kid craft 24/sonic master
Smash Lord
Here is a mod that i've been working's on for a little over a year now, and for some who had been able to try out this mod in it's early creation may already know what this mod does, but for the many that don't i'll be going through that with you here.
-The new title screen reflects the colors of both major iterations of Smash (Melee Blue and Brawl Red) and paying homage to melee's japanese title
THE GOAL OF BRAWL DX
The goal of this mod is to provide players with a faster and more naturally flowing brawl experience,
as a result changes have been made to the entire cast and an increase in the amount of hitstun was implemented which results in a much smoother combo based experience. Through keeping this mods restrictions tided to brawls mechanics, all ATs (advanced techniques) and such from brawl, such as glide tossing, DACUS and such remain intact, and for the most part characters feel similar to their vbrawl iterations. But as you play you'll begin to get a much better feel for what your character can do that was previously impossible.
For more details click the spoiler tab
-The new title screen reflects the colors of both major iterations of Smash (Melee Blue and Brawl Red) and paying homage to melee's japanese title
THE GOAL OF BRAWL DX
The goal of this mod is to provide players with a faster and more naturally flowing brawl experience,
as a result changes have been made to the entire cast and an increase in the amount of hitstun was implemented which results in a much smoother combo based experience. Through keeping this mods restrictions tided to brawls mechanics, all ATs (advanced techniques) and such from brawl, such as glide tossing, DACUS and such remain intact, and for the most part characters feel similar to their vbrawl iterations. But as you play you'll begin to get a much better feel for what your character can do that was previously impossible.
Here are but a few of many changes given to the cast.
(For a more in depth look check the next post)
(For a more in depth look check the next post)
- Jigglypuffs Rest received a slight buff, putting it's power in between it's brawl and melee versions
- Luigi's air speed and run speed have been increased to be similar to mario's
- Snake's disjointed Utilt hitbox has been fixed his Dair spikes when the last hit connects
- Lucas air tether does damage
- Ness can jump cancel out of aerial PSI Magnet
- Lucario can Extreme Speed Cancel similar to Pikachu's QAC (quick attack cancel)
- Yoshi can shield/grab cancel his Egg Roll
- Link and Toon Link can shield cancel Arrows
- Pit and Rob both can air dodge out of their Up Specials
- Cypher gimps removed
- Chain Grabs and Infinite's removed
- Ice Climbers CPU automatically throws opponents up but is auto desynced using tilts
- NO TRIPPING!

-The Menu Screen has also received a visual upgrade changing colors depending on which mode your in.
But along side these changes are also changes to the stages as well
Also included in this mod is the ability like in Project M to play as both
- Green Hill Zone has been redesigned with a swinging platform in the center of the slope and edges which remove walk offs
- Subspace and Midair Stadium were also added with Subspace's platforms alternating in formation from time to time
- Rumble Fall, Skyworld, Norfair, Pirate Ship, Wario ware, Shadow Moses and Spear Pillar were changed as well as the Super mario bros. stage being swapped for Fountain of Dreams
But probably the most exciting feature of this mod is the inclusion of new characters, just like in Project M Roy and Mewtwo have been added to the roster both featuring unique traits different from their PM, or Melee versions.
- Roy is a bit slippery, but sports a different dash attack and Fair, and his Up Special while it travels a far greater distance than Marth's horizontally has poor vertical reach when used in the air but his side B also gives him a slightly better boost than marth's and also sports more familiar directional moves combing ones from his melee and PM double edge dances. His Dsmash also swirls the opponent around him instead of just a straight shot outward.
- Mewtwo feels very much like his melee incarnation aside from the fact that he is now similar in weight to his Project M versions. He also sports pretty decent grab range and his throws are his most powerful KO tool, Also when connecting with the tip of his tail you'll be notified with a nice electric shock sound indicating you've connected with the sweetspot. He can also wall cling similar to lucario though only out of his Up Special Teleport.
Also making his debut in Brawl DX is this little fellow
-Louie Crash lands in with Rock Pikmin replacing olimar's purple pikmin.
He isn't just a olimar reskin, he unlike olimar cannot reorder his pikmin lineup and is more floaty and slippery than olimar.
-He also comes with a new Down Special, Pikmin Dismiss,
this move Louie blows his whistle and all pikmin under his command lunge out and disband, latching onto any opponents in range. This move is really useful when you have rock pikmin disband your pikmin and send them all flying towards your foe as a way to edgeguard or simply throw them away to pluck new ones, although it isn't as effective in the air as it is on the ground.
Louie also throws his pikmin slightly farther than olimar. Although they also can be hit from a closer distance and stray farther away from louie (seems they aren't as attached to him as opposed to olimar...) His pikmin pluck also givens him a slight increase in height when used in the air (watch as he flails his arms endlessly in hopes of returning to the ground),
-Now the cast looks a bit more fleshed out!
-The Stage Select Menu Also wasn't left out of the new background treatment.
Overall this mod aims to combine a lot of elements from mods you may have played, but tune them to better feel like the brawl experience a lot of players are used to while also throwing in some nice elements that everyone can appreciate and enjoy.
UPDATES:
-Louie Crash lands in with Rock Pikmin replacing olimar's purple pikmin.
He isn't just a olimar reskin, he unlike olimar cannot reorder his pikmin lineup and is more floaty and slippery than olimar.

