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I don't know I think it might be worse than that. I don't really know why other IC's can't CG lucas but I'm pretty consistent at it. I played FAE(who is the best lucas I've played) in the winners finals of a tournament I went to recently and 3-0ed him not really dropping many chaingrabs. Other ic's seem to have a problem with it :/. That match you saw me play against FAE in the crew battle was on a laggy tv and it messed up my cg lol. Future also beat him 3-0 in losers finals with ics even though fae beat him in winners. If ICs stay mid range with lucas then he has a lot of trouble with them.IC vs Lucas is probably 55:45 IC. Lucas separates them really well and is a great nana killer. Lucas also flies out of the IC grabs weird, so it is really difficult to CG him with F-throw and B-throw. PK Thunder can separate them if they are in the air, and nair will when they are on the ground. U-smash charging when nana is running at popo is funny.
I agree, hence he will probably drop one or two spots.Better than Bowser, but worse than Yoshi and Ike.
My bby Galeon still plays!?! I thought he only did doubles D:An interesting thing to note: Lucas's pivot grab reduces the amount of lag afterwards. It makes the grab...surprisingly effective.
I have either the best or 2nd best Lucas main in the country (Galeon) and have him play frequently. Lucas can be a scary character.
SH nair autocancels w/ a 0 frame advantage [+7 on shield drop]. If you land behind the opponent and they keep holding shield you can turn around down tilt, which has a -3 advantage on shield [+4 on shield drop] and immediately jab [frame 2]. really good for shield pokes.His sh nair can eat medium-large character's shields for breakfast. SH nair auto-cancels and can go into jab combo to basically pierce the shield. SH Fair is a good quick attack with decent knockback. You can FH it if you don't want to have landing lag.
Yup, yup. that is entirely correct.The one thing that is incredibly deceptive about Lucas is his kill potential. It really...isn't that good aside from 3 moves (His smashes). His uair is considerably weaker than Ness's, and it won't kill Pikachu until ~160%. His fair will probably kill Pika at around 145% near the edge, much like his D-throw. His F-tilt will kill around 135-140%. Now his smash attacks are absurd. U-smash killing at 75-80%, F-smash killing at 100%, and D-smash killing at 120%. However, avoid those and Lucas won't be killing for a long while.
this is also true.Lucas has really nice tech reads. If he FH dairs you and you miss the tech at around 60%, you can D-tilt locked to death (U-smash at the end or charged F-smash). If you tech forward, he can SH fair you away. If you tech behind him, I think he gets a free grab. It is slightly ridiculous what Lucas can do. He is also less susceptible to grab release BS since he slides farther than Ness. Less characters can re-grab, but most still get a free attack. However, it is much harder to execute those attacks.
Lucas shouldn't really be leaving the stage to edgeguard lol. but yes, PK thunder is ridiculous for edgeguarding.His camp is mediocre at best. His PK Fire walls are easily power-shieldable. B-reversing just puts him in a corner to abuse his off-stage game (Which I will get into later). The only time he can freely throw out PK Thunder is when the opponent is above him. It is too slow to really mindgame, but it can hit people off the level and start edgeguarding strings with fair, PK Fire, or another PK Thunder (Or jump off bair if you are crazy).
Pit, Lucas, MK. those are really the only ones that should gimp Lucas occassionally, if at all.His off stage game isn't that bad. Yes he is gimpable, but only by a few characters (Lucas, Ness, Pikachu [uair footstool], and MK are basically it). His PKT won't disappear if you hit it, so you actually have to hit Lucas to edgeguard him. The PKT moves slower so you will have a little more time to react compared to Ness's. INTERESTING FACT! Lucas's tether has a hurtbox...the only one in the game that does. If he is dangling on his rope snake it can get hurt (I have D-tilted it, Nick Riddle has D-smashed it). It is unfortunate and that makes the rope snake only viable for edge-hogging or quick get-ups.
what's decent? lol.Any decent matchups in the higher tiers?
Lucas should not have to use PKT2. almost ever. His second jump + tether + magnet pull is enough.You seem to have forgotten wind hitbox gimps. I've gimped Lucas mains rather easily with Suck up, but just hitting them with the wind instead of eating them. It works with DDD and Kirby. G&W Uair works just as well. You can make his PK Thunder disappear by hitting it. You simply need to sweet spot the head of it. I've actually managed to do that THROUGH HIS BODY without hitting him before as Jigglypuff with her fair. Squirtle and Mario can also just hit him with Water to push him into his Thunder or under it, screwing his recovery as well. Mario also has cape.
His hardest MU is definitely Snake. he just... camps. and ***** all approaches. and... never dies. Grab release utilt isn't guaranteed. Though lately, I'm beginning to think it's Marth again, and Snake is becoming easier.I'm pretty sure his hardest matchup is Snake. His trouble landing kill moves hurts a lot more, with f-tilt/f-air not killing until like... past 200%. Meanwhile, Snake has no trouble killing, with u-tilt making it hard to approach with aerials, along with a setup in grab release > u-tilt. Grenades make it trickier to apply that shield pressure that Lucas is so good at. I'm also convinced he does all right against Diddy. Probably not even, but certainly not unwinnable, since he can use bananas really well.
sighhh. don't blow up his head, because he'll be content with how he plays now. give him something to shoot for.For anyone who has never seen a good Lucas play, FAE is probably the best Lucas out there. Watch this whole video, you'll probably be glad you did:
http://www.youtube.com/watch?v=Gpt3ezOQWVY
DK isn't that bad. it's really hard for dk to get grabs in that MU.I think Lucas is a very solid character who is under rated and under used, likely because of his bad matchups with DK, Marth, etc. due to that stupid ground-break grab release mechanic. Short of that though, he's very capable. FAE actually recently lost to Ripple's DK in tournament, but even with that cargo-carry>d-smash 0-death combo, the matches were still very close.
