Player-1
Smash Legend
I decided to compile a list of moves that when attacked on our shield we should be able to infinite out of. This isn't complete and it may take a while to do so because not every character board has the frame data we need to know this (particularly what they're shield advantage is). Our banana hits from a normal dthrow on frame 6, if we decide to glidetoss it either front or back it means we add an extra frame so frame 7. Most moves at higher levels of play will be spaced so we can't punish them as easily, meaning we might have the frame advantage to start an infinite, but we don't have the range on our glidetoss to do it. Other moves might be able to push us back in our shield so we're out of range also, so keep that in mind when reading this thread. We may be able to infinite out of some moves if we powershield them instead, they are not listed.
[COLLAPSE="Meta Knight"]
Jab:
Shield advantage after 2nd hit: -8. Can infinite
Shield advantage after3rd hit: -8. Can infinite
Dtilt:
Shield advantage: -11. Can infinite
Ftilt:
Shield advantage after 1st hit: -19. Can infinite
Shield advantage after 2nd hit: -30. Can infinite
Shield advantage after 3rd hit: -30. Can infinite
*MK can cancel 1st/2nd hits into 2nd/3rd hits before you can infinite on 1st/2nd hits.
Utilt:
Shield advantage: -25. Can infinite
Dash Attack:
Shield advantage: ? (not listed). Can infinite (MK boards don't have shield advantage listed, however it hit's on frame 5-11 cooldown frame 12-31, I doubt it has enough shield hitlag to not have frame advantage)
Fsmash:
Shield advantage: -12. Can infinite
Dsmash:
Shield advantage after first hit: -25. Can infinite
Shield advantage after second hit: -20 Can infinite
Usmash:
Shield advantage: -31. Can infinite
Nair:
Shield advantage after strong hit: -11. Can infinite
Shield advantage after weak hit: -15 Can infinite
*weak hit autocancelled nair we can't technically infinite because it's -2 shield advantage, but it's unrealistic to get it.
Fair:
Shield advantage: -9. Can infinite
Bair:
Shield advantage: -13. Can infinite
Dair:
Shield advantage: -13. Can infinite
Uair:
Shield advantage: -10 Can infinite
Tornado:
Shield advantage: Can vary, if not autocancelled then infinitable if not then not infinitable
Shuttle Loop:
Puts MK in air, cannot infinite
Dimensional Cape:
?
Less than 100% ledge attack:
Shield advantage: -28. Can infinite
Greater than 100% ledge attack:
Shield advantage: -27 Can infinite
Glide Attack:
Shield advantage: -3 hard landing/-1 soft landing. Cannot infinite
Need: Get up attack +/- 100%
[/COLLAPSE]
[COLLAPSE="Zero-Suit Samus"]
Jab 1:
Shield advantage: -17. Can infinite
Jab 2:
Shield advantage: -19. Can infinite
Jab 3:
Shield advantage: -19. Can infinite
*note jabs 1 and 2 can cancel into jabs 2 and 3 where we can't infinite.
Dash Attack:
Shield advantage: -24. Can infinite
Ftilt Up:
Shield advantage: -21. Can infinite
Ftilt Neutral:
Shield advantage: -21. Can infinite
Ftilt Down:
Shield advantage: -18. Can infinite
Utilt:
Shield advantage: -42. Can infinite
Dtilt:
Shield advantage: -16. Can infinite
Fsmash:
Shield advantage: -47. Can infinite
Usmash:
First hit shield advantage: -40. Can infinite
Second hit shield advantage: -20. Can infinite
Dsmash:
Shield advantage: -4. Cannot infinite
Nair:
Shield advantage: -13. Can infinite
Fair1:
Shield advantage: -15. Can infinite
Fair2:
Shield advantage: -14. Can infinite
Bair:
Shield advantage: -6. Can infinite with normal dthrow only
Uair (sweetspot):
Shield advantage: -7. Can infinite
Uair (sourspot):
Shield advantage: -8. Can infinite
Dair:
Shield advantage: -35. Can infinite
Get up attack U:
Shield advantage: -33. Can infinite
Get up attack D:
Shield advantage: -32. Can infinite
Trip attack:
Shield advantage: -31. Can infinite
Neutral Special W:
Shield advantage: 1. Cannot infinite
Neutral Special S:
Shield advantage: 2. Cannot infinite
Side Special:
Shield advantage: -11. Can infinite
Up Special:
Shield advantage: -34. Can infinite
Down Special:
?