-He also comes with a new Down Special, Pikmin Dismiss,
this move Louie blows his whistle and all pikmin under his command lunge out and disband, latching onto any opponents in range. This move is really useful when you have rock pikmin disband your pikmin and send them all flying towards your foe as a way to edgeguard or simply throw them away to pluck new ones, although it isn't as effective in the air as it is on the ground.

Louie also throws his pikmin slightly farther than olimar. Although they also can be hit from a closer distance and stray farther away from louie (seems they aren't as attached to him as opposed to olimar...) His pikmin pluck also givens him a slight increase in height when used in the air (watch as he flails his arms endlessly in hopes of returning to the ground),

-Now the cast looks a bit more fleshed out!

-The Stage Select Menu Also wasn't left out of the new background treatment.
Overall this mod aims to combine a lot of elements from mods you may have played, but tune them to better feel like the brawl experience a lot of players are used to while also throwing in some nice elements that everyone can appreciate and enjoy.
V.1.0.7
- Luigi's Utilt base knockback increased slightly with reduced knockback growth
- Luigi sourspot Uair damage reduced
- Luigi Side B Misfire damage reduced by 5%
- Luigi Up Forward Smash damage reduced, base knockback increased
- Luigi Air Momentum decay decreased
- Luigi Soft hit Nair and Dair damage reduced
- Sonic Falling Speed slightly increased
- Sonic Homing Attack targeting range cut in half
- Sonic Up Throw Strength reduced slightly
- Sonic Forward Throw angle adjusted
- Marth Dancing Blade can be jump canceled on 3rd hits
- Diddy Kong can only pull one banana
- Diddy Kong Monkey Flip Side B goes higher and farther
- Diddy Kong Up B angle ability improved
- Squirtle Fair, Uair and Utilt cooldown increased
- MetaKnight Shuttle Loop knockback growth decreased slightly
- Fox Utilt base knockback increased
- Louie's falling speed increased slightly
- Louie's Pikmin now has half as much health as olimars
- Louie's Blue Pikmin throwing strength reduced
- Bowser's Down B can be canceled with an aerial attack
- Mewtwo Up B Does damage on startup
- Mewtwo's Shadow Ball Graphical Effect Color changed to magenta instead of dark purple
- Added ability to crouch cancel
- BattleField and Midair Stadium platforms are now platform cancelable
- Fixed Issue involving conflicting GFX files between Mewtwo and Lucario
- Mewtwo's blue team color issue fixed
- Fixed Issue with Kirby's Attacks not acknowledging changes made
- Improved Title Screen Logo
V.1.0.6
- Fixed issue where Louie's Down B now will always send pikmin forward in the direction they are facing instead of up and down when used when pikmin are in the air or moving
- Adjusted Mewtwo's Gravity and Air Speed to feel slightly heavier
- Decreased Roy's Aerial Momentum and Weight and increased his Traction slightly
- Adjusted King Dedede's down throw angle
- Dedede's Utilt base knockback lowered slightly for better juggling
- Dedede's Forward and Dtilt hitboxes adjusted where they now can pop opponents upward more
- Ice Climber's landing lag frames on aerials fixed
- Ice Climber's Player controlled Climbers Uair cooldown increased
- Halberd Hazards Removed
V.1.0.5
- Fixed Mewtwo's Disable infinite no longer stuns characters and instead Paralyzes
- Sonic's Fair and Upsmash do less hits in total
