Wintropy
Peace and love and all that jazzmatazz~! <3
- Joined
- Aug 28, 2014
- Messages
- 10,032
- Location
- Here, there, who knows?
- NNID
- Winterwhite
- 3DS FC
- 1461-6253-6301
“I know that to love another, I must watch the world move past him. But such short years make an eternity worth living.”
* CHARACTER *
Who is Tiki?
Tiki is a character in the Fire Emblem series. She is the daughter of Naga, leader of the Divine Dragon tribe, and her chief emissary within the mortal world - as she discerns the will of Naga and imparts it unto Her subjects, she is known as the "Voice of Naga". She was once close friends with the Hero-King Marth in ages long since past, though as her kind is immortal, she has long since outlived her old comrade. She entered a deep slumber after the Hero-King's adventures had ended, awakening centuries later and taking refuge in the fabled Mila Tree. From her hallowed abode, Tiki guards Azure, one of the five gemstones that power the legendary Fire Emblem. When the Fell Dragon Grima threatens to destroy all of creation, she entrusts Aazure to the Hero-King's descendants, Exalt Chrom of Ylisse and Princess Lucina of Ylisse, and later allies herself with them against the Fell Dragon and his minions.
Tiki is a Manakete, a race of dragon-folk that can alternate between human and dragon forms at will with use of the mystical Dragonstone. She is immortal and has lived for thousands of years, keeping a constant vigil over the mortal world and ever devoted to her sacred duties as the Voice of Naga.
A comparison of Tiki's human and dragon forms
What games does she appear in?
Tiki first appeared in the original game in the series, Fire Emblem: Ankokuryuu to Hikari no Ken (Shadow Dragons and Blade of Light), where she was an ally of Marth and a playable unit, a role she would later reprise in the narrative sequel, Fire Emblem: Monshō no Nazo (Mystery of the Emblem), as well as the DS remakes of those two games.
Perhaps Western fans will remember her most vividly from the most recent game in the series, Fire Emblem: Awakening, where she again appears as an important figure in the plot and, later on, a full-fledged playable character in the extra-narrative Xenologues. Tiki's original design from the earlier games in the series (where she appears as a child) also makes an appearance in Awakening as a SpotPass character that players can download and recruit into their army. She has different stats depending on which form of her the player uses, as both are considered separate characters and can be played individually.
Tiki embraces Nowi in Awakening
* CONSIDERATION *
So why does she deserve to be in Smash 4?
There's a simple answer to that: originality!
We all know by now what Sakurai's criteria are for selecting characters for Super Smash Bros. Originality is a huge factor in the design process for each game's roster and Sakurai had publicly stated many, many times before that he strives for diversity and distinction with new characters. Appearing as a playable character in Smash is a huge honour, after all, and there are always newcomers that are ready and waiting to enter the fray - yet at the end of the day, a diverse roster means more potential fun for the players and more exciting gameplay overall.
Fans of Fire Emblem's very own Chrom - myself included - remember all too well when the Exalt of Ylisse, long thought to be a shoo-in for Smash 4, was disconfirmed in favour of Robin. For better or for worse, this embodies Sakurai's philosophy of diversity and originality: in an interview shortly after Robin's reveal, he explained that he simply thought Robin had more potential for a dynamic and interesting moveset.
There's also the fact that, Robin aside, all of the Fire Emblem characters in Smash thus are swordfighters. This has led to a popular joke / criticism that Fire Emblem is a game about "blue-haired swordfighters" and nothing more. Robin's inclusion in the roster challenges that notion and proves that the series has much, much more potential than just big men with sharp swords!
Concept art of Tiki in Awakening
Okay, okay, we get it. Sakurai likes originality. Big deal. What does that have to do with Tiki?
Tiki is, by her very design, a unique character. She doesn't wield a sword, for a starters, and she doesn't even have blue hair! She doesn't technically wield any weapon, at least not in the sense of martial armaments. Rather, she uses her own natural weaponry to hold her own in battle, augmented by the power of the Dragonstone: divine flames, snatching teeth, rending claws and powerful wings all factor into her fighting style, and being able to transform into a holy being with fiery breath and wondrous wings is always a plus in the heat of battle. Her fighting style would represent something new and exciting in Smash, which is always a big plus in your favour if you're looking to join the Smash roster.
