So far everything that I have read in this thread is based on average peach play and/or one that does not know what they are doing.
Throwing a banana at Peach in the air when she's floating means she is almost always going to be sent to the ground. Jump -> toss bananas and it makes this matchup a lot easier. Also, forward air. Lots of that. Yours beats out hers.
(Out the door, may post more later)
Edit: Also, good stuff Zinoto. Glad to see these back up and running. Wish I had it in me to do it myself...I can do the matchup ratio images for the main thread too, if you like. Just poke me via PM or Email (Gigahedgehog@gmail.com) if I'm late on it!
Sail, I thought you would have learn better then to say something like this after playing me. Are talking about basic Peach play or one that actually knows what they are doing?
That typical Toss nanner in the air, I can easily Nair it upon landing and catch it. You are giving me a free naner. And that is something you really don't wanna do if a peach is sick with it. Peach has a good naner game. Mix that with her pressure game (really if I corner you) and you are in for a world of hurt.
Peach should not be in the air alot dont blank against diddy. The fast air move she has when facing diddy is her nair. And that is three frames. I have to be really close to hit with it since it has lil range. It have more if she not slant her body while doing it. So if peach is a point blank and wants to Fair or be in the air, yea, fair her. Se can't do anything about it.
Now if Her back is turned and she is going in with it or is at range and does the move, its a better option for her and get beat your range. it's fast and have good range. The move also pushes Peach a lil towards the opponent in general. Do its a great move to space and hit with. The worst thing that can happen when I do a bair is I trade with your fair.
Upclose dairs are good for jab pressure mix ups. But not to just be thrown out there. Your fair can just hit her out of it. Same with your naner and peanut gun.
Here's a vid of a peach i played last tourney
http://youtu.be/_KdGHiR3ARg
There are a few ways to stop floating: Aerials, sideB, SH banana toss and peanuts. Peach can get rid of peanuts by commiting to dairs but, when peach does this she can be punished, you can also get her to commit to a dair without shooting peanuts via sheild cancel. Dair is the only annoying thing in the MU for me because i'm not sure what to do once i do actually get daired, i usually try to upsmash OoS or uptilt but, that didn't always work for me.(i think you're suppose to either SDI well and punish...but idk)
I also think crawling a lot would be useful in this matchup because it would force lower floats in general which is more punishable. Getting back to the stage also is kinda hard but, you just have to mixit up well.
i think learning to instant throw bomb ombs back at peach would be useful too.. :I
I think this MU is a slight advantage for diddy...but idk.
Ok, Now to stop her floating with she dairs, your options that you stated are good. But look at what I just said. If she is coming at you with dairs. If She is not near you and start floating/coming at you with floating dairs, that a stupid thing for her to be doing. Cause all these options will just **** her. You OBVIOUSLY see it coming She has no fast ranged air moves in front of her to cover her self from deep. She is in the danger zone. You can pin her down easy.
Now if She is floating to you and a few feet away. Naners and peanut gun is not such a good idea. For I can Nair the peanut to catch or break it. And I can do droping nairs out of float to catch the naner as I explained before.
See? This one example of what I said at the start of my post. That right there was just based on average gameplay on Peach or one that does not know what to do/her options. You thought that Peach would just Dair the peanuts while floating to stop that. That is not her only options to stop them. And it is by far her worst one. For if the peanut hits her above her chest, she gets hit. Peach is open on her dair if she is hit above her waist. Nair is what she should be doing to stop Peanuts. More protection, and easy to cancel out or catch.
As for aerials and side-B, Diddy wins that No matter what I do if I float like this. But I already explained this already so look up again if anything. Time if tricky but her nair can beat his side-b. But if anything, I since I see a side B and I am not throwing any moves, I would just drop from my float and block, then counter out of my shield. But if I already have a move out (which would be stupid at this point) yea, this is a good thing to do. Also be aware that spaced fairs>side-B. So if I do like a lil pressure min up and then float back founded to a Fair to space or break away> a spaced fair will beat that move.
Crawling is a BAD idea if you are trying to force low spaced moves. You don't even wanna her to be ground floating on you. or even be small inches off the ground. Think about it. I can touch the floor faster and move/fight faster. All my air moves auto cancel dude. If I am floating a lil higher I won't touch the floor that fast. Which can give you a lil more time to react and break away from my assault. if She is ground float and has a naner, its even worst. I can use all my air attacks while floating with a an item in hand. and all my moves auto cancel. So imagine that with a naner game from me and then mixes with pressure and ground floated air moves. Yea..........................Not pretty. So lets like, avoid doing that yea?
Remember my moves all auto cancel. So if I dair and you Peanut cancel. Can just land a move right away. Now if you do this and I hit your shield. My jab mix ups and pressure begins. And you do not want that. I have frame advantage on your shield. You would really wanna avoid being in the shield vs Peach. So it is Best not do do this.