He can cancel magnet with jump and roll. You can literally go from healing to attacking in a few frames [depending on aerial of choice] It makes him a beast in teams, since he heals 2x the amount of damage the move does.Psi-magnet heals are INSANE and he can actually still collect a heal after dropping the psi-magnet and ROLLING AWAY. That is to say, it absorbs when the psi-magnet graphic is no longer out and he is in the middle of a roll animation. It's ********.
Lucas destroys MK while he's offstage as well.Lucas MK is probably 60:40 MK. Close up they are pretty even, offstage Lucas gets destroyed. MK dies really early and Lucas can Punish Nado with F-smash.
DK isn't his worst MU at all.Snake is Lucas's 2nd worst MU (Worst being DK). Grab release U-tilt is legit, as is Grab release F-tilt. Lucas's saving grace in this MU is his edgeguarding. With bair, PK Fire, and Magnet, he can gimp Snake sometimes. However, Lucas's decent kill potential with the smashes is basically eliminated because of his weight. Snake has a high damage output and grenades put Lucas in awkward situations.
Diddy is 60:40Diddy and D3 I don't know much about...
I think it's even! :DIC vs Lucas is probably 55:45 IC. Lucas separates them really well and is a great nana killer. Lucas also flies out of the IC grabs weird, so it is really difficult to CG him with F-throw and B-throw. PK Thunder can separate them if they are in the air, and nair will when they are on the ground. U-smash charging when nana is running at popo is funny.
Same way wario approaches.I don't disagree with any advantages listed for Lucas so far really, but I always just have to think about Lucas. How is this guy supposed to approach?
He'll trade for the most part if that's your plan, orrr he can just bait with aerial mobility.Air to air, any character with actually good aerials easily beats out Lucas, and it's not like his aerials have any properties that let him challenge the actually good grounded defenders (like Marth). As G&W, it's just braindead. Lucas can't jump at me or else I'll just jump too and end that plan. If I don't have time, I just up special and beat everything easily. Lucas doesn't really have good tools to deal with people jumping at him other than his pivot grab either so he just has to stress a lot about the people who break their X or Y buttons when playing.
He has a really solid/fluid air to ground game.On the ground, Lucas doesn't seem to do much better when he's the one going at his opponent. Pk Fire is the easiest projectile to powershield ever. His jab and tilts are pretty decent, but he has to get pretty close to make use of that. The nature of his grab makes it a decent grab overall, but it's pretty much limited to defense. If the opponent just runs from him and keeps throwing stuff out to keep him away, how does Lucas win? I really just can't see it and haven't seen it.
They have 10 frames.Lucas also has the worst time with grab release out of everyone. Everything that works against Ness also works against Lucas, contrary to some rumors. However, Lucas also has a bad air break unlike Ness. That means that, if Lucas air breaks, a lot of characters get follow ups there. Ness's "out" to what would be horrible in a lot of match-ups is just another path to pain for Lucas. I'm pretty sure really huge swaths of the cast get really nasty traps on Lucas since any grab release from him is punishable, but no one has explored it all that well because Lucas isn't dangerous enough to warrant the effort. If Lucas ever starts to really rise, I'd expect a deep exploration of this stuff to throw him right back down.
top if low tier imo.I don't think at the end of the day he's horrible or anything, but he's a clear low tier, and among low tiers, I just can't see him as better than Jigglypuff, Yoshi, or Link. Middle of low tier seems about right for him; he just fits right into this crowd. Low tiers aren't horrible in this game; they just aren't as good as most of the rest of the cast.
:DI definitely see Lucas as better than all those characeters, but so far, only two Lucas mains have really impressed me: Pink Fresh and NinjaLink. All the others are either too gimmicky or too unrefined.
I see potential for this character, and I respect offensive play. I think Lucas is more towards the top of low tier. He'd be bottom of mid, but then I remembered the GR on him. Pity.
NL gets grabbed too often.I think Lucas does nicely against IC's. I watched a few matches of NinjaLink's Lucas vs. Lain's IC's at Pound 4 and NL was getting it in. He seems to have a lot of moves that separate IC's and his aerials can be followed with spaced f-tilts to make some of his aerial game setups a bit more safe.
I was also playing Pink Fresh's Lucas this week during one of my training sessions. I think this guy has the best mastery of this character; it's very fluid. He hit me with the d-air trip d-tilt bat combo a few times. Lucas also has a decent keep away game on stage and a "gtfo" n-air that helps when he's being pressured.
However, he's Lucas. There just won't be enough talented players using him because they're too busy sticking to solid top tier characters (which I respect).
Watch me v Meep.Go watch NL vs Lain again and count how many times Lain grabs him.
Lucas is pretty easy to grab, most IC's just suck at the CG.
I are hurt.NinjaLink has the only Lucas that doesn't make me laugh at the character.
Actually, NinjaLink's is pretty scary. -.-
Really? I though we get ***** by DDDs (at least thats what i thought)Best top tier match-up is IC's/D3 imo.
D:<Man, I saw Galeon play. I don't even know any more...
Lol I'm glad someone else thinks this too -.-DDD... Idk. My views on it change too often. wel, that's not true. It's even when Lucas has the lead. and like.... freaking 80:20 when DDD has the lead.