Tiki's map sprites in Shin Monshō no Nazo and Awakening
So how important is she?
Pretty important, actually. She is a central character in the original game, serving as a thematic link between the human heroes and the wicked dragons. She is the daughter of Naga, the leader of the Divine Dragon tribe and among the most powerful Divine Dragons in existence. She helps the protagonist, Marth, and his allies defeat the evil Earth Dragon Medeus and save their homeland of Akaneia from his evil will. She later appears as a supporting character in the sequel, where she aids Marth once again in defeating his friend-turned-adversary, Prince Hardin. She subsequently plays an important role in the main story of Awakening. Although she is not playable initially, she appears as an important NPC in the story, as she is the one who gives you one of the gems that seals the power of the Fire Emblem itself.
She plays a central role in the DLC episodes of Awakening, "The Future Past", wherein she adopts the role of the Divine Dragon herself and aids in the heroes' defeat of the Fell Dragon Grima. Although this is arguably non-canon, as it takes place in a different timeline than the official story of the game, it nevertheless demonstrates that Tiki's role in the game goes above and beyond merely being a peripheral NPC and bonus playable character.
Tiki's portraits in Shin Monshō no Nazo and Awakening
Okay, that makes sense. Why Tiki of all characters, though?
Well, for starters, Tiki is the most important and iconic of the Manakete class - a class that has yet to appear in any playable capacity in Smash. The term "Manakete" may sound like something quite strange and esoteric, but it's really quite simple: they're units that, through use of a Dragonstone, can transform into dragons in battle. Manaketes are a staple unit in the Fire Emblem series, having first appeared in the very first game in the series and making subsequent appearance in almost every game since. In addition to Tiki, the Manakete class includes Bantu, Nagi, Gotoh, Fae, Myrrh, Nowi and Nah - and those are just the playable characters! Manaketes have also appeared as major antagonists, with the likes of Medeus and Idenn appearing as primary foes in their respective games.
There's also the fact that Tiki herself represents the thematic link between the original games and the newer games: just as the original and Awakening are connected by adventures in the same world many years apart, so too does Tiki connect the classic roots of the series with the modern era of Fire Emblem, single-handedly unifying entirely separate generations of players and stories alike! Tiki is a recurring character in the series who not only represents an essential aspect of the game's class system and storylines, but also represents the evolution from the series' humble beginnings right up to the smash (;3) hit that is Awakening!
Tiki confessing her love to the Avatar
* CONCEPTS *
How would she play in Smash?
As a Manakete, Tiki has the unique ability to harness the power of the Dragonstone and adopt the guise of a Divine Dragon. In this form, Tiki can harness the power of her divine flames to scorch her foes and punish evil-doers, whilst also making use of her teeth, claws, talons, wings and other natural weapons. She could even harness the power of Naga for her Final Smash, unleashing a torrent of divine flames from the heavens above!
Wait a minute! Sakurai said transforming characters aren't in this game!
Right you are, friend mine! That's exactly why Tiki could represent a totally new kind of character: rather than transforming into a dragon as needs be or fighting solely in her Divine Dragon form, she could summon her Divine Dragon spirit for certain moves. This would allow her to fight with both aspects of herself simultaneously, thus representing the full potential of her character whilst also keeping within the technical limitations of the game.
But that just sounds like the Ice Climbers! That wouldn't work either, y'know!
The difference here is that the Ice Climbers are two entirely separate AI, with the lead AI being controlled by the player and the other following their commands. In effect, they're two totally distinct character models in one, and that is too much for the game's technical limitations to handle in multiplayer battles.
Tiki in this case would be more akin to Rosalina and Luma or Duck Hunt: while there are technically two entities, the dragon form is not a separate AI, but rather an extension of Tiki's character. They share the same essential AI and are animated together. For the sake of balance, when the dragon form is summoned, they would share their hitboxes and hurtboxes. This would be an interesting mechanic to embellish Tiki's playstyle: do you opt for greater range and strength at the risk of being more vulnerable, or do you wait for the right moment to strike with the Divine Dragon's awesome powers?
That's cool, but a bit complex. Could Tiki fight any other way?
Of course! This is just a potential concept for how she could fight. There are plenty of other ways in which she could fight, and any and all moveset concepts will be accepted in that sense!
