I've been focusing on developing my Lucina play by utilizing Bidou. While I do think that Marth benefits from some tools more than Lucina does, there are a lot of useful things I have found that I'd love feedback and discussion on.
1. Perfect Pivot Uses:
By using Bidou I can perfect pivot extremely easily. This has led me to experiment with PPs in the lab. I have found the following techniques useful:
-Retreating PP-Jab1/Dtilt/Utilt
-Advancing PP- Ftilt/Utilt
-PP-Fsmash/Usmash/Dsmash
-Advancing/retreating PP-Shield
-PP Counter
Retreating PPs have allowed me to punish people's attacks by utilizing Jab to combo into other moves, or to punish with an situation-appropriate move.
Advancing PPs have allowed me to (mainly with Marth) get a lot more mileage out of my Ftilt and Utilts. The little boost in range is very substantial and helps make up for Lucina's Dash Attack.
Using PPs to counter and shield is also interesting. It can help punish habits that your normal offensive moves can't beat, and it helps mix up your options to your opponent.
2. Dash Dancing
This is less applicable than PPs, but combining the two is very powerful. Lucina has a responsive dash dance, able to have 2 different dash lengths, and can change direction easily. I have found the following useful:
-Run back -> Bair
-Spacing -> Dancing Blades/Grab/Shield/PP attack
I'll keep labbing to try and find more Bidou-specific things that Lucina can take advantage of. Please let me know what you think and if there are any concepts I may be overlooking.
1. Perfect Pivot Uses:
By using Bidou I can perfect pivot extremely easily. This has led me to experiment with PPs in the lab. I have found the following techniques useful:
-Retreating PP-Jab1/Dtilt/Utilt
-Advancing PP- Ftilt/Utilt
-PP-Fsmash/Usmash/Dsmash
-Advancing/retreating PP-Shield
-PP Counter
Retreating PPs have allowed me to punish people's attacks by utilizing Jab to combo into other moves, or to punish with an situation-appropriate move.
Advancing PPs have allowed me to (mainly with Marth) get a lot more mileage out of my Ftilt and Utilts. The little boost in range is very substantial and helps make up for Lucina's Dash Attack.
Using PPs to counter and shield is also interesting. It can help punish habits that your normal offensive moves can't beat, and it helps mix up your options to your opponent.
2. Dash Dancing
This is less applicable than PPs, but combining the two is very powerful. Lucina has a responsive dash dance, able to have 2 different dash lengths, and can change direction easily. I have found the following useful:
-Run back -> Bair
-Spacing -> Dancing Blades/Grab/Shield/PP attack
I'll keep labbing to try and find more Bidou-specific things that Lucina can take advantage of. Please let me know what you think and if there are any concepts I may be overlooking.