Canada Falllout
Smash Rookie
I mean the Bowser on this game is... way faster the before his attacks much more easy to use and i pretty much love him more on this games what do you guys think?
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Not always...T.T But Smash 4 and P:M 3.5 are really good.He's always been competitive material to me. Just more challenging to contest others than usual. But Smash 4 Bowser totally *****.
I don't think he's going to fall that low.Nope. Bowser is Ganon tier this time around.
I don't know... The biggest problem I'm having with Bowser, in any one-on-one match, is to safely land after having been launched/juggled. Being a big, (relatively) slow target doesn't exactly facilitate retaking control of the fight.Not always...T.T
I don't think he's going to fall that low.
I think using klaw as you land every time is actually the best way to go here. It cancels your landing lag if you do.I don't know... The biggest problem I'm having with Bowser, in any one-on-one match, is to safely land after having been launched/juggled. Being a big, (relatively) slow target doesn't exactly facilitate retaking control of the fight.
I saw those Grand Finals. He kept using Fire Breath to cover his landings when he wasn't air dodging into grabs and other things. The rest of time he was Klawing like he was playing Brawl and whiffing at least half of them.VGBootCamp just posted up their first 3DS tourney. There was a Bowser player who made it to Finals with a 30 minute Grand Final session. I feel like it would be good to see for someone's approach to the character at that level of play.
Like Sheik. Is there even a ceiling to Sheik? I dunno at this point.Bowser is probably mid tier at best. Key word being probably.
I say this because while I imagine Bowser play has significant room for improvement, other characters have even MORE room for improvement.
Bowser bomb to ledge is near uncontestable by most of the cast, sans the few with windboxes (curse you Greninja and Mario!). Fire breath right before landing is good as well, so long as you don't telegraph it every time (its also a great approach tool), it catches rolls into you while stopping dashes and some projectiles. As mentioned Koopa Klaw works as well. With these tools its easy to condition an opponent to wait out your landing before going in, leaving you a chance to simply fast fall to the ground. He definitely has an easier time getting down than most players are giving him credit for.I don't know... The biggest problem I'm having with Bowser, in any one-on-one match, is to safely land after having been launched/juggled. Being a big, (relatively) slow target doesn't exactly facilitate retaking control of the fight.
Yeah, "pillar of flame" is the way to go here (aka pointing Bowser's fire straight down while in the air.Bowser bomb to ledge is near uncontestable by most of the cast, sans the few with windboxes (curse you Greninja and Mario!). Fire breath right before landing is good as well, so long as you don't telegraph it every time (its also a great approach tool), it catches rolls into you while stopping dashes and some projectiles. As mentioned Koopa Klaw works as well. With these tools its easy to condition an opponent to wait out your landing before going in, leaving you a chance to simply fast fall to the ground. He definitely has an easier time getting down than most players are giving him credit for.
It's not a dumb reason. The reason is to auto-space. When ZeRo was testing the Japanese version on stream, he (and his partner in crime, M2K) commented on how powerful this auto-spacing effect is because it effectively helps you avoid horrendous punishment for using a move that was, in Brawl, extremely unsafe, especially at point blank range since an opponent could attempt to DI past Bowser. I've been able to exploit this in my matches and I greatly appreciate this flame breath mechanic being in the game.take a few steps in since FB pushes Bowser back now for some dumb reason
Ah, I see.It's not a dumb reason. The reason is to auto-space. When ZeRo was testing the Japanese version on stream, he (and his partner in crime, M2K) commented on how powerful this auto-spacing effect is because it effectively helps you avoid horrendous punishment for using a move that was, in Brawl, extremely unsafe, especially at point blank range since an opponent could attempt to DI past Bowser. I've been able to exploit this in my matches and I greatly appreciate this flame breath mechanic being in the game.
It's okay. It beats an opponent trying to stay underneath us with a spot dodge, shield grab, and (on hard read) roll while granting us a reset. Our only other options against those are aerial klaw (which can be ballsy, but the auto-cancel will help if you miss),Is Fire Breath while landing really a thing? Because to me it sounds like a horrendous idea.
The other thing to mention here is that other characters have more options that allow them to better adapt to the situation (and their opponent).I say this because while I imagine Bowser play has significant room for improvement, other characters have even MORE room for improvement.