Source: http://www.smashboards.com/showthread.php?t=305271&highlight=Complete+ZSS+frame+data
[/COLLAPSE]
Here's how you can help me, link me to other character board's frame data (WITH Shield advantage or some kind of shield frame data, not just when the move starts/hits/ends). We don't need characters we can't do the normal grizzfinite on (Luigi, Squirtle, Ice Climbers, DK, D3, ROB, etc.)
[COLLAPSE="Meta Knight"]
Jab:
Shield advantage after 2nd hit: -8. Can infinite
Shield advantage after3rd hit: -8. Can infinite
Dtilt:
Shield advantage: -11. Can infinite
Ftilt:
Shield advantage after 1st hit: -19. Can infinite
Shield advantage after 2nd hit: -30. Can infinite
Shield advantage after 3rd hit: -30. Can infinite
*MK can cancel 1st/2nd hits into 2nd/3rd hits before you can infinite on 1st/2nd hits.
Utilt:
Shield advantage: -25. Can infinite
Dash Attack:
Shield advantage: ? (not listed). Can infinite (MK boards don't have shield advantage listed, however it hit's on frame 5-11 cooldown frame 12-31, I doubt it has enough shield hitlag to not have frame advantage)
Fsmash:
Shield advantage: -12. Can infinite
Dsmash:
Shield advantage after first hit: -25. Can infinite
Shield advantage after second hit: -20 Can infinite
Usmash:
Shield advantage: -31. Can infinite
Nair:
Shield advantage after strong hit: -11. Can infinite
Shield advantage after weak hit: -15 Can infinite
*weak hit autocancelled nair we can't technically infinite because it's -2 shield advantage, but it's unrealistic to get it.
Fair:
Shield advantage: -9. Can infinite
Bair:
Shield advantage: -13. Can infinite
Dair:
Shield advantage: -13. Can infinite
Uair:
Shield advantage: -10 Can infinite
Tornado:
Shield advantage: Can vary, if not autocancelled then infinitable if not then not infinitable
Shuttle Loop:
Puts MK in air, cannot infinite
Dimensional Cape:
?
Less than 100% ledge attack:
Shield advantage: -28. Can infinite
Greater than 100% ledge attack:
Shield advantage: -27 Can infinite
Glide Attack:
Shield advantage: -3 hard landing/-1 soft landing. Cannot infinite
Need: Get up attack +/- 100%
[/COLLAPSE]
[COLLAPSE="Zero-Suit Samus"]
Jab 1:
Shield advantage: -17. Can infinite
Jab 2:
Shield advantage: -19. Can infinite
Jab 3:
Shield advantage: -19. Can infinite
*note jabs 1 and 2 can cancel into jabs 2 and 3 where we can't infinite.
Dash Attack:
Shield advantage: -24. Can infinite
Ftilt Up:
Shield advantage: -21. Can infinite
Ftilt Neutral:
Shield advantage: -21. Can infinite
Ftilt Down:
Shield advantage: -18. Can infinite
Utilt:
Shield advantage: -42. Can infinite
Dtilt:
Shield advantage: -16. Can infinite
Fsmash:
Shield advantage: -47. Can infinite
Usmash:
First hit shield advantage: -40. Can infinite
Second hit shield advantage: -20. Can infinite
Dsmash:
Shield advantage: -4. Cannot infinite
Nair:
Shield advantage: -13. Can infinite
Fair1:
Shield advantage: -15. Can infinite
Fair2:
Shield advantage: -14. Can infinite
Bair:
Shield advantage: -6. Can infinite with normal dthrow only
Uair (sweetspot):
Shield advantage: -7. Can infinite
Uair (sourspot):
Shield advantage: -8. Can infinite
Dair:
Shield advantage: -35. Can infinite
Get up attack U:
Shield advantage: -33. Can infinite
Get up attack D:
Shield advantage: -32. Can infinite
Trip attack:
Shield advantage: -31. Can infinite
Neutral Special W:
Shield advantage: 1. Cannot infinite
Neutral Special S:
Shield advantage: 2. Cannot infinite
Side Special:
Shield advantage: -11. Can infinite
Up Special:
Shield advantage: -34. Can infinite
Down Special:
?
Source: http://www.smashboards.com/showthread.php?t=305271&highlight=Complete+ZSS+frame+data
[/COLLAPSE]
Here's how you can help me, link me to other character board's frame data (WITH Shield advantage or some kind of shield frame data, not just when the move starts/hits/ends). We don't need characters we can't do the normal grizzfinite on (Luigi, Squirtle, Ice Climbers, DK, D3, ROB, etc.)