* ARGUMENTS *
Fire Emblem has enough reps already!
The roster isn't divvied up based on "reps". It's based on what seems good and what works - if a series is popular and has good characters to work with, there's no reason why it should be limited because of simple numbers. The same goes for the "slots" argument, as there is no maximum limit of characters that can fit into a roster. Especially with DLC, the developers potentially has as much time as they require to work on new characters, so the theory that "they won't have enough time to make that many newcomers" is now redundant.
Isn't she already in the game?
Yes, she appears as a trophy in Super Smash Bros for Nintendo 3DS.
"Tiki resides in Valm as the Voice of the Divine Dragon. You might be surprised to learn that she is 3,000 years old. As befitting one of the Divine Dragon Tribe, she has a very calm demeanor…but every so often, she'll show her youthful spirit."
- Trophy description
Close-up shot of Tiki's trophy in Super Smash Bros for Nintendo 3DS
This argument is officially debunked as of Mewtwo's announcement, though: now that we know trophies can potentially be playable characters, too, there's no reason to believe this would stand in Tiki's way. If anything, it works in her favour, since it demonstrates that Sakurai considers her notable enough to be referenced in the game!There's also the fact that it depicts her human form and dragon form simultaneously, proving that it can be done similarly in-game.
Oh, and take a look at this!
Look familiar?Of course, this doesn't necessarily mean anything substantial for Tiki as a playable character, but it does prove that Sakurai remembers her! It's certainly not a damning factor, since Mario has a Wario-coloured alt and even Pit has a Dark Pit-coloured alt!
She's not relevant!
By whose account? As has already been elaborated upon, she's been around since the very very first Fire Emblem game and is an important figure in Awakening. Awakening itself is the best-selling Fire Emblem game of all time and a fan favourite, bringing back plenty of well-known favourites (Marth, Ike) alongside popular new faces (Lucina, Robin). Tiki's popularity has been revived with her new design in Awakening, bringing her back to the fore once again as a central character in the Fire Emblem mythos.
Oh, and she even appears in the crossover title, Shin Megami Tensei X Fire Emblem. That's pretty cool!
Tiki's appearance in Shin Megami Tensei X Fire Emblem
What are her chances?
As of right now, it's difficult to say. Sakurai seems to be content with the amount of Fire Emblem characters thus far and probably isn't considering any more, at least for the time being. Should she appear in a future Fire Emblem game during Smash 4's DLC cycle, and if her role is increased in that game, she has a strong chance of appearing somewhere down the line.
Even Lucina supports this idea!
"It's true!"
* MOVESETS *
TIKI
The voice of Naga awakens! Tiki is a lighter heavyweight fighter that enters the battlefield with flames and talons in tow. Wielding the power of the Dragonstones, she is able to summon her draconic Manakete form for her special attacks. Ordinarily, whilst fighting in her human form, she focuses on strength and knockback over defense or durability - while not as heavy as many other fighters and relatively easy to be KO'd herself, she is lighter than her regular fellow heavyweights and can use this to her advantage for strong aerial potential and good recovery. Her Manakete spirit fights at her side and is an extension of her own form, so damaging it will damage her likewise. She can even summon the aid of her Divine Dragon heritage to envelop her foes in almighty holy flames, so be told: she may look pretty, but this girl has teeth and claws in plentiful abundance, and she isn't afraid to wield them for the greater good.