It's perfectly legit if you can punish their aggression with it, or reverse it.Fire Breath while landing is legit as long as your opponent is more then 10 feet away from you. lol
Well there is now. Bouncing Fish's kill power has been nerfed quite a bit bit lmfao. Won't make the matchup magically good or anything but I'm positive this is good for Bowser :3Like Sheik. Is there even a ceiling to Sheik? I dunno at this point.![]()
Sheik never relied on Bouncing Fish for punishment or kills. A single throw will pretty much destroy us. Bouncing Fish will also still kill you if she nails you off-stage since the blast-zone is still so close, so its edgeguard potential is unchanged.Well there is now. Bouncing Fish's kill power has been nerfed quite a bit bit lmfao. Won't make the matchup magically good or anything but I'm positive this is good for Bowser :3
Can you link to this? I can't find the videos for it anywhere...VGBootCamp just posted up their first 3DS tourney. There was a Bowser player who made it to Finals with a 30 minute Grand Final session. I feel like it would be good to see for someone's approach to the character at that level of play.
Also, according to this, Bowser WON...VGBootCamp just posted up their first 3DS tourney. There was a Bowser player who made it to Finals with a 30 minute Grand Final session. I feel like it would be good to see for someone's approach to the character at that level of play.
Tell that to Rend, who used it numerous times while landing right on top of an opponent and won the tournament.Fire Breath while landing is legit as long as your opponent is more then 10 feet away from you. lol
Well I didn't want to SPOIL the final match!Also, according to this, Bowser WON...
https://www.youtube.com/watch?v=qgA6xWbMusM&list=UUj1J3QuIftjOq9iv_rr7Egw&index=74
Tell that to Rend, who used it numerous times while landing right on top of an opponent and won the tournament.![]()
Oh, oops...Well I didn't want to SPOIL the final match!
Well, it works against certain characters that have projectiles with linear trajectory and/or decent end lag. For instance, you can short hop frontal check a ZSS over her laser now with firebreath since they increased the end lag on her blaster.Also, according to this, Bowser WON...
https://www.youtube.com/watch?v=qgA6xWbMusM&list=UUj1J3QuIftjOq9iv_rr7Egw&index=74
Tell that to Rend, who used it numerous times while landing right on top of an opponent and won the tournament.![]()
And if Rend hadn't bombed/Daired to the stage a number of times right before getting KOed, the match wouldn't have been as close as it was.If Duck didn't SD, he probably would have won. Rend's off stage game was superb even if his decision to cover his landings with Fire Breath is a little suspect. I'm not even sure what he could have done instead, to be honest. That stupid can is such a good frame trap.
And I've beaten the best players in my region with grab release Fsmashes. That doesn't mean that Grab Release Fsmash is good.Tell that to Rend, who used it numerous times while landing right on top of an opponent and won the tournament.![]()
Except that F-smash out of grab release is 100% avoidable whereas flame breath while landing isn't as certain, especially if you read it correctly.And I've beaten the best players in my region with grab release Fsmashes. That doesn't mean that Grab Release Fsmash is good.
I'd be more convinced of it being as bad as you say if Rend was being punished for using it and yet he very rarely was. As it stands, he was typically able to rack up a lot of damage with it because he had good reads.Using bad things in situations where you know that they'll work doesn't make them any less bad.
Hahaha I don't know about that. Every time I attempt it (and I do not attempt it against characters I know I can't get away with doing it to) it's more like a spray and pray feeling. MrEh isn't wrong that our options to land against an opponent are generally bad, which is why you don't typically jump towards someone as an approach. Even short hopped FAir is best while retreating, though the rewards for approaching with it successfully are amazing. DHD very well could have just pushed away and started counter-attacking as soon as he was within the wind box, but I suspect the player couldn't figure it out in time. If DHD had done that, the stage control that Bowser had gained from using firebreath could have been undone.Except that F-smash out of grab release is 100% avoidable whereas flame breath while landing isn't as certain, especially if you read it correctly.
True, but you could say the same about all of Bowser's moves, really.Hahaha I don't know about that. Every time I attempt it (and I do not attempt it against characters I know I can't get away with doing it to) it's more like a spray and pray feeling. MrEh isn't wrong that our options to land against an opponent are generally bad, which is why you don't typically jump towards someone as an approach. Even short hopped FAir is best while retreating, though the rewards for approaching with it successfully are amazing. DHD very well could have just pushed away and started counter-attacking as soon as he was within the wind box, but I suspect the player couldn't figure it out in time. If DHD had done that, the stage control that Bowser had gained from using firebreath could have been undone.
Yeah, and Rend was pretty good about the spacing.I use Fire to cover my landings. But only at a distance where your opponent can just run up and Usmash you. That's insanely close to be.