- Sonic's Spin dash attacks do 2% less damage
- Sonic's Uair and Fair cooldown increased by 5 frames
- Roy hitboxes resized and Utilt power readjusted
- MetaKnight Air speed decreased slightly
- MetaKnight Uair and Dair cooldown increased slightly
- Fixed error where MetaKnight would occasionally freeze on results screen
- Zero suit Samus Side B now paralyzes
- Zero Suit Samus Dair cooldown decreased
- Louie Nair, Dtilt, and Dash Attack animations smoothed out more
- Mario Fair landing lag Decreased
- Fixed issue with Yoshi's Shield Cancel not working
V.1.0.2
- Fixed Some errors in specific song titles
- Increased the quality of Louie's Portrait images and added his crowd chant
- Louie's received a new Neutral Air, Down Tilt, and Dash Attack as well as the timing for when he uses his Down B has been adjusted.
Download links
Download for those with SD cards 2 GigaBytes or less
https://www.mediafire.com/?vpg7cn3ohvgh513
Download for those with SD cards larger than 2 GigaBytes
http://www.mediafire.com/download/3b9ax3zb97xw1r7/Brawl_DX_SDHC_Version.zip
InstructionsDownload for those with SD cards 2 GigaBytes or less
https://www.mediafire.com/?vpg7cn3ohvgh513
Download for those with SD cards larger than 2 GigaBytes
http://www.mediafire.com/download/3b9ax3zb97xw1r7/Brawl_DX_SDHC_Version.zip
2 gig or less SD Card
- Extract the files within the zip folder to your SD card
- Insert SD card into the system and Boot up Brawl
- Navigate to the stage builder mode, also ensure you don't have any custom stages on both your SD card and Wii
- Screen should go black with a bunch of words followed by a screen that looks like this
- WHEN YOU BOOT UP GECKO OS CHANGE THE HOOKTYPE TO AXNEXTFRAME IN THE CONFIG SETTINGS
- Once thats done simply navigate back and select Launch game
- Extract the files within the zip folder to your SD card
- Navigate to the Homebrew Channel
- Launch Brawl DX/Project M launcher
- Once Booted up simply hit play
(I'd also like to give credit and a shout out to the great people who created a lot of the material that's been available that made, making this mod possible. While this mod was a solo project, i couldn't ever have created it without the materials for characters models, codes, and such being available so thanks to anyone who's assets, or models i used in advance, you have my sincerest gratitude for your awesome work!)
Official Facebook Page https://www.facebook.com/BrawlDX
WANT TO BE A BETA TESTER?Official Facebook Page https://www.facebook.com/BrawlDX
Requirements include the following in no particular order and you don't have to qualify in all of these to be eligible (If interested please feel free to PM me)
- Have some experience with playing smash bros in a tournament setting (which smash doesn't matter)
- understanding of a characters backgrounds (i.e. their games and what makes those characters unique)
- Realistic ideas for character move set adjustments keeping it within the limitation of a characters brawl move set except for newcomers and/or returning melee veterans.
- Know others who you may be able to have try this out and report their feedback.
- Small understanding of modding (this one isn't necessary but would help a lot)
- Finding bugs or glitches/ huge exploits
- Constructive criticism on what aspects could be improved upon or given more focus.
- Knowledge of specific characters movesets and or matchups
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