Regular B - Breath Flames
Tiki summons her Manakete form to breathe divine flames. The flames deal gradual damage whilst active and can be aimed up or down at will, though they will fade over time. Tiki herself cannot move whilst using this move
Custom 1 - Raging Flames
Flames are twice as strong, but last half as long
Custom 2 - Cold Flames
Flames do no damage, but cause freezing if maintained for long enough
Side B - Fire Talons
Tiki summons her Manakete form to tear through her foes with powerful claws. Her claws can be used in a combo if they strike, with each successive hit getting stronger and more potent, climaxing in a brilliant finishing move if all hits are successful
Custom 1 - Furious Talons
Claws are twice as strong, but cannot move whilst using them
Custom 2 - Shredding Talons
Claws release a blast of air when used, but damage and knockback is halved
Up B - Burning Wings
Tiki summons her Manakete form to take to the skies on wondrous wings. She will fly upwards in whatever direction she is pointed in and charge through anything in her path
Custom 1 - Volatile Wings
Damage from flaming charge is doubled, but there is a chance of it backfiring for self-damage
Custom 2 - Soaring Wings
Travels twice as far, but does not do any damage
Down B - Dragons' Focus
Tiki summons her Manakete form to shield her from harm. Whilst protected, Tiki will counter any physical attacks she receives, though she cannot move until the animation is completed
Custom 1 - Dragons' Fury
Countered attacks do twice damage, but damage is still received
Custom 2 - Dragons' Heart
Projectile attacks absorb damage, but do not counter
Final Smash - Blessings of Naga
Tiki summons the aid of the Divine Dragon, Naga, to unleash her full potential. When activated, an image of Naga will appear before Tiki and release a powerful deluge of divine flames in a straightforward burst. Anyone caught in the flames receives massive gradual damage and will receive strong knockback after its effects
Regular - Strike
Combo - Strike combo
Side smash - Bite
Up smash - Upward flames
Down smash - Lower flames
Dash - Sweeping wings
Side tilt - Roundhouse kick
Up tilt - Upward sweep
Down tilt - Tail whip
Regular air - Air slash
Front air - Air bite
Back air - Air tail
Up air - Air flames
Down air - Air slam
Grab - Grab
Pummel - Rage
Front throw - Throwing claws
Back throw - Throwing teeth
Up throw - Throwing flames
Down throw - Throwing talons
Up taunt - Manakete form appears and floats about
Side taunt - Puts hands together and prays
Down taunt - Throws head back and gives praise
Entrance
Appears in Manakete form, wreathed in divine flames, and transforms
Victory
Victory 1 - Looks to the skies and says, "Blessings of Naga be with you."
Victory 2 - Strikes an elegant pose whilst her Manakete form roars
Victory 3 - Giggles playfully and embraces her Manakete form
Colours / Costumes
Green and red (Tiki)
Red and black (Bantu)
Purple and yellow (Fae)
Purple and red (Myrrh)
Green and purple (Nowi)
Red and pink (Nah)
Green and pink (Naga)
Black and purple (Medeus)
Kirby Hat
Green ponytail with golden tiara
The voice of Naga awakens! Tiki is a lighter heavyweight fighter that enters the battlefield with flames and talons in tow. Wielding the power of the Dragonstones, she is able to summon her draconic Manakete form for her special attacks. Ordinarily, whilst fighting in her human form, she focuses on strength and knockback over defense or durability - while not as heavy as many other fighters and relatively easy to be KO'd herself, she is lighter than her regular fellow heavyweights and can use this to her advantage for strong aerial potential and good recovery. Her Manakete spirit fights at her side and is an extension of her own form, so damaging it will damage her likewise. She can even summon the aid of her Divine Dragon heritage to envelop her foes in almighty holy flames, so be told: she may look pretty, but this girl has teeth and claws in plentiful abundance, and she isn't afraid to wield them for the greater good.
Regular B - Breath Flames
Tiki summons her Manakete form to breathe divine flames. The flames deal gradual damage whilst active and can be aimed up or down at will, though they will fade over time. Tiki herself cannot move whilst using this move
Custom 1 - Raging Flames
Flames are twice as strong, but last half as long
Custom 2 - Cold Flames
Flames do no damage, but cause freezing if maintained for long enough
Side B - Fire Talons
Tiki summons her Manakete form to tear through her foes with powerful claws. Her claws can be used in a combo if they strike, with each successive hit getting stronger and more potent, climaxing in a brilliant finishing move if all hits are successful
Custom 1 - Furious Talons
Claws are twice as strong, but cannot move whilst using them
Custom 2 - Shredding Talons
Claws release a blast of air when used, but damage and knockback is halved
