediately after jumping further back.
Although I'm sure I am underestimating how fast shields recover in this game again...at the very least they might instantly drop shield after you land a retreating SH FF Nair.
Well I'm here as well and I'm pretty sure I'm far worse than you are.Yeah see these things I am saying and thinking off, maybe they aren't as bad as I feel xD. Perhaps there is hope for me yet?![]()