And to note on SDI. if I drop early or short hop her dair, I get a free uptilt and sometimes nair. SDI is only good if Peach wants to go for a chain of it or she She does not drop in the middle or the attack. Otherwise, I get a free uptilt/nair. Upsmash as well if The player reacts fast enough and follows the DI. (and yes it would kill you)
oh i thought you could for some reason(not that i've ever done it) lol. i'll keep that in mind. I think it important to keep in mind how the peach recovers as well to get some potential gimps. Does diddys upair beat peaches dair as she's falling down? would barrels vs a falling dair be good for early ceiling kills?
Its hard to gimp Peach if she recovers low. But if I am high. A peach should usually F-B twice to get to the center of the stage, then work on landing. Platforms help with this. otherwise, her best Bet is to recover low. Even meta knight has a hard time killing her or gimping Peach is she recovers low smart. So imagine diddy.
if I throw my dair first, his upair will not beat it. Best wait for the dair, and right when it ends, you go in and upair her.
The barrel is random. I it wot hit me right away. I would usually beat the barrel and then have time to react to the one flying around. Ever way you are gonna be lest open. best not try to. Not worth the risk.
F-air, jump banana throw and side b is pretty much all you need in this match up.
Diddys that tried this I beat the **** out of them.
Leon likes to play his Peach against me, for some reason (me knowing the marth matchup 10 times better is one of them I guess), but I don't think I have any video of a set with him. Maybe this weekend, I'll let you know.
If you're far from her, popgun forces a reaction and you will most likely win the situation that comes out of it.
If you aren't... make sure there's a banana you can use nearby when that happens. Otherwise your only options will be aerials and usmash oos and Peach can work around them (Nicole's playstyle is awesome for this o.o)
The key to this matchup, imo at least, is to tank. Both characters have an extremely hard time landing a kill, but for diddy it's because he lacks power : he can set kills up easily. Peach cannot, she just has 2 potential kill moves : usmash and fair, fair being stale most of the time even her nair becomes more dangerous.
So don't let her get in or guess your landing spot. I often find myself planking as Diddy just to land the most damage I can land before I die.
If you really want numbers, I'd say +0, or 55-45 if you like it old school.
Her fair being stale. Thats a Player problem. not a CHARACTER problem. Big difference. if you play a Peach that uses her fair once every 7-9 attacks, that move will be fresh and ready to kill. So lets drop this "fair will be state all the time" idea. if it is, its the players fault. Now if we are gonna talk about high level play and being smart, Lets go by when a Peach keeps that move fresh. And yes, she has many ways on doing do. Also her bair kills well. alone with her uptilt. Short hop dairs to uptilt/upsmash is also good to end a stock.
To get a nanner is not that hard. if one is on the floor and I go to get it while you try as well, I can ground float infront of the nanner and then hit you. Then drop the float and she will pick it up. Does not matter at what point of the move it is. All I have to do is let go of jump and she grabs it. Then from there I can start my nanner game and I now have more set ups to kill you. the thing is my set ups are more dangerous then yours.
nanner game + mix up + gound floating + pressure + frame advantage on shield + Using air moves with items in hand= Dead chimp. And I have many ways to approach and get in. And I have yet to go on about her turnips ans how they can even be used as set ups. And If if I link her turnips with all the other stuff, you are really gonna have a hard time.
And don't try to plank me. Not gonna work. im gonna snipe you and you die. Did it to a few diddys that tried. and when you get snipe and forced to up-B, you are in trouble vs Peach. And one turnip Zdrop off the up-B and you are dead.
Basic gameplay= diddy wins. I feel it is too easy for you to evade and get away with alot of stuff. also so easy to hit Peach.
Top Level- Peach wins. Not hard to get in, and once she does, smart pressure and mix ups **** him over. And He is in danger when coming back. it's best he recovers high. if he tries to recover low, one zdrop and that is his stock. Diddy has no options at all oos to stop me. All he can only side step or roll. Thats it. And if I can make that read, You are done. I actually control where you have to go in terms of evading. And for real talk, side stepping vs peach is a bad idea vs her pressure game. so your only save option to even get away from it all is to roll. if you are in a corner, you only have one option, and that is to roll back. me knowing this, I make you roll back and punish. Any grabs I get is to knock you off stage. And try to keep you in the corner as much as possible. till you die.
As diddy you are gonna want to be center stage as much as possible. And have one naner infront of you. And one in your hand. If not then at least one naner in front of you and be read to counter air long distance floating or air assaults you might catch with your gun or fair. Limit getting cornered as Punch as possible. Gives you more breathing if you are forced to roll.