Up B - Burning Wings
Tiki summons her Manakete form to take to the skies on wondrous wings. She will fly upwards in whatever direction she is pointed in and charge through anything in her path
Custom 1 - Volatile Wings
Damage from flaming charge is doubled, but there is a chance of it backfiring for self-damage
Custom 2 - Soaring Wings
Travels twice as far, but does not do any damage
Down B - Dragons' Focus
Tiki summons her Manakete form to shield her from harm. Whilst protected, Tiki will counter any physical attacks she receives, though she cannot move until the animation is completed
Custom 1 - Dragons' Fury
Countered attacks do twice damage, but damage is still received
Custom 2 - Dragons' Heart
Projectile attacks absorb damage, but do not counter
Final Smash - Blessings of Naga
Tiki summons the aid of the Divine Dragon, Naga, to unleash her full potential. When activated, an image of Naga will appear before Tiki and release a powerful deluge of divine flames in a straightforward burst. Anyone caught in the flames receives massive gradual damage and will receive strong knockback after its effects
Regular - Strike
Combo - Strike combo
Side smash - Bite
Up smash - Upward flames
Down smash - Lower flames
Dash - Sweeping wings
Side tilt - Roundhouse kick
Up tilt - Upward sweep
Down tilt - Tail whip
Regular air - Air slash
Front air - Air bite
Back air - Air tail
Up air - Air flames
Down air - Air slam
Grab - Grab
Pummel - Rage
Front throw - Throwing claws
Back throw - Throwing teeth
Up throw - Throwing flames
Down throw - Throwing talons
Up taunt - Manakete form appears and floats about
Side taunt - Puts hands together and prays
Down taunt - Throws head back and gives praise
Entrance
Appears in Manakete form, wreathed in divine flames, and transforms
Victory
Victory 1 - Looks to the skies and says, "Blessings of Naga be with you."
Victory 2 - Strikes an elegant pose whilst her Manakete form roars
Victory 3 - Giggles playfully and embraces her Manakete form
Colours / Costumes
Green and red (Tiki)
Red and black (Bantu)
Purple and yellow (Fae)
Purple and red (Myrrh)
Green and purple (Nowi)
Red and pink (Nah)
Green and pink (Naga)
Black and purple (Medeus)
Kirby Hat
Green ponytail with golden tiara
This moveset is too big to fit in the OP, so I'll link it in its own post. See for yourself and have fun!
So I have my own concept (which is why I voted for Tiki) that is somewhat similar but also different. Making her a much more unique fighter (probably not high tier but you'll see why in a moment). Also a part of my pitch is that FE1/3/11/12 Tiki is used, so that she can be reskinned as Fa, Ninian, Nils, Kurthnaga, Myrrh, Nah, and Nowi as alternate models/costumes.
The gimmick: Dragon Transformations
The main aspect of this gimmick will be two fold, a partial transformation happens to various parts of Tiki for Smash Attacks/Special attacks and her Final Smash makes all her attacks stronger/faster by having her transformed for the duration of the Final Smash. So instead of a Manakete 'luma' she has dragon overlays on her model like Falcon's fire and Ganondorf's dark energy. This also makes her much more reliant on the Final Smash as her attacks will be lackluster overall relying on combos to get into killzones.
Her transformations will put some lag into her moveset that will make her a tough fighter to master, but in settings with a Smash Ball she'll have an easier time breaking it and in her transformed state her moves will come out much faster and harder.
Standard attacks:
Tiki's standards will be, overall, fairly weak strikes with her hands/feet/head. With maybe one or two airs and her dash using her wings or tail in a transformation. She'll have a fairly low range low power but fast interrupt style.
Smash Attacks:
Her smashes will almost always be a tail lash of some kind (maybe a double Wing slash like Palutena's D-Smash), charging her smashes will be less difficult as some of the transformation lag will be omitted by charging.
Throws:
Throws will be done with tail transformations giving her a tether throw (but not a tether recovery), and will be about as effective as Marth and Lucina's throws.
Special Attacks:
Her specials are where she gets the real meat of her transformation moves. Her wings naturally play a major role as they are iconic to being dragon-like, and good recovery. Probably again sharping some motion properties with Falcon or Charizard for Up and Side Specials. She'll probably have a Tail Lash with a reflective property for a down special (she is a dragon resistant to magic). With her neutral special being a charged dragon claw slash.
Final Smash:
Her Final Smash is named "A True Dragonstone" and turns her into her full Manakete form giving her perpetual jumps, hitstun immunity, and all her attacks are stronger/lagless versions of her untransformed moveset. Overall making her an explosive character for games with smash ball on.
