Synnett
Alligator Lord
Bowser's second jump is the only jump in the game to have invulnerability. When he double jumps, his head and limbs retracts inside his shell, and they turn intangible. However, like Link's nair hitbox, the invulnerability lingers until the animation ends. That means that for a period of 12 frames, his head and limbs pop out of the shell but are still intangible.
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Total: 50
Intangible (Head and limbs): 7-50
Heads and limbs pop out at frame 39
Head and limbs out i-frames: 39-50 (12 frames)
This is a very interesting quirk, as paired with his fair, the space right in front and below of him remains empty, so Bowser gains an over 30 frames window to bait and punish a whiff. One of Bowser's main gameplan is to mixup jump timings and space with fair, and knowing to delay/fadeback fair out of a double jump seems pretty strong. If diagonally above an opponent, this can beat Marth's fair and Puff's back air, among other things.
---
Total: 50
Intangible (Head and limbs): 7-50
Heads and limbs pop out at frame 39
Head and limbs out i-frames: 39-50 (12 frames)
This is a very interesting quirk, as paired with his fair, the space right in front and below of him remains empty, so Bowser gains an over 30 frames window to bait and punish a whiff. One of Bowser's main gameplan is to mixup jump timings and space with fair, and knowing to delay/fadeback fair out of a double jump seems pretty strong. If diagonally above an opponent, this can beat Marth's fair and Puff's back air, among other things.
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