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wow i never knew that, that's useful info, thanksCSS isn't reliable. If you hold up when the DK is Cargoing, it counts as one input every frame for some reason, so it won't work until high %s. It is better to just throw them off the level.
Thats why he can be a threat to snake yo. Hes SO HEAVY. Utilt doesn't kill until hes at like 145% which sucks. Plus sometimes you can read an airdodge and he b-reversal a donkey punch right in your face when u try to grab him and uses his invincibility frames to beat the grab. SO DUMB!!! lol.Did I mention he's fat and doesn't die? He's really... really fat... lol.
D3 doesnt count as a matchup for DK, we dont speak of itDedede is pretty bad for dk too
/agreeAlso while at first I thought his MU with MK was terrible I now actually think it isn't bad. DK can get through nado with: ftilt, well spaced bair from the top, up-b during super armor, Fsmash (SICK) and Donkey punch. The DK punch is the most usual and devastating, one good nado read with MK over 80% and he gets KO'd by the punch. The bad part in the MU is DK's recovery, but if you time Up-B right so super armor frames go though MK's attacks it helps. Also if you mix up recover by stalling with Side-B it can throw off the MK.
fixed./agree
This MU is not bad as long as you know your options and are smart. 9 wind will kill MK around 50 (I think), DK has a few options to stop nado, and never underestimate how frustrating DK's survivability can be for a MK player.
yea guys, you should test a sweetspotted 9 wind on jiggz on battlefield at 25% ^^ tell me the results without DI teeheefixed.
80 :D hahaaaaaaaa
How I deal with falco's lasers is let him camp you to about 45%(but don't make it too obvious lol) so he can't CG>dair spike you, after that i either SHAD or PS them. If you predict falco's side-B, such as when he's recovering, headbutt him into the ground. At low percents up-B racks up like 30% and at mid-high percents, f-smash, d-smash and giant punch will take care of that bird. Also, never roll behind falco, or you will get f-smashed.I've been playing almost solely Donkey for the last 4 months. He can do some incredible things but I think he has some close to impossible match ups. I can't for the life of me figure out how to get through a laser camping/side-Bing Falco, who has an easy CG > spike to boot. Best I can figure is to power shield but once you get close you either get grabbed or they side B away, it's very frustrating to deal with.
DK doesn't have a bad edge game.... I love your constant underestimation of DK's abilities.Getting comboed easily is pretty bad news for Donkey Kong when you're getting edgetrapped. Even if you can technically survive to high percents, losing options on the ledge after incurring over 100% is one of his biggest weaknesses. Aside from ROB, Bowser, and probably Ganondorf as well, Donkey Kong has some of the worst edge options in the game that can be covered on reaction with kill moves or at minimum a reset (well, under 100% he's better off with his ledge attack though).
I also like to pick PS1, or Lylat for Falco, although YI, or brinstar is probably betterWith DK vs Falco, its best to let him camp you to around 45%. Up B OOS really helps here when falco is close. What some people don't know, is that DK's b air outright beats falco's side b. For stage cp's, I always CP either YI or Brinstar. Mostly Brinstar. Japes isn't an option against falco
I'll start CPing correctly with DK when I get all those techniques down. The only reason I never CP'd Yoshi's Island is the fact that I hardly knew anything. XD!I also like to pick PS1, or Lylat for Falco, although YI, or brinstar is probably better