The gimmick: Dragon Transformations
The main aspect of this gimmick will be two fold, a partial transformation happens to various parts of Tiki for Smash Attacks/Special attacks and her Final Smash makes all her attacks stronger/faster by having her transformed for the duration of the Final Smash. So instead of a Manakete 'luma' she has dragon overlays on her model like Falcon's fire and Ganondorf's dark energy. This also makes her much more reliant on the Final Smash as her attacks will be lackluster overall relying on combos to get into killzones.
Her transformations will put some lag into her moveset that will make her a tough fighter to master, but in settings with a Smash Ball she'll have an easier time breaking it and in her transformed state her moves will come out much faster and harder.
Standard attacks:
Tiki's standards will be, overall, fairly weak strikes with her hands/feet/head. With maybe one or two airs and her dash using her wings or tail in a transformation. She'll have a fairly low range low power but fast interrupt style.
Smash Attacks:
Her smashes will almost always be a tail lash of some kind (maybe a double Wing slash like Palutena's D-Smash), charging her smashes will be less difficult as some of the transformation lag will be omitted by charging.
Throws:
Throws will be done with tail transformations giving her a tether throw (but not a tether recovery), and will be about as effective as Marth and Lucina's throws.
Special Attacks:
Her specials are where she gets the real meat of her transformation moves. Her wings naturally play a major role as they are iconic to being dragon-like, and good recovery. Probably again sharping some motion properties with Falcon or Charizard for Up and Side Specials. She'll probably have a Tail Lash with a reflective property for a down special (she is a dragon resistant to magic). With her neutral special being a charged dragon claw slash.
Final Smash:
Her Final Smash is named "A True Dragonstone" and turns her into her full Manakete form giving her perpetual jumps, hitstun immunity, and all her attacks are stronger/lagless versions of her untransformed moveset. Overall making her an explosive character for games with smash ball on.
Again, this is pretty big, so I'll link it in its own post. Praise be to Naga!
* STAGES *
THE MILA TREE (3DS)
THE MILA TREE (3DS)
The Mila Tree in Awakening
The Mila Tree is Tiki's home in Awakening, located in the continent of Valm, and the resting place of Azure, one of the Fire Emblem's sacred gemstones. The tree itself is guarded by Mila, the Earth Mother of Zofia, and Tiki has dwelt here for many years in anticipation of a great hero. Chrom and his army arrive here to claim Azure from Tiki, and after defeating Cervantes of Valm and his troops, Chrom receives the gemstone and Tiki returns to her indefinite sleep.
Concept sketch of the Mila Tree stage
ICE DRAGON TEMPLE (Wii U)
The Ice Dragon Temple in the Fire Emblem TCG
Concept sketch of the Ice Dragon Temple stage
* SUPPORTERS *
* ICONS / BANNERS *
@S.F.L.R_9
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@gByron
@Captain Shwampy
@ Wintropy
@ Lilfut
@ TimidKitsune129
@The Soulless One
@ GuyWithTheFace
@ False Sense
@ A Distant Demon
@Syrek
@ AustarusIV
@ Dropkick Laser
@ Célja
@ FyrianFate
@ Captain Hazama
@ The_Cardinal
@ Tino
@ Magikarpow
@CascadeOfStars
@ Pacack
@ Drakonis
@ Kenith
@ warriorman222
@ AEMehr
@ JimmyTheCaterpillar
@ Matoi Knight
@ Oracle_Summon
@ Shaymikyu
@ RobinOnDrugs
@Coolpool2
@Troykv
@Rakath
@J_the_Man
@xamus
@Burigu
@Villager's_Mewtwo
@Jigglystep
@MonK4
@jaeohjae
@BluePikmin11
@the king of murder
@BakaCirno
@Burruni
@Another K-2L Survivor
@Kitsunebi
@TikiFan
@Equestrian Flyer
@Astellius
@Almost But Not Quite
@smashkirby
@MaskO'
@Nah
@PreedReve
@Toon612Link
@Spatman
@DustyPumpkin
@Jetmann
@TriforceOfAura
@Solar Crystallization
@ShoriSmash
@Gimmick
@gByron
@Captain Shwampy
* ICONS / BANNERS *
Thanks to @Starry for the splash plate and banner icon!
Feel free to use these in your signatures! Spread Naga's holy word and support Tiki for DLC!
Feel free to use these in your signatures! Spread Naga's holy word and support Tiki for DLC!
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