Monk/Honkey/Banana
Smash Champion
Before you all start posting about how wrong I am about the title of this thread I just want to tell you that although it may not seem like it...I'm doing this to help the community out now please just give like 5-10 minutes of you time to just hear me out and take in what I'm saying. Also if this kicks off like I hope it does I'll start writing more posts like this
I'm just going to throw this out there...Mario is a terrible character and there is a reason why he is in low tier...It's not because of Mario players placing poorly or because he isn't repped much in tournaments...it's because he is generally a bad character
Mario is the one character in this game that plays fairly and in this game playing fair isn't exactly what people want to be doing. I just want you to take a minute and think about grand finals of a major tournament or hell...even just matches between higher level players...at some point in the game there will just be some ridiculous unfair shenanigans going on. Now I know what you guys are all going to say "Mario has the FLUDD and Cape those are 'unfair'" but while those are tool Mario has the help fight all the things that are unfair they themselves aren't really that unfair. The Cape reverses momentum and turns people around...that really cool and it does help Mario fight somethings on stage and you can even GOTCHA people way off stage sometimes (which by the way isn't unfair...considering most of the cast is doing either similar things or killing by the percent you knock them off the stage)but with brawl's physics and being able to grab the ledge backwards it isn't really unfair. With FLUDD you have a few more applications but it's still pretty fair...FIHL sets up a Fsmash or a few hits...but don't other characters have just like...you know...regular moves that set up their kills? I want you guys to use this thread to discuss all the unfair/unique/gimmicky/helpful aspects about each character and how useful they are in all their match-ups.
Another thing that makes Mario a bad character is the fact that his good qualities don't make up for his bad qualities. When I'm judging how good a character is I look at a few different things...Speed, Mobility, Power/Priority, Range, Recovery, Adaptability..Lets take a look at Mario and break down each component
Speed: Mario's speed is not terrible, he's pretty quick on stage and in the air and it can sometimes catch people off guard
Mobility: Mario is pretty mobile his moves work really well together and you can get a few good consecutive hits provided you're able to read where your opponent is going and provided they can't give an answer for your move
Power/Priority: This is where Mario starts going down hill...his power is quite bad having (basically) one kill move is just so terrible and having to hit someone 5 or 6 times while they only have to hit you 3 or 4 times to get the same amount of damage is bad.
Range: Mario's range is so bad and in this game it's so important to be able to out range opponents...the last tournament I went to Nick Riddle and I were talking and he brought up something really funny to me...every other character in the game...when they jab...they really jab...they throw their arm/sword pretty far out there...where as Mario he just kind of keeps his arms close to his short little body...and that's a really good way to put it...he has a really short body...and his moves don't really go past that
Recovery: Mario's recovery is...ok...I guess?...but it's not versatile at all...don't get me wrong I've lived up in the higher percents with good DI and everything...but I really shouldn't...since the only way Mario can recover is from very far up...and usually to the ledge
Adaptability: Mario can adapt pretty moderately...but he has to work really hard to come back from a losing battle...and most of the time it's still just a losing battle...Also it's really hard for Mario to keep the lead since when he messes up it's usually really bad...and with his limited tools it's just very hard to snag control away from a match...one of my examples was when I was playing against MVD at FL Gaming 1...and the first stock...he got one hit on me...and then I beat the **** out of him and then his stock was gone and I was sitting pretty...after that though he figured out if he just played differently...and realized my tools can't beat his then he wouldn't lose another stock...and then he didn't
Now before you all start bashing me for talking about how Mario is bad I just want you to know...I'm not trying to defer people from playing Mario and I'm not trying to get any of you to stop I mean...look at me...I've been playing Mario forever...and I haven't stopped...what I'm trying to get you to realize is that Mario is a character with a lot of limits...too many limits and flaws to be considered anything but low tier...what I want you guys to take away from this is that while having pride for your character is good...don't be blinded by it...understand what your character is and how to make it work
I'm just going to throw this out there...Mario is a terrible character and there is a reason why he is in low tier...It's not because of Mario players placing poorly or because he isn't repped much in tournaments...it's because he is generally a bad character
Mario is the one character in this game that plays fairly and in this game playing fair isn't exactly what people want to be doing. I just want you to take a minute and think about grand finals of a major tournament or hell...even just matches between higher level players...at some point in the game there will just be some ridiculous unfair shenanigans going on. Now I know what you guys are all going to say "Mario has the FLUDD and Cape those are 'unfair'" but while those are tool Mario has the help fight all the things that are unfair they themselves aren't really that unfair. The Cape reverses momentum and turns people around...that really cool and it does help Mario fight somethings on stage and you can even GOTCHA people way off stage sometimes (which by the way isn't unfair...considering most of the cast is doing either similar things or killing by the percent you knock them off the stage)but with brawl's physics and being able to grab the ledge backwards it isn't really unfair. With FLUDD you have a few more applications but it's still pretty fair...FIHL sets up a Fsmash or a few hits...but don't other characters have just like...you know...regular moves that set up their kills? I want you guys to use this thread to discuss all the unfair/unique/gimmicky/helpful aspects about each character and how useful they are in all their match-ups.
Another thing that makes Mario a bad character is the fact that his good qualities don't make up for his bad qualities. When I'm judging how good a character is I look at a few different things...Speed, Mobility, Power/Priority, Range, Recovery, Adaptability..Lets take a look at Mario and break down each component
Speed: Mario's speed is not terrible, he's pretty quick on stage and in the air and it can sometimes catch people off guard
Mobility: Mario is pretty mobile his moves work really well together and you can get a few good consecutive hits provided you're able to read where your opponent is going and provided they can't give an answer for your move
Power/Priority: This is where Mario starts going down hill...his power is quite bad having (basically) one kill move is just so terrible and having to hit someone 5 or 6 times while they only have to hit you 3 or 4 times to get the same amount of damage is bad.
Range: Mario's range is so bad and in this game it's so important to be able to out range opponents...the last tournament I went to Nick Riddle and I were talking and he brought up something really funny to me...every other character in the game...when they jab...they really jab...they throw their arm/sword pretty far out there...where as Mario he just kind of keeps his arms close to his short little body...and that's a really good way to put it...he has a really short body...and his moves don't really go past that
Recovery: Mario's recovery is...ok...I guess?...but it's not versatile at all...don't get me wrong I've lived up in the higher percents with good DI and everything...but I really shouldn't...since the only way Mario can recover is from very far up...and usually to the ledge
Adaptability: Mario can adapt pretty moderately...but he has to work really hard to come back from a losing battle...and most of the time it's still just a losing battle...Also it's really hard for Mario to keep the lead since when he messes up it's usually really bad...and with his limited tools it's just very hard to snag control away from a match...one of my examples was when I was playing against MVD at FL Gaming 1...and the first stock...he got one hit on me...and then I beat the **** out of him and then his stock was gone and I was sitting pretty...after that though he figured out if he just played differently...and realized my tools can't beat his then he wouldn't lose another stock...and then he didn't
Now before you all start bashing me for talking about how Mario is bad I just want you to know...I'm not trying to defer people from playing Mario and I'm not trying to get any of you to stop I mean...look at me...I've been playing Mario forever...and I haven't stopped...what I'm trying to get you to realize is that Mario is a character with a lot of limits...too many limits and flaws to be considered anything but low tier...what I want you guys to take away from this is that while having pride for your character is good...don't be blinded by it...understand what your character